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Análises recentes de Individual #1

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Exibindo entradas 1–10 de 77
1 pessoa achou esta análise útil
122.3 horas registradas (93.2 horas no momento da análise)
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"This feels like a sub-par mobile game", I thought as I was 5 minutes in.

Now, one of my favorite quick roguelikes. Synergies are hugely rewarding; and each king has a very distinct playstyle and strengths. Highly recommended - just give it 30 minutes and get to Duke difficulty or higher to develop :)
Publicada em 22 de agosto.
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19.1 horas registradas (9.0 horas no momento da análise)
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Permadeath makes this a harrowing, zomboid-lite experience. Truly enjoying this so far; and can see myself putting in a lot more hours.
Publicada em 21 de julho.
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6 pessoas acharam esta análise útil
1.2 horas registradas
This game isn't bad, per se, but it's not to my preference. The combat feels basic, clunky, slow, and not very impactful. There's not much strategy to it except making sure your guys have lines-of-sight and/or chokepoints. I spent a long time trying to find the words to explain how I feel about this game; but the gist of it is that it just doesn't feel good to play. I didn't hate it, but I didn't quite have fun or become engaged.

I'll caveat that I only made it 1.2 hours into the campaign, so maybe this is a very slow-developing masterpiece - but my first hour didn't make me want to come back very much.
Publicada em 15 de junho.
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21.2 horas registradas (12.9 horas no momento da análise)
I am not the biggest fan of Rick & Morty and was on the fence about this game. I expected a subpar shooter with way, way too much stuttering 'humor'.

Instead, I was surprised by a rock-solid mobility shooter with a very digestible blend of humor. Yes; there are some very "rick and morty"-esque segments with stuttering dialogue and constant burping, but these are fairly rare and limited mostly to avoidable TV segments. Most of the dialogue is not R&M flavored and tends to be quite funny - the kid in the pawn shop got several genuine laughs from me.

Gameplay is surprisingly great; with a good blend of mobility & shooting. Each gun has special abilities and can synergize with others, providing genuinely great gunplay. One thing that this game does particularly well is limit the number of "grunt" enemies you fight, focusing more on a series of unique & excellent boss fights.

Combining solid humor, great gameplay, great exploration & gorgeous environments, and the ability to watch entire movies on the in-game TV, this is one of the best story campaigns I've played in a long time.
Publicada em 29 de abril.
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2.4 horas registradas
It's sort of like if Tony Hawk Pro Skater 2 was also a shooter, and it's great.

This game is good, and 100% worth your time and money. However, I see even more potential here - this could easily become a new genre of movement shooter, and multiplayer could be amazing. Looking forward to Rollerdrome 2!
Publicada em 21 de abril.
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139.5 horas registradas (4.1 horas no momento da análise)
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hot damn.

This game is intense, and already damn near a perfect shooter in its very early state. The audio especially is fantastic, with muffled scratching as fabric moves over your mic; and gunshot sounds making me nearly piss myself the first time I played.

10/10, amazing
Publicada em 8 de dezembro de 2024.
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2 pessoas acharam esta análise engraçada
39.4 horas registradas (26.1 horas no momento da análise)
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Hour 1:
This game sux, combat is awful

Hour 10:
This game is good, I just sucked at combat

Hour 20+:
Running naked through the arena smashing pots on people's heads, unkillable god of combat, still never surviving a run
Publicada em 25 de setembro de 2024.
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1 pessoa achou esta análise útil
20.6 horas registradas (3.2 horas no momento da análise)
I ♥♥♥♥♥♥♥ LOVE this stupid little game. Somehow they have distilled the essence of gaming down into this pure crack.

Don't be fooled by my low Steam hours; I have had this game running in the browser interface *literally* nonstop since I bought it 30 days ago.

This is a half-idler game; where you click buttons and let numbers go up. That might not lead you to expect much; but there is a Sims-esque "always one more thing to do" gameplay cycle. It's as idle or as non-idle as you want it to be, with a hugely rewarding passive grind balanced with fun active gameplay and tons of mechanics & content to explore. Numbers go up, mood goes up!

I spend more time on this game than any other these days and have increasingly started using it as a life timer/motivator boost. It feels great to spend a solid 4 hours working at my actual job; then check Melvor on my lunch break and see my progress - it helps provide a video game-esque dopamine cycle to real-world work.

Melvor has consumed me. It has been running nonstop since the day I bought it. I am playing it right now. I will be playing it 2 years from now. Melvor is now a part of my life that I would struggle to do without.
Publicada em 25 de junho de 2024. Última edição em 13 de agosto de 2024.
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1 pessoa achou esta análise útil
97.0 horas registradas (6.5 horas no momento da análise)
This is a simulation, not a game. It has a steep initial learning curve, intricate mechanics, and a great deal of depth. The tutorials alone are about 2+ hours long.

If you have an interest in city planning, civil engineering, or logistics, you'll probably find a lot to like in this game. Everything is as realistic as the dev can make it. Things that are a single button-press in other games, like demolishing a building, require an entire logistics chain here.

This is the type of game that you'll dump hundreds of hours & dozens of YouTube tutorials into.



Publicada em 22 de junho de 2024.
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1.2 horas registradas
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I see the potential; but this game is currently very early access.

Get inserted onto a map. Kill AI dudes and steal gear; then get to the extraction point. Definitely not as fleshed out in the risk/reward cycle as it should and hopefully will be. The AI & enemy numbers could both stand to be improved; but overall worth $10-15.

Definitely better with friends.
Publicada em 16 de abril de 2024.
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