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Recente recensies door Krazzymike321

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1-10 van 16 items weergegeven
3 mensen vonden deze recensie nuttig
0.4 uur in totaal
Recensie tijdens vroegtijdige toegang
I don't know how to describe it but this feels AI generated, the intro "Cut scene" being AI generated doesn't help.
Geplaatst 11 juli 2024.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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6.7 uur in totaal (6.1 uur op moment van beoordeling)
I cri
Geplaatst 24 juli 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
482.0 uur in totaal (229.9 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
Absolutely love the game but I cannot support how they have handled their workshop.
Geplaatst 26 april 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
47.7 uur in totaal (13.9 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
An amazing game!
With very regular content additions, dev in touch with the community.

Its 3$ for christs sake! If you like roguelike games then this is a must!
Geplaatst 25 april 2022.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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853.9 uur in totaal (0.1 uur op moment van beoordeling)
I always have liked Tmodloader, still do, but is it still in 1.3.5 for everyone else? I was expecting it to be 1.4 but it's not :/
Geplaatst 17 mei 2020.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
16.5 uur in totaal (8.1 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
It is super annoying how people have been saying "Boneworks is the first VR game with full body physics" This game was doing that 364 days longer than Boneworks has, and honestly I like it a lot more in this! In Boneworks I felt it to be a hinderance most of the time to have body physics. I'd get stuck on doors, I'd try and jump and my feet would get caught on the platform beneath me, or I'd go to swing a melee weapon and the swing would be messed up by my in game arms. Not to mention, the Boneworks character has like, normal human capabilites. This game, does everything Boneworks' body physics does, better. Weapons feel so fun to use, fisticuffs is a really fun way to take down your intelligent opponents, kicking, jumping, telekinetically spinning weapons, magic, all simply amazing things that are done so perfectly in this game. This is honestly the reason I bought a HMD, and I simply cannot wait to see what the passionate and talented devs do in the near and far future. (PS, I cannot wait for the RPG leveling system, I would love a skill tree as well!)
Geplaatst 18 april 2020.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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101.6 uur in totaal (85.6 uur op moment van beoordeling)
Its a pretty exploitable game.
Geplaatst 30 juni 2019.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
1,239.6 uur in totaal (380.6 uur op moment van beoordeling)
This game is amazing, plus the fact that they still put new content every once and a while.
Geplaatst 23 november 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
Niemand heeft deze recensie tot nu toe als nuttig gemarkeerd
3.9 uur in totaal
This game is fun! People with negative reviews say "Oh ark has better optimization than this!".... Yes Ark does but Ark has been in early access since 2015 and it has been updated like 1000+ updates to it so of course this game is buggy... You know the reason it is in beta testing is to iron out these bugs before it goes into early access officially... Any way i just wanted to say that this is a good and fun game and personally the 25$ price tag isn't bad considering that Ark is 60$ now and just released from Early Access.
Geplaatst 22 juli 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
0.2 uur in totaal (0.1 uur op moment van beoordeling)
Here is my review for this awe-inpiring game!
b exists at an intersection between design and artistry, a crossroad at which pure tactile joy meets refined, intelligent design to create a rare spark of magic. As a 6v6 multiplayer, objective-based shooter, it finds accessibility not by lowering the skill ceiling, but by broadening the definition of skill. The person with deadshot aim is no more valuable than the person with the decision-making ability to know when a well-timed ability will turn an engagement, or the person with the map-sense to find the optimal locations to place sentry turrets. While it didn't exactly drown me in options, maps, and modes, it’s blessed with a multitude of tactical layers, and none of them ever came between me and my enjoyment of its intense, swirling teamfights, and thrilling overtime comebacks.
b does a great many things well, but above all else, its success is built on the backs of its many excellent characters. It’s fitting that the main menu is dominated by one of them at all times; their diverse appearances, origins, and personalities are all laid bare with every pose they strike. Reinhardt’s rocket hammer lands on his shoulder with a meaty clank that invokes a broadsword resting against a medieval knight’s plate armor, and Tracer’s jovial smile is just briefly interrupted by a rebellious bang that slides across her face, tempting her to blow it back into place before re-addressing the camera and blinking all over the place. There’s an intelligent gorilla scientist, a lithe, blue-skinned assassin, and a cybernetic, zen-practicing healer too. It speaks volumes that the one character that adheres to well-worn shooter tropes feels like the odd man out here. They’re all so different that you’d imagine them looking silly standing next to one another, but through careful, subtle visual cues baked into their equipment and attire, they manage to appear as if they share a common world, even if they all hail from different corners of it.
Geplaatst 12 juli 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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1-10 van 16 items weergegeven