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A 2 personas les pareció útil esta reseña
2.0 h registradas
Reseña de Acceso anticipado
There is no direction to the levels. Controls feel clunky. Game is buggy asf. 4 player maximum or use mods and hope everything works fine the first time around. We wanted to try this one since we played Backrooms: Escape together and THIS one game out before. This one has way more levels but its just slop. Just get the other one. Its like 2-3 hours total but at least its fun to play.

We have 5 dudes in discord right now struggling to see why this has so many positive reviews or if we just literally had bugs EVERY single level for 2 hours straight.
Publicada el 3 de enero. Última edición: 3 de enero.
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A 3 personas les pareció útil esta reseña
13.8 h registradas
Compared to other monster hunter games I played. This feels just bad. It feels extremely slow in the sense that your quest progression gets HALTED having to do extremely lame investigations that means you walk around, collecting random stuff slowly and then having to reload into the area to get even more. Then FINALLY get to a hunt and then after that, more lame slowness. Investigations wouldn't be so lame if you had a palamute like from Rise or some equivalent. Some of the quests are extremely boring (everything surrounding the like 15 minute Zorah Magdaros fights where you literally just wait around). The hub area is dumb. Everything is separated so you have to walk about 30 seconds or go through a small cinematic to go to an area if you don't want to walk to it. This is pretty much after every mission if you want to eat or go to the smithy. No reason for the hub area to be so spread out.

Questing with friends is also EXTREMELY stupid. I cannot quest with my friend because they haven't watched a cutscene yet in the mission? So they have to load into the quest, go and FIND the monster, watch the cutscene, then you can start the process of joining. That is IF you have done the quest already. If you are BOTH trying to quest at the same time (as in complete quests at the same time), you need to LOAD INTO THE QUEST SEPARATELY, watch the cutscenes, then ONE of you has to back out to go join your friends ongoing quest..... Why tf can I not just join my friends quest and we can watch cutscenes together??? Can't even skip cutscenes btw without a mod. Rise doesn't have this problem nor any of the other monster hunter games I have played multiplayer with.

The game looks great, the combat feels good, the monsters are sick. Its just everything else surrounding the core of the game is so lame and rips you out of the feeling you get during a sick fight. Most of these gripes are from a progression standpoint, but the point of monster hunter is to progress and get sick gear for fights, not walk around and sniff footprints, watch lame ♥♥♥♥, or some other lame ♥♥♥♥.
Publicada el 6 de diciembre de 2024.
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1 persona ha encontrado divertida esta reseña
25.1 h registradas
Very good game that plays well, runs well, has great cut scenes.
Publicada el 30 de noviembre de 2024.
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96.1 h registradas (67.4 h cuando escribió la reseña)
One of the greatest games of all time. I got no bugs during my entire almost 70 hour playthrough. The visuals where beautiful. Each location felt unique and filled with things to look for. The world is big and yet it isn't a hassle exploring. The enemies are unique and the bosses are fantastic. Cutscenes are extremely memorable. It was challenging and rewarding (like the other souls games). The gameplay is amazing. This is peak Dark Souls gameplay. The game is just straight 10/10 fun. I am extremely glad I got to play this game as a functional adult on release and experience it as this is one of the games that people will talk about for decades to come.
Publicada el 17 de junio de 2024.
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A 7 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
60.1 h registradas (13.5 h cuando escribió la reseña)
The game is extremely good. Online works great, fun story, characters play differently and everything feels good. But the monetization of the game is so brutal its insane. Characters cost a ridiculous amount of money. The cheap character passes (30 dollars btw and that is just for ONE pass with 4 characters) don't even contain extra costumes for the DLC characters OR stages, that's additional money! Another character pass just released so another $30 dollars extra for 4 characters. And if we think there is gonna be maybe another 16 characters (super generous with that number btw, most think think the ending roster is gonna be between 40-45, so that would be another 20 - 24 characters), that is another 4 passes adding up to a total of $180 dollars for JUST dlc characters (so you can play all of them), not including additional funds for the costumes and stages. If you did the ultimate pass for each one, then it would be $300 dollars on top of the $60 dollar game..... That is ridiculous and the penny pinching is so insane. Blowing the launch of SFV out of the water and finally delivering an excellent fighting game at launch in years and they ruin it with this.... Paying $180 dollars plus $60 for the base game just to be able to play everyone at bare minimum (being generous with the $180 dollar amount). Or you can wait till the champion edition comes out (estimated 4-5 years later) for whatever bs price they are gonna charge. (the $104 dollar version of the game rn doesn't even include the second season pass or anything onwards, only year 1 stuff LOL). It is embarrassing and a slap in the face to your fans.
Publicada el 13 de junio de 2024.
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A 4 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
28.2 h registradas (28.0 h cuando escribió la reseña)
Maybe it is because I did alot of side content, but so much of this game is repetitive. I think one of the WORST things ever is the LOADSSSSS of unskippable dialogue / cutscenes. Like you cannot skip ANY dialogue or cutscene. For main story stuff, that is fine I assume, but when you are constantly rescuing hostages, trying to talk to others, etc, it eats up so much time and halts any momentum in gameplay. Even still, just give us the option to, so that people who don't want to skip anything do not have to. The combat isn't extremely complicated, but there are some VERY annoying aspects. The two I found annoying are:
1. The major bug where standoffs just don't work at all. Maybe 20-30% of the entire time. One of the coolest aspects of combat that makes you feel powerful and is rewarding and it never works lmfao.
2. Switching stances IN combat sometimes just doesn't register so I have to spam the buttons to try to get the stance wheel to show up. This is a major deal since halfway into the game, every fight has almost all enemy types fighting you at once and you need to switch stances. This has resulted in what should be a fluid combat experience, grinding to a halt at times.

I think this game suffers from the "playing a movie" genre that games have moved towards, where they want you to play an interactive movie... I just wanna play a game, not sit through mounds of garbage dialogue that is repeated or just flat out boring with no way to skip it, cutscenes that are essentially copy pasta with no way to skip it, etc. The feeling probably wouldn't be this strong if I just blew through the main story, but then you can't get all the cool upgrades and such.

Very saddened by the experience.
Publicada el 7 de junio de 2024.
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8.5 h registradas
Literally kino. A must play for all who have never played.
Publicada el 7 de junio de 2024.
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A 2 personas les pareció útil esta reseña
1.2 h registradas
Got this game thinking it would be a co-op game. It is NOT CO-OP! The only thing you can do with your friends in a "Co-op" manner is world events.

Apparently doing quests, only the team leader progresses their quests, and the other party members follow along. But there quest progression doesn't continue...

So if you have 3 people, you need to switch party leader after each completion of the quest a total of 3 TIMES in order for your group to all have that quest completed.

Clown show.
Publicada el 5 de mayo de 2024.
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15.7 h registradas (15.2 h cuando escribió la reseña)
Probably one of the most addicting rougelikes out there. Haven't had this much fun in an indie title since The Binding Of Isaac
Publicada el 27 de marzo de 2024.
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Nadie ha calificado este análisis como útil todavía
43.2 h registradas (11.0 h cuando escribió la reseña)
Some of the most fun I have had playing with friends. Alot of the login issues seem to be fixed (haven't had any since about 2 weeks from launch). Other than that, very minor gameplay bugs that haven't made me need to force quit or anything. Excellent game and am excited for the future of it.

EDIT: We back
Publicada el 4 de marzo de 2024. Última edición: 7 de mayo de 2024.
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Mostrando 1-10 de 35 aportaciones