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Recommended
0.0 hrs last two weeks / 13.3 hrs on record (4.9 hrs at review time)
Posted: 25 Sep, 2024 @ 11:46pm

Early Access Review
This is a mixed review. I'm leaving a positive one as I can see there is passion and effort put in here, but frankly the game should not have been released in current build. The art style is inspired, the concept is there, and there are some very inspired game play elements that give this game the potential to be a defining entry in the extraction shooter genre.

That being said, I can tolerate bugs and server issues, I don't expect the game to be perfect day 1 of early access, but there are some seriously game breaking issues, that if ironed out, I think would have made the launch of this game a lot smoother. First and foremost in my mind is the propensity of AI to just spawn on top of you. My friend and I just had 2 squads of enemies spawn on either side of us out of thin air, naturally we could not defend ourselves against such odds and we died instantly. The real time water system, as many have pointed out, basically precludes those with packed schedules from playing the game. Guns have a weird trigger delay. The movement controls need a lot of work. This game is built around the idea that your scavs really arent supposed to fight the hostile AIs except when no other option is presented to you. This is conceptually a very fun idea, but in current build makes the game very frustrating. Many of the maps are built essentially as giant choke points where trying to out think obstacles and enemies is very unreliable. An AI often walks straight towards wherever the scav is hiding without having detected the scout at all.

I hope to see the game improve a lot, and to me it seems the devs hope to as well, and as such i dont feel that in good mind leave a negative review, but I encourage prospective buyers to wait for a few updates for some of the fundamental problems to be addressed.
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