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𝑺𝒉𝒂𝒅𝒐𝒘 𝑾𝒂𝒓𝒓𝒊𝒐𝒓𝟐 - 𝑯𝒆𝒂𝒗𝒆𝒏'𝒔 𝑮𝒂𝒕𝒆
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S.T.A.L.K.E.R.
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𝚂.𝚃.𝙰.𝙻.𝙺.𝙴.𝚁.
:Nukerz: S.T.A.L.K.E.R. Complete 2009(2012)
This is the world of S.T.A.L.K.E.R. Shadow Of Chernobyl like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities. You’ll notice every single detail has been retouched and has a polished feel to it This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed. Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

:parts: Textures:

This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include:

-Locations - all textures replaced with higher quality photographs with partial use of original files,
creating highly detailed outdoor and indoor environments.
-Living Creatures - Mutated creatures have soaking wet flesh showing through wounds, creating a
disturbingly graphic effect.
-Vehicles - 20 year old vehicles in the Zone now appear realistically rusted and abandoned.

:parts: Graphics:

This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include:

-Parallax Occlusion Mapping - Gives 2D textures the illusion of 3D geometry, most visible on
surfaces such as brick walls.
-Screen Space Ambient Occlusion - A shading method that approximates the way light radiates in
real life, creating soft shadows in corner-type places with a difficult lighting sample.
-Depth of Field - An effect that creates a gradual decrease in sharpness determined by the subject
distance. For example, a distant landscape will appear blurry when compared to closer objects.
-Motion Blur - A streaking effect frequently used to show a sense of speed when the camera
quickly moves around.
-Particle system - Enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves,
anomalies, fog, and more.
-Water Shaders - Improved water effects ported from S.T.A.L.K.E.R. Clear Sky .
-Fire Dynamic Lighting - Fire now illuminates the surroundings, casting dynamic shadows.

:parts: Weather:

Developed by a professional art studio, the weather system in S.T.A.L.K.E.R. Complete 2009(2012) is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart_org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include:

-Natural multi-phase day and night transitions, based on daily observations, photographs, and
studies by artists from Dolgov Studio.
-Vast distant views, creating large open world around the player.
-New multi-phase moon design authored by Dolgov Studio.
-Proper sun travel according to date (01.05.2012) and geographic location (Ukraine).
-Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises).
-Increased weather cycling.
-Different types of storms, fast and slow.
-Wet surfaces during rain.
-High resolution nighttime constellation map.
-Improved water animations.

:help: Here [𝐰𝐰𝐰.𝐦𝐨𝐝𝐝𝐛.𝐜𝐨𝐦] you can learn more about S.T.A.L.K.E.R. Complete 2009(2012)
:help: + [𝐰𝐰𝐰.𝐦𝐨𝐝𝐝𝐛.𝐜𝐨𝐦] S.T.A.L.K.E.R. Clear Sky Complete (2010)
:help: + [𝐰𝐰𝐰.𝐦𝐨𝐝𝐝𝐛.𝐜𝐨𝐦] S.T.A.L.K.E.R. Call Of Pripyat Complete (2011)


:Nukerz: S.T.A.L.K.E.R. Autumn Aurora 2
The second version of the Autumn Aurora brings the autumnal atmosphere to the Zone and totally overhauls the graphics, sound and gameplay of S.T.A.L.K.E.R. - Shadow of Chernobyl . S.T.A.L.K.E.R. Autumn Aurora 2 save original story of S.T.A.L.K.E.R. - Shadow of Chernobyl . The mod contains official AtmosFear for ShoC which has never been released before. AtmosFear has been extensively redesigned to match the autumn style.
It also holds an official new Absolute Nature for ShoC (never released as standalone as well) with new tree models from AN3 CoP and some new ones.
It is the perfect opportunity for every S.T.A.L.K.E.R. fan to immerse again into Chernobyl universe in completely different style this time.

:help: Here [𝐰𝐰𝐰.𝐦𝐨𝐝𝐝𝐛.𝐜𝐨𝐦] you can learn more about S.T.A.L.K.E.R. Autumn Aurora 2 (2014)
Note!!! Steam Compatibility. If you experience problem with Steam Version of the Game try to disabe Steam Overlay Alternatively disabe SweetFX after installation by deleting (or renaming) bin\d3d9.dll file.


:Nukerz: S.T.A.L.K.E.R. Lost Alpha
This is the project having a fantastic idea of reestablish the complete S.T.A.L.K.E.R. which could be the S.T.A.L.K.E.R. Shadow Of Chernobyl .
To quote the publishers: Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ? We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha.

:help: Here [𝐰𝐰𝐰.𝐦𝐨𝐝𝐝𝐛.𝐜𝐨𝐦] you can learn more about S.T.A.L.K.E.R. Lost Alpha (2014)
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Shadow Warrior 2
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Naginimpa 21 Dec @ 4:06am 
˗ ˏ ˋ ★ˎˊ ˗ ༺𝓜𝓮𝓻𝓻𝔂༻༺𝓒𝓱𝓻𝓲𝓼𝓽𝓶𝓪𝓼༻ ˗ ˏ ˋ ★ˎˊ ˗
DeviL 20 Dec @ 10:03am 
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(☆*✦✦ℳerry ℭhristmas & A ℋappy 2025 :3 ✦✦ *☆ )
レのひ刀ム丂 20 Dec @ 2:33am 
⠀⠀:snowmanz::snowmanz:⠀⠀:snowmanz::snowmanz:
:snowmanz:⠀⠀⠀⠀:snowmanz:⠀⠀⠀⠀:snowmanz:
:snowmanz:⠀⠀⠀⠀⠀⠀:treez::treez::snowmanz::treez::treez:
⠀⠀:snowmanz:⠀⠀:treez:⠀⠀:snowmanz::treez:⠀⠀⠀⠀:treez:
⠀⠀⠀⠀:snowmanz::treez::snowmanz:⠀⠀⠀⠀⠀⠀⠀⠀:treez:
⠀⠀⠀⠀⠀⠀:snowmanz::treez:⠀⠀⠀⠀⠀⠀:treez:
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:treez:⠀⠀:treez:
:nygift::fizz:⠀⠀⠀⠀⠀⠀⠀⠀:treez:
"ORION 16 Dec @ 12:15pm 
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"ORION 16 Dec @ 12:15pm 
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