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บทวิจารณ์ล่าสุดโดย Clockwick

กำลังแสดง 1-8 จาก 8 รายการ
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
0.2 ชม. ในบันทึก
It is absolutely unplayable with the amount of bugs present for a demo. First time loading into a match I crash, then during gameplay there are severe desync issues that make me and my friends entirely disconnected so they die to things that aren't there and also stop moving entirely causing the game in co-op to be completely unplayable. When I tried to quit out of the match, the "are you sure you want to exit the game" prompt literally didn't work so I had to ALT+F4. Needs a lot of work for a demo.
โพสต์ 5 สิงหาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
 
ผู้พัฒนาได้ตอบกลับเมื่อ 5 ส.ค. @ 8: 06pm (ดูการตอบกลับ)
4 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
0.7 ชม. ในบันทึก
STOP MAKING EVERY GAME A HERO SHOOTER WITH UNLOCKABLE WEAPONS AND EQUIPMENT

This game suffers from the trend that has been plaguing every new interesting shooter in the past few years, abilities and hero shooter elements. The first game was extremely fun, simple and let you have all the weapons right off the bat due to how the game was designed. In this game, I have to needlessly level my characters up with XP to unlock basic weapons that should just be equippable from the very beginning. I don't understand the purpose for this decision, why make me wait needlessly for other weapons? If they're upgraded weapons that do more damage and are better, then that goes against the balancing of the game right? So clearly, they are not and they are balanced for the gameplay in its entirety. So then why do I have to waste my time trying to unlock them when instead I could just you know, try everything out and let me find out what's fun? I seriously cannot fathom why the devs decided to do this needless thing, it just pads out game time making me use a limited pool of weapons that I may not even enjoy as much as the next unlocks. In a free to play shooter like this, It's baffling how stupid a decision that is. I don't even like it how in Battlefield 4 or other games treat unlocking weapons, but at least those games aren't meant to be a fast-paced jump in and out 4x4 tight map shooter. This is especially a problem if the unlockable weapons are genuinely unbalanced and just better, which may happen in future patches, so it just makes new players suck until they play enough with bad weapons to get to the good ones, if that situation occurs which it may very well.

I am also really against the sticky grenade spamming fast time-to-kill style gameplay with the movement that makes you feel sluggish. People loved the first game for its quick, tight movement with portals that led to creative maps and battles. In this game, portal spots are annoying, there are less areas for them, and the maps make poor use of the spots. The grenade spam is really annoying and the fact that they are sticky is really annoying.

I am also really disappointed in yet another game that seems to think adding on-command abilities like movement and wallhacks and bubble shields are somehow fun to fight against. This is supposed to be a game that harks back to old arena shooters and fun pick-up and gun gameplay elements, why introduce annoying to fight things like this? It's just copying other games without realizing the target audience, just because someone else did it, doesn't mean you should.

I however, really love the art style and the graphics. There are really cool suit designs and nice looking weapons that I think look awesome. The artwork and overall feel of the menus is refined and modern, massive step up from the last game and I enjoy it a lot. They are heading in the right direction regarding this for sure, as it kind of reminds me of a more colorful Warframe and new Marathon which I really enjoy with the use of color in this game.

The first game was fun, fast, simple, and really creative. If they only actually kept this design and improved upon it rather than following the purchasable battlepass-in-a-beta, the unlockable weapons, the hero-shooter fad with bubble defense maneuvers and on-command movement abilities, and the slower movement, but fast TTK style meta that all these failing new shooters are adopting, then maybe it would be good. I highly doubt they will fix this, and it will likely die very quickly post launch as most all smaller studio titles and other games that deliver a bad beta do when the hype dies out due to "non-AAAA studio game" and people find out how bad it really is underneath, just like POE2 for example. I do hope they fix it though.
โพสต์ 26 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
1 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
2 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
2.8 ชม. ในบันทึก
Yet another hero shooter with needless perfectly handling sniper rifles, riot shields, throwing knives, bows and insta abilities that just make it annoying to play. I'm getting really tired of this genre.
โพสต์ 5 พฤษภาคม
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
88 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
14 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
27
3
2
2
3.8 ชม. ในบันทึก
บทวิจารณ์ระหว่างการพัฒนา
As a moderate POE1 player, I find this game PUTRID as a "early access" title that they charge $30 USD to gain access to.

