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Recente recensies door missiloon

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6 mensen vonden deze recensie nuttig
8.8 uur in totaal
Recensie tijdens vroegtijdige toegang
Approximate amount of time to 100%: 8h
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: Many runs, but you can't call those playthroughs :P
Is there a good guide available: You don't need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No
Unobtainable/glitched achievements: No

The wonderful women from Samobee Games did it again! They made another awesome game that doesn't only looks great but is also a lot of fun. As a kid of the 90s, Elemental Survivors has so many small and big things that give me a nostalgic feeling. It already starts when the game starts up and you see to the side of the menu a GameBoy and a mini-disk player. But also a screen that totally looks like an old-school game magazine.

The art style you'll see in the runs are more like an old-school RPG, back in the SNES time. With party members following you over a map. However, on this map, you fight the enemies, instead of just traveling and having an annoying screen shift to a fight scene. I really love many Bullet Heaven games and this is definitely one of them. It is in early access and the map shows already other regions that will come in the future. So I'm sure there will be a lot more added to this gem during its time in Early Access. And I love that, I couldn't stop playing so I'm sure I'll be addicted again when more content drops.

It has not only the art style of old-school RPGs, but also some of the mechanisms like unlocking equipment, getting more party members who will fight for you, and completing quests for each map (aka fighting the different bosses on each map). I kinda hope we will see some sort of side-quests menu that will give you a reward as in some money or something like that for doing tasks outside of defeating the bosses. I have no idea if they have any plans like that, but I think it would fit the theme that is going on. like some sort of bulletin board with random/weird side quests, that have nothing to do with the "main quest" because when did a side quest in those old-school games have anything to do with the main quest??

I did play this one on my Steam Deck and it did run so smooth. I was even surprised it didn't even heat up my Steam deck which so many other (Bullet Heaven and non Bullet Heaven) games do because of the share amount of enemies and stuff going on on the screen. I'm very impressed that the Steam Deck didn't get hot at all. And it isn't bad that other Bullet Heavens do this to the Steam Deck but the bigger surprise it was Elemental Survivors didn't have this effect on my Decky.

The achievements in this game are not grindy and are just a lot of fun to hunt down. I love that they only added the achievements for content that is currently in the game. so you can 100% the game with the content there is at the moment you're playing this wonderful game. It has mostly achievements for finishing all the quests for each available map, unlocking new characters, and getting some of the weapons to max level. I love that for unlocking some characters you have to get a specific item or go there with a specific character. and they don't make a secret about that, it is just in the achievement description so you know how to unlock that new character. There are also achievements for playing around with the music options that Elemental Survivors offers.

I had so much fun playing Elemental Survivors and I can't wait to see what the future holds in stock for this wonderful wife/wife development team. It talks about summons and mounts in the Early Access information and I'm excited to see those!

If you like this review, feel free to check out my website: Missi the Achievement Huntress: Reviews & guides[www.missitheachievementhuntress.com]
Geplaatst 7 oktober. Laatst gewijzigd 7 oktober.
Was deze recensie nuttig? Ja Nee Grappig Prijs
18 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
25.3 uur in totaal (21.6 uur op moment van beoordeling)
Necro Story is an awesome game in which you play as a necromancer. Casting spells, summoning creatures, signing demon pacts... and helping the ghost of a mag to return humans back to earth...

Approximate amount of time to 100%: If you managed to do everything in one playthrough then around 18 hours or so. If you need a second playthrough, the second time can go a lot quicker. I think in about 7 to 8 hours should be possible when you don't need to go for all the items.
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1, but most likely 2
Is there a good guide available: Not yet
Multiplayer achievements: No
Missable achievements: There are quite a few missable achievements: 2 achievements for the good ending, finding all the items, having every upgrade of 1 spell, signing the demon pact with 4 demons
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on story difficulty
Unobtainable/glitched achievements: No

In Necro Story, you play as a necromancer who just got woken up from a slumber of 5 years. The person who put you into your deep slumber needs your help and decides to wake you up. And while you don't trust her, you will go along and see what this quest has in store for you.

I'm a huge fan of the developer's first indie project "Healer's Quest" , as it is such a unique game and has so much humor and a unique and wonderful art style. I was hyped for Necro Story the moment it got announced and it didn't disappoint at all. the humor, the art style, the unique gameplay, you can find all of that in this wonderful game as well.

The humor in this game is very oh the nose and a lot of sarcasm. You can take almost everything that is said seriously as most of the time it will be true in some way or another. I love this style of humor.

