No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 21.2 hrs on record (10.6 hrs at review time)
Posted: 29 Dec, 2022 @ 11:45am

I enjoy this! I use this for laid-back, relaxing gaming. Good for listening to podcasts, music, etc.

Things I like:

1. Smooth and intuitive design/interface - The rules and elements make sense and the game responds well to my intentions and actions.

2. Low skill floor, high skill ceiling, smooth difficulty curve- Each round has an easy beginning and gradually becomes more complex. The outcome (win/lose) of a map felt earned because I knew what good/bad moves I made along the way. I see myself improving the more I play, which is rewarding and motivates me to continue playing.

3. I feel in control; flexibility and creativity are rewarded - Success requires constantly shifting resources and the rules provide complete flexibility despite the resource constraints.

4. Low barriers for progression - Maps unlock if you score 200-500 passengers on the previous map, which is not too demanding on Normal difficulty - I like the chance to casually explore the game's 30+ maps without needing multiple attempts for high scores. There are some maps (Hard Mode) that are locked until you perform more difficult challenges, which hopefully provides the challenge factor that other players may desire (including myself in the future!).

5. Exposure to real-world Metro lines - each map is loosely based on a major Metro line in a world city. The map topology captures the general spirit of the city and the metro Line colors match those of the city's real-life Metro, which provides a level of authenticity and good research by the game devs. As a new citizen of Boston, I appreciated recreating the MBTA using the real colors (Blue, Red, Orange, Green, Silver!) on a roughly accurate map).

Things that gave me negative impressions: [Not many yet]

1. Some challenges require restricting your resources ("Use only one bridge") but you are still free to break these rules and accidentally disqualify yourself from the challenge. I have yet to attempt/pass one of these challenges, but I foresee a scenario in which a mis-click causes me to break a rule and disqualify an entire run. Perhaps providing a "challenge" button on a map that will lock your resources accordingly, would avoid this potentially frustrating situation.
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