2 people found this review helpful
Recommended
0.0 hrs last two weeks / 9.5 hrs on record (0.7 hrs at review time)
Posted: 23 Oct @ 8:51pm

Coming up on an hour of gameplay: I'm surprised at just how good of a time I'm having.

The skill tree makes it feel like my choices matter. I'm sure you could sit down and make a spreadsheet of the absolute most optimal way to spend your skill points - but the choices you make even this early really feel like they are viable in different builds. You aren't just stuck to 1 build of starter skills off the get go. I really like that.

The progress is steady whether you wanna check on it every 5 minutes or actively click. I really do think this balance is good so far (again, only coming up on my first hour of gameplay - very well could change). But I'm finding myself mixing the two styles and seeing steady progress on the walls and upgrading my skills.

The side quests are a nice little distraction with solid rewards as well. Skipping them is a huge detriment - and playing them out gives you a couple funny lines of dialogue.

I'm truly impressed so far - and am looking forward to finishing this game out so long as things stay steady the way they have been! I'm expecting to find some soft-walls here and there, that's just the way incrementals go. But this game feels great so far, the polish is there, and the satisfying loop is as well. I don't think there's any resetting? But maybe there is and I just don't know about it yet? Looking forward to finding out!
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