1 person found this review helpful
Recommended
0.0 hrs last two weeks / 1.7 hrs on record (1.0 hrs at review time)
Posted: 21 Mar, 2018 @ 6:17pm
Updated: 21 Mar, 2018 @ 6:22pm

TL;DR at Bottom
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Verdict :
Even though the walls might be falling, my expectations aren't, yet even still AWMF exceeds them; Recommended Purchase

Well, Only Some Walls Must Fall

All Walls Must Fall is an interesting game, one that reminds me of XCOM, if XCOM had a time limit and was focused on one agent instead of an entire squad. That sounds like a pretty terrible idea, as having unlimited time to make up your mind is a key pillar to strategizing in games like these, but I actually enjoy what AWMF has pulled off. The comparison to XCOM is an extremely tenuous one, as the only real similarities are that they’re both strategy games and they both have a sort of tactical turn-based combat, at least somewhat. I say somewhat because, although we all clearly know that XCOM is a turn-based game, AWMF is technically in real time. You have a certain amount of time that slowly drains as you progress through the level, and the only way to give yourself more time is to explore other rooms and find new areas. I like the idea behind this, it means that the player actually needs to run through new rooms and can’t just sit in one area for the whole mission. However on the contrary to that, it also leads to the player feeling unneccesarily pressured to make hasty moves and decisions just because the timer’s about to run out. Thankfully, in the case of AWMF, there’s more than enough time for you to not only make all your strategic decisions without pressure, but to also fully experience every part of the map. If you somehow find yourself even still lacking in time, there are upgrades you can purchase in between missions to give yourself an edge, and one of these said upgrades allows for a significant increase in allotted time. That’s not the only thing you can upgrade however, you can get your agent some nice new armor or even different guns if you find yourself in the mood for some added firepower. The upgrades aren’t anything special, but they’re a good way to make sure you always have something to spend your money on. However, you’re probably never going to actually need any of them as the game itself is surprisingly easy, due in fact to the main mechanic: time travel.

Timey Wimey Wibbley Wobbley

The whole story of AWMF is centered on a time traveler who goes back to try and do something related to the cold war, but I find myself having a hard time remembering exactly what because of just how forgettable it all really was. That’s not to say that the story is particularly bad, but I doubt it's what you came here for and it certainly isn’t memorable enough to keep you occupied throughout the game. All of it’s just so forgettable, and even though it wasn’t bad, it certainly wasn’t good enough to hold my interest past the time traveling bit. However time travel is not just a plot point, it also plays a key role in gameplay. As you go through your missions you may encounter various points where you find yourself having made a costly mistake, one which would have you in a world of pain were this any other game. The difference is, in AWMF you can teleport back in time, at the cost of a rather hefty amount of time units, to fix your mistakes and avoid that frigid grip of death. I absolutely love this, as not only does it fit perfectly into the narrative they’re trying to make, but it’s also such an ingenious way of allowing the player to patch up small little mistakes that would otherwise ruin a playthrough. My main gripe with this is that while it does create a more forgiving game for the player, that comes with an unintended consequence: the game’s too damn easy. You aren’t forgiven for just the little mistakes, but for pretty much any mistake that you make. With the upgrades available, you have an absurdly large pool of time units from which to constantly flip back and forth in time like a flipbook that can’t make up its mind. You make even the slightest mistake? Turn back time. Accidentally sneezed and shot someone important? Turn back time. Don’t like the way that fat guy in the corner is looking at you? Turn back time. It’s just too damn easy, and that sucks because the combat is actually extremely fun otherwise. You have to plan your moves and prioritize who you’ll be taking down first, otherwise you’ll quickly find yourself in not only an early grave, but a shallow one as well. With the combat being as it is and the time traveling mechanic trivializing any real difficulty, it’s hard for me to say that AWMF is much more than a solid game. Nothing too exceptional, though the time travel mechanic comes close, but nothing game breaking or really all that problematic to deal with either.

TL;DR
All Walls Must Fall may have a rather boring story, but I still love its time travel mechanic and the setting has managed to nest in a special little spot in my heart.

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