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for c in colors:
objects.append(Ball(canvas,objects, random.randint(50, 300), random.randint(50, 300), random.randint(15,35), c))
while True:
for o in objects:
o.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
def __init__ (self, canvas, color):
super(). __init__ (canvas, 0, color)
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.canvas.move(self.id, 200, 300)
self.x = 0
self.canvas.bind_all("<KeyPress-Left>", self.turn_left)
self.canvas.bind_all("<KeyPress-Right>", self.turn_right)
def turn_left(self, evt):
self.x = -8
def turn_right(self, evt):
self.x = 8
def draw(self):
pos = self.canvas.coords(self.id)
if pos[0] + self.x > 0 and pos[2] + self.x < self.canvas_width:
self.canvas.move(self.id, self.x, 0)
self.x=0
tk=Tk()
tk.title("Bounce game")
tk.resizable(0,0)
tk.wm_attributes("-topmost", 1)
canvas = Canvas(tk, width=500, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
paddle = Paddle(canvas, pink)
objects = []
objects.append(paddle)
if isinstance(g, Paddle) and self.hit(pos, g):
self.y = -self.y
elif g == self:
pass
elif self.hit(pos, g):
#print()self.color + "hits" + g.color
self.y = -self.y
self.x = -self.x
class Ball(GameObject):
def __init__ (self, canvas, objects, x, y ,size, color):
super(). __init__ (canvas, objects, color)
self.id = canvas.create_oval(x, y, x+size, y+size, fill=color)
class Rectangle(GameObject):
def __init__ (self, canvas, objects, x, y, size, color):
super(). __init__ (canvas, objects, color)
self.id = canvas.create_rect(x, )