17 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 42.4 hrs on record (9.8 hrs at review time)
Posted: 4 May, 2018 @ 5:48am

Early Access Review
Currently I have been trying out the different classes that this game has to offer. At the time I have not clocked so many hours into this game without needing to write this.

First, I want to say that I enjoy the direction this game is taking. It looks very beautiful and I can tell there was some love and care put into it to make it feel more alive than most ARPGs around. I must commend them for what they are currently doing. According to notes they say that they will be making a huge patch they hope to have out by September, however, until then I cannot recommend this game.

The way the current system works, it feels clearly unpolished. At the time of writing I am attempting to make a ranged fighter and I almost can't force myself to get past the point of the first boss. There is a problem where, if you're in the middle of a firing animation, your character will only continue to attack if you attempt to move them. This causes it to feel incredibly out of the player's control when you have no defenses(Besides the dodge roll that I still canNOT remember is even there) and enemies are slowly walking up to you while you can't move unless you allow your character to finish the animation.

I do want to say a few things for the developers. I wholeheartedly am cheering you on for future updates, but there are a few things that kind ruin the experience for now. I have hope that something amazing can be made from this and will happily change my review when that time comes. Another thing, I need to suggest making it possible to kill brother leon. After playing through the beginning of the game several times and always having Leon dropped on me, I can't help but want to kill him. If you're melee he will end up on top of the one thing there is to attack and you can't click through him, so instead you get to watch him hit the zombie for 3 damage when it has 100 health. Or, when you're ranged, he BLOCKS YOUR SHOTS! I was amazed by that one, really, I was. I had never had an NPC follower that makes it impossible to shoot something if they are between you and your target.

I do actually have anohter suggestion that I'm not sure everyone would agree on but I really want to suggest it. Make the games movement not controlled via clicking. I'd love if you could amp up the way the game plays by making it controled by WASD. I thought of this when I entered the graveyard at the beginning and found myself, yet again, unable to move because I could not find it possible to quickly click between the row after row of tombstones(Of which, all of them are targetable).

TL:DR

I do not currently recommend this game as is, unless you want to support the mostly small team. It is currently in patch limbo up until they come out with the large update that doesn't have a set release date, so none of the glaring problems in the game will be adressed until then. Still a cool game and a lot of thought was put into it, but the lack of polish really killed my experience.
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Developer response:
calistaen  [developer] Posted: 4 May, 2018 @ 7:30am
Hello !

Thank you for this very interesting and detailed feedback, Walter.

We're working on improvements regarding animations/actions to make them blend more efficiently.
Also, Brother Leon is fired from companionship duty for the Beta, he won a spot in a bar, though. We will work on the AI improvement as well so we won't have to fire any more NPC ;)
As for your last request, I don't think it will be possible to go on a WASD system, but we plan to make it possible for to just move your character with mouse cursor instead of clicking.

Once again, thank you for your feedback, it's really useful for us.
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