Cons:
- Horrible drop rates, basically zero useful currency to roll things and makes you feel as if it is Ruthless 2.0, you get so little useful loot and you never get any good currency to change what you have. An act boss drops a single orb of augmentation and blue loot. How are you supposed to get any gear in this game?
- Skills are frustrating to scale as you don't level them from XP but gems that (barely drop) and vaguely give you info on what upgrading them does and the damage scaling making me have no idea how effective anything is. You also have to get lucky and get level up skills and skill supports to get more powerful as they are random drops, sometimes quest rewards but yeah.
- Skills also have the problem of being horribly balanced and taking forever to activate, making the game feel sluggish
- Game overall feels sluggish and slow, with zero movement abilities like POE1, you can't avoid a lot of area of effect attacks quickly. Your dodge roll sucks and has no phasing feeling. This just makes everything so boring and slow.
- Dodge roll will not go through enemies. Making you super easy to gang up on by enemy packs with no way of getting out besides kiting, which isn't really fun for anybody but ranged classes.
- Enemies are bullet sponges, especially bosses that seem to "mana check" you as it takes forever to kill some of them and you never get enough adds to kill and refill the fantastic 2 flasks they give you.
- Classes are unbalanced and play off skill chaining too much, which I understand what they were aiming for, but overall makes for way too many buttons to press and work with especially on classes like Monk
- Skill system is limiting and frustrating. Remember in POE1 when you had the choice between dozens of main attack skills for each major scaling type so that you can find what was fun and play with that? Well here you get a tiny selection of massively level gatekept skills that feel awful to play, and makes you feel like you are forced to do certain skills no matter what for the campaign that you get in Act 1. Also can't use the same support gem twice. That's really helping the fantastic diversity of builds we had in POE1.
- Flask system is horrible and annoying. I really hate having only 2 flasks and no on-demand utility. The Act 1 boss I have seen has been frustrating and gatekeeping tons of new players (which this game seems to pander to btw), because of so much frost stun effects. Well if only I had a utility flask that I could potentially buy or craft myself to make the fight easier, forcing me to think about my engagements, it may be fun. But no, you're screwed, you get absolutely nothing to do about it.
- Enemy packs are so frustrating as instead of POE1 where there are tons of melee characters grouped up with moderate health pools and some ranged, you in this get like half melee and half ranged that do insanely high damage to you from afar. Couple that with the sluggish feeling movement and inability to dodge through enemies, you get melted down by enemies that you can't get to that deal status effects and too much damage.
- If you die in solo play, the entire map resets the enemies and loot dropped. This is extremely frustrating as the map size is massive and filled with the aformentioned tanky enemies. Couple this with sluggish gameplay and you will absolutely be miserable if you die over and over to the awful mechanics and difficulty forced into this game.

Pros:
- Beautiful graphics, I really adore the new UI feel, it's a fantastic step up and I really enjoy how it looks. The world can be a bit too dark sometimes, but I really like how it looks regardless.
- Music is very much akin to Diablo II, I really enjoy this and it is a step away from POE1, but I'm okay with it.
- Great new boss design and overall feel of the world atmospheric wise.

That's what I have to say about this now. It's a massive disappointment and it's clear GGG has zero clue what they are doing. It's inexcusable to say that "Well POE1 took years to get good!", and that this is a "test" version. We all know AAA gaming sucks now, but I generally had a higher standard for special studios like GGG and find waiting years for a game to be good ridiculous and insane. They charge $30 for this and sell supporter packs for access, making it clearly 'done' enough to sell to those interested, which is a massive insult after years of development.

They will have to change tons about this game to make it enjoyable for the vast majority of people either new and especially veteran players.
โพสต์ 7 ธันวาคม 2024
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
43.9 ชม. ในบันทึก
fantastic vr fighting game, amazing mods and more to experience
โพสต์ 28 พฤศจิกายน 2024
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
27 คน พบว่าบทวิจารณ์นี้เป็นประโยชน์
5 คน พบว่าบทวิจารณ์นี้ชวนขำขัน
4
1.5 ชม. ในบันทึก
fantastic art, fantastic vibe and wonderful style overall which i think more games should try to imitate.

however the dev is petty and rude. community is also toxic and filled to the brim with 18+ content. not to mention the base game has very strange political and social titles, art, clothing items and more which I would have absolutely no problem with besides the fact the dev specifically went out of his way to be passive aggressive against straight identifying people by making the in-game title worth $9999 when other titles are worth $75 in-game money.

it was potentially made to be a joke because some people wanted that title when others such as "gay" and "non-binary" were included, however i don't find it very funny and pushing identity politics and passive aggression into a funny cute chill game is absolutely not the way to handle it. sets a horrible precedent for the developer as it makes him seem immature and clearly awful at public relations. this has no place in chill games meant for escapism and relaxation from the world, regardless of political views or beliefs.

the game also struggles with horrible performance issues for many players, questionable design decisions regarding fishing for specific ones to complete your shiny log and overall feels rushed and unpolished as it was apparently made in 5 months by a solo dev. nothing deal-breaking for a fantastic price point, but something to note.

feel free to give me free steam points with clown reactions to this review.
โพสต์ 8 พฤศจิกายน 2024
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
9.8 ชม. ในบันทึก (9.3 ชม. ณ เวลาที่เขียนบทวิจารณ์)
the pixel art make me coome
โพสต์ 21 พฤศจิกายน 2023
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
ยังไม่มีใครให้คะแนนบทวิจารณ์นี้ว่าเป็นประโยชน์
0.2 ชม. ในบันทึก
Fantastic little movie, I love the cinematography and the lighting. It fits the mood of the game very well.
โพสต์ 25 กุมภาพันธ์ 2018
บทวิจารณ์นี้เป็นประโยชน์หรือไม่? ใช่ ไม่ ขำขัน รางวัล
กำลังแสดง 1-8 จาก 8 รายการ