The gameplay is partly your typical turn-based RPG. You have a few slots to equip spells and you cast those and wait till the cooldown is over. However, in the second or third battle, you will be learning about collecting the souls of the enemies you kill with a mini-game in which you aim toward to souls to suck them up. And just a few minutes later you'll also learn that you can use those souls to capture the creatures and summon them in later fights. You can summon up to 5 creatures next to you to help you in the fight. And this mini-game will get a tiny bit more complicated over the game with the different types of souls. I had a lot of fun with this mini-game and combining it with casting spells and upgrading them in the way you preferred them to work out for you, as there are a ton of different possibilities.

There are also so many items you can collect and equip yourself or equip on the minions that fight with you, to make them stronger. Finding those items mostly involves defeating bosses but also completing many puzzles. Most of the time there will be a signpost directing you toward the chest/puzzle. And then it is just finding the information to solve the puzzle. This is mostly a paper on the wall, or scrabbled somewhere on the screen. For some of the solutions, you have to cut the grass or break those vases. A few times there is a very light line on the ground to tell you how to solve it. Finding the solutions and receiving the treasure felt so rewarding!

Necro Story has quite a few missable achievements. Most of them you'll unlock by playing through the story but some things to keep in mind are that there are achievements for having every upgrade of a single spell. Signing a demon pact with 4 demons (They can be found in the first part of the game before entering the point of no return). And the biggest ones: finding every item, the sign at the point of no return will tell you how many you're missing. And there are 2 for the good ending. That last one is the biggest one as the game will not really tell you until the end.

Spoilers:
When you die (I think it is the first time) you get the option to not accept death and get back up. Don't do this if you want to go for all the achievements, accept that you died. If you're wondering if you did screw this up.. look at the feet of your character. If tiny white particles are swirling around your feet, it means you locked yourself out of the good ending. If you're going for the good ending, it might be wise to backup your save file from time to time if your system allows that. However, playing through the game for a second time just for those achievements is a lot shorter as you already know the game and hopefully don't have to go for all the items.

I had such a blast playing through Necro Story! Normally I don't play games a second time as it is quite time-consuming. However, I'm making an exception for this one as I still enjoy the game so much and I would love to unlock all the achievements.

I give Necro Story 4.5 out of 5 stars and I can't wait to see what Rablo Games will come with next. Please can we get a Druid game? Altho that might be so much harder as most of those have multiple playstyles which are very different.

If you like this review, feel free to check out my website: Missi the Achievement Huntress: Reviews & guides[www.missitheachievementhuntress.com]
Geplaatst 7 oktober.
Was deze recensie nuttig? Ja Nee Grappig Prijs
6 mensen vonden deze recensie nuttig
8.8 uur in totaal
Arcane Arts: Sorcerer's Quest is a treat for those who enjoy the recent GameHouse games. Going to the universes of the other Gamehouse games is so much fun. No missable achievements and takes around 9 hours to complete.

Approximate amount of time to 100%: Around 9 hours
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You don\t need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on easy and still unlock all the achievements
Unobtainable/glitched achievements: No

In Arcane Arts: Sorcerer's Quest Erika gets detained because she meddled with chaos magic and has to go through a prosecution. The question is if she will have a fair trial or are they out for her no matter what she did or not. Can she sit still while the war between the magic realms is about to start?

The Arcane Arts universum is one of my favorite universes from all the GameHouse games. I just love a magic story! This one is the best so far in the series, but it goes further from the previous titles. So I highly recommend playing them in order. For this one, it also is extra fun if you have played the other recent games from Gamehouse Games (Barbarous, Undercover, Elena's Journal, and Welcome to Primrose Lake). That way visiting some of those realms will be a lovely treat and the levels will feel a bit familiar while not feeling repetitive.

If you're familiar with my reviews for other GameHouse games, you know that I love this type of time management games. Completing orders, being able to click already on next actions while the main character is still working on things. It is just so addictive and so much fun. What helps is that the levels are short and the story in between is nice. This is one of my favorite stories so far. It is exciting and visiting other realms is just great. I also love that there is one setting that isn't a shop kinda setting, while it still works so well with this type of game.

This entry has fewer Steam achievements than previous titles but I think that I like that. It felt a bit less spammy, and while it was addictive to just go for one more achievement, this still works in this title. what has changed is that in-game you have 3 different levels for most of the achievements. Do something X times, do it x more times and lastly do it X times. In game, the counters still have that information but on Steam you only get the achievements for reaching and completing those last levels.

