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このレビューが参考になったと投票した人はまだいません
総プレイ時間:30.3時間 (レビュー投稿時点:29.7時間)
Excellent 3rd person tactical shooter. The sandbox world is beautiful and varied, probably the best Ubisoft title of the decade.

+ Long-range sniping with satisfying bullet drop
+ More than 50 guns to customize and even more uniques
+ Explosions go crazy
+ Parachutes
+ Beautiful open world, actually varied parts of the map (mountainous, jungle, lakes, rivers, desert, tundra)
+ Day night cycle with pretty sunrises and sunsets (how do not all games have this yet)
+ No tether in co-op, you can be 10+ km apart doing separate objectives
+ Seamless join-in-progress story progress is saved individually and XP for repeating missions
+ Stealth executions, suppressors galore
+ Vehicle variety and detail (APCs, Helicopters, Planes, Trains, Automobiles, Motorcycles, boats, lambo, etc).


- Some typical Ubisoft co-op join bugs (restarting game a few times can fix it)



Very fun in co-op. The closest thing we have to MGS:V cooperative gameplay.
投稿日 1月9日. 最終更新日 1月12日
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総プレイ時間:202.7時間 (レビュー投稿時点:202.6時間)
Back when the final goal was "build a rocket and sent it into space," it was the greatest achievement.

Now the devs have taken us into space and let us colonize other planets. The scale of the game has changed vastly in Space Age. Well worth the price.

Factorio. Space Age. 10/10 worth the conveyor belt dreams that will plague you for months.

投稿日 1月8日.
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総プレイ時間:14.8時間
Classic.
投稿日 1月2日.
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総プレイ時間:0.5時間
Solid exploration, smooth combat with solid hitboxes, and some decent mobility. This is a metroidvania certainly housing some essence of Hollow Knight.

Some things to keep doing:

+ There are multiple routes. That's good. You die a lot in this genre, going different ways each time is nice
+ The 3D map is unexpectedly good for an indie game, could make it a little clearer where Maseylia is.
+ Nice music and ambiance
+ No fall damage is nice
+ Melee is smooth and enemies not having HUD indicators is good
+ Fast paced gaining of abilities

Some potential changes:

+ Incrase the jump height, more springy. Like Finn bouncing around doing backflips and handsprings.
+ Increase distance you dash, maybe add a side dodge and backwards dodge as well
+ Bow shot could go further and stick into things possibly
+ Climb ability of some kind would be nice, or wall jump
+ Glide with your huntress cloak
+ Wizard Eyes ability see enemy silhouettes, path, resources, or just spooky spirits
+ Rope Swing ability/grapple hook
+ Tunnel under ground like a mole - maybe druidic shapeshifting
+ Cast an entangling vine rope
+ Sleep like a log and rest at a campfire for HP regen
+ Companion, small "Navi" who feeds you dialogue about the world instead of the small box



Some good fight episodes and dungeon episodes for moves/environments:

Flute Spell (of course)
Dungeon Train
Hall of Egress
Little Brother
Mystery Dungeon
Wizard Battle (HW Debut)
Finale

It never has to be perfect, and it can change as much or as little as you want.
投稿日 2024年12月9日. 最終更新日 2024年12月9日
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総プレイ時間:35.3時間 (レビュー投稿時点:29.2時間)
早期アクセスレビュー
You're a scavenger in the Metal Gear apocalypse.

Mechs and space marines all around.Really good atmosphere, gunplay, and item progression. A fun multiplayer PvM escape from tarkov.


Feedback for Devs:

- Prone/Low crouch would be very nice
- Trade with hired guns or companions during a raid
- Lower XP req for Prestige or add some perks to unlock (bit too grindy)
- Allow us to not bring a gun, or add melee weapons
- Character customization visually and (more importantly) gear with stats
- Outfits that camo or disguise you as a faction or give you additional abilities/perks/protection
- Bribe factions not to attack you for a round
- Insurance/pay to get gear back
- Trader rep could be less punishing for killing same faction
- Dodge needs work (could reduce based on carry weight)
- The height of maps is good, maybe add a helicopter extraction that lets us watch some cities from far away - unique extraction cut scenes would be cool
- Allow us to leave on missions from inside the hideout without a menu.
- "Go further" option after exfil to another zone instead of returning to base
- Add small hover drone companion that recons for you, but doesn't take an inventory slot
- Some kind of vehicle a hover bike or a mini-walker would be cool as an unlock
- NPCs that survive will give you something, a cut of their loot.
- NPC hires could grow a bond if they continue to survive and get bonuses.
- Customization of gear for NPC hires
- Join another faction after reaching a certain reputation and access more traders or unique resources or missions.
- Allows for multiple win conditions - a faction can win and the war end.
投稿日 2024年11月27日. 最終更新日 2024年12月26日
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:106.9時間 (レビュー投稿時点:106.2時間)
Devs escape a war zone so we can enter The Zone.

You think you know what to expect because you've played Anomaly. You've played GAMMA. But so have the devs. This is a new game. Built by people who love the zone as much as the players.

You can vault, everyone is voiced (including you), and the world feels alive. Foliage can be so dense you can sometimes only hear the mutant running, but not see them. The physics let you kick a bottle across the floor. Shatter a window with a grenade toss. Fire through walls and bullets will change paths. Lightning strikes you. Toss a body off a roof into deep water never to be seen again...

But rumors spread. Factions remember what you've done.

It's worth full price if you have played any Post-Apocalypse shooter. No need to catch up on previous games. You need food and water and sleep. There will be mutated horrors. Bandits and lunatics. And you will likely die. But you might make some friends or maybe even enough cash to get out of the zone.

If you have played any STALKER, it's too late for you. Enter the zone.

投稿日 2024年11月20日. 最終更新日 1月31日
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総プレイ時間:3.2時間
早期アクセスレビュー
Awesome ghost hunting sim to play with friends.

投稿日 2024年11月3日.
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総プレイ時間:6.9時間 (レビュー投稿時点:5.9時間)
choo choo
投稿日 2024年9月1日.
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総プレイ時間:5.7時間
So fun in co-op. What an incredible series.

I wanted to play this for so long as a kid but it was M.

Sam Fisher had a knife, I just thought it looked so cool. And it still is.
投稿日 2024年8月25日. 最終更新日 2024年8月25日
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総プレイ時間:42.1時間
"Just one more planet" turns into 5+ hour sessions.

Just like the original SOASE. But with tons of new content, enough to overwhelm you at first most likely.

Some new stuff:
+ Neutral factions sometimes take your planets instead of random Pirate Raids. Very cool.
+ New items for ships are very versatile
+ Planetary development overhaul is much more satisfying
+ Orbits change the game a lot
+ New super weapon abilities

Feedback:
- Bring back Space Mines (could be toggleable).
- Add a way to zoom in and out with keyboard keys on a slider not just toggle (my mouse is bad).
- When you use Pirate Boarding parties, I want to see the tiny ships go land on them.
- Allow us to customize units / block certain units for games
- Diplomacy UI needs some work.
- More variety in visuals of the uncolonized planets, could include some neutral-only ships that spawn near planets (right now they seem to be only Tec ships)
投稿日 2024年8月23日. 最終更新日 2024年12月18日
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