None of the achievements are missable. There are achievements for watching all cutscenes (so don't skip those), getting all 5 diamonds for each level, completing all the levels and doing the different actions in the levels. I love that this game didn't have an achievement for losing customers! I don't like the sad faces and in earlier entries, most of the when going for that achievement I just left my PC for a few minutes while a level was running.

I give Arcane Arts: Sorcerer's Quest 4,5 out of 5 stars.

If you like this review, feel free to check out my website: Missi the Achievement Huntress: Reviews & guides[www.missitheachievementhuntress.com]
Geplaatst 5 oktober. Laatst gewijzigd 5 oktober.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
7.0 uur in totaal (6.9 uur op moment van beoordeling)
What a fun puzzle platformer in which you play as this fragile egg. Find ways to navigate through the world without breaking and maybe pick up some feathers along the way. It has no missable achievements.

Approximate amount of time to 100%: It took me 6 hours, but if you're good at platformers it might be under 4 hours.
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You don't really need a guide, but this YouTuber has a nice playthrough if you're stuck somewhere. And I made 2 videos for specific achievements
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

Fowl Damage has some aspects that looked scary to me from the outside: Puzzle (+ Precision) platforming, instant death, and no difficulty options. Gladly it also has no speedrun achievements and you can die however many times and still unlock everything. The worst that happens upon death is that you respawn at the start of that screen. Most of the time the screens are short so that you won't lose much progress and the respawn is almost instantly. This helps so much with just keep going until you get to the next screen, even when it gets challenging.

I'm impressed with how much fun this game is. It looks simple but it will give you a challenge while still doable and being an egg makes sense for not being very durable. They did a great job with balancing the difficulty which makes Fowl Damage a nice entry for those who aren't into puzzle platformers/precision platformers. And I love that they added a face to the egg, just to give it more personality. (+ an encounter late in the game also added some extra personality)

None of the achievements are missable in Fowl Damage and most of them are for beating the game. There is a warp option if you want to go back to an earlier part or get stuck in an area. You also don't have to find all the feathers. You have to find all the pink feathers in one area (which I did in the first area, which seems the easiest), get 50 pink feathers in total, and find 5 green feathers. There is an achievement for finishing 5 screens while crouching and one for going fast. Check out my Youtube videos if you're struggling with those.

I give Fowl Damage 4 out of 5 stars.

Geplaatst 27 september. Laatst gewijzigd 27 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
18 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
14.8 uur in totaal
I'm blown away by how awesome this game is! There is so much humor and so many clever puzzles with time manipulation. This was such a joy to play! It has many missable achievements + a speedrun achievement.

Approximate amount of time to 100%: ~16h+
Estimated achievement difficulty: 5/10
Minimum number of playthroughs needed: at least 2 (normal playthrough + speedrun)
Is there a good guide available: Not yet. I couldn't find all the secrets but I hope someone will make a nice achievement guide.
Multiplayer achievements: No
Missable achievements: Yes, many achievements are missable. I recommend backing up your save file. Especially when you reach that point the game warns you if you're sure that you want to continue.
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: Yes, there is an achievement for finishing the game with under 30 rewinds. This sounds like such a challenge and you have to do things quickly.
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty setting
Unobtainable/glitched achievements: No

I was a bit scared at the start of this game. I know it was a game full of humor, but humor can be so subjective. It is a hit-and-miss with humor. For me, this was an absolute hit! Add to that just an awesome game with clever puzzles and a time manipulation factor and you get this master hit!

The Holy Gosh Darn reminds me so much of The Legend of Zelda: Majora's Mask. There you had 3 in-game days to change things and get further into the game, here you have 6 in-game hours... why did you sleep till 12 on exactly this day... why oh why...

You play as Cassiel, who is an archangel in heaven, but it is quite boring in heaven. God has been away for a while and the only souls entering heaven are dogs because they are holy enough to enter heaven. But then.. out of the blue something goes wrong and heaven is destroyed! Gladly Samual has a trick on his sleeve, he has a time-traveling watch that allows you to change how things play out that day. Will you be able to stop this catastrophe from happening and save heaven?

When I started playing The Holy Gosh Darn I couldn't stop. It was so addictive and just doing this quickly or that quickly kept me playing for hours, and I love that! There was always something to do, something new to discover. So many hidden secrets and I know there are so many because I found a bunch of them but there are hints and achievements for many more of them. This game does such a good job of giving you the feeling you're always progressing.

Unlocking all the achievements will be a challenge. so many secrets to be found but there is a point in the story that will make some of them missable. the game will warn you and I highly recommend making a backup save file before progressing to have a way to go back. I hope someone will manage to make an achievement guide, but with an achievement to learn everything.. that might be tricky. The Holy Gosh Darn has new game+ which will help with the speedrun achievement to finish the game within 30 rewinds. However, I still think that this might be really challenging.

Did I already mention that I love this game and was hooked from the start? I give The Holy Gosh Darn 4,5 out of 5 stars.

Geplaatst 26 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
4 mensen vonden deze recensie nuttig
2.4 uur in totaal (2.4 uur op moment van beoordeling)
I'll be Brave, Tomorrow is a short game about a boy who is sick and has to stay in the hospital for a while. You'll be playing a bunch of mini-games while hearing his story. It takes around 2,5h to complete.

Approximate amount of time to 100%: 2,5 hours
Estimated achievement difficulty: 2/10 for most of the achievements.. and one of the achievements it is very high... it is a skill-based timed achievement and I'm wondering if it is even possible.
Minimum number of playthroughs needed: 1
Is there a good guide available: Not yet, but for the most part you don't need a guide
Multiplayer achievements: No
Missable achievements: Unsure as I'm missing the hidden cassette tape, if it is hidden in a mini-game or something it is not missable. If it is in a room in the game, then it might be missable as you can't return to those.
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

I'll be Brave, Tomorrow can be a triggering game, as it is about a young child who gets cancer and has to stay in the hospital for a while. This game starts with a trigger warning, but I would like to add that the story has a good ending, so if you wouldn't play it because of the possible ending... I can take that fear away. If you still think the game hits too close to home because it is about a child stuck in the hospital, please check out a different game. Your mental and physical health are the most important things in life!

Another important part I would love to highlight is that 50% of revenue goes to Great Ormond Street Hospital Charity. So buying this game also helps out this charity while it gives you a small look into their work.

In I'll be Brave, Tomorrow you will mostly be in your hospital room and play mini-games there. The game does an awesome job of highlighting which items are optional to do and which will progress the story. The red-outlined object will progress the story, so if you want to go for all the achievements, do that one last. The main mini-game is a platformer in which you play a cute bird. There are other mini-games like a racing game and one where the floor is lava.

What I love about this game is that it reminds me of my childhood. I haven't been in a hospital in my childhood, but the toys you see and the SNES and GameBoy in the game, it all oozes nostalgic. The mini-games also trigger a nostalgic feeling.

I don't want to dunk too much on this game as I love what they do for the Great Ormond Street Hospital Charity and I believe it is based on a real-life experience of the developer. It is amazing that they used their own experience to shed a light on such an important topic. However, I felt like the game is missing something, and I can't put my finger on what it is missing. The game is short, but with such emotional storytelling games that is a good thing. Maybe some polish, but I understand the artwork is a choice and that it also helps with triggering that nostalgic video is you were a 90's kid. So I'm not sure what I'm missing, but I'm missing something to get more hooked. That doesn't take away that I did enjoy the story and had a blast playing through the game.

To complete the game it comes down to just play every mini-game for the most part. there are achievements for completing the platformer game, as well as for the racing game. If you missed those.. they can also be played afterward through the main menu.

There is an achievement for finding a hidden cassette tape, I'm unsure if this is missable as I haven't found it. And there is an achievement for scoring over 15 points in the Throwing game... this one I'm sure I'll never unlock myself.. my high score is 7 and that was with a bunch of luck already.. as I normally scored between 3 and 5. So I have no clue how to score over 15 in this skill-based but timed mini-game.

I give I'll be Brave, Tomorrow 3,5 out of 5 stars.

Geplaatst 25 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
6 mensen vonden deze recensie nuttig
16.2 uur in totaal
Hadley's Run: A Starship Saga is an awesome roguelite with an amazing art style and intriguing story. It takes around 12 hours to complete the game and none of the achievements is missable.

Approximate amount of time to 100%: Around 12 hours
Estimated achievement difficulty: 4/10, the most challenging will be doing a complete run without losing health.. gladly you have a shield, so you can be hit just be careful your shield doesn't break
Minimum number of playthroughs needed: it is a roguelite.. so multiple runs
Is there a good guide available: You don't need a guide, just talk with everybody in each hub
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Yes, being able to buy all the upgrades can be a grind. However, the developers recently have increased the amount of trash a boss rewards
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on easy and still unlock all the achievements
Unobtainable/glitched achievements: No

In Hadley's Run: A Starship Saga you play as Hadley who was just doing a normal boring job while he gets the request to transport a thing from A to B... and while he does that job something goes horribly wrong and Hdley ends up in a different universe/system and seems to be able to revive when dying in this universe. How do you get back home, while in the meantime also saving the world?

What an awesome roguelite in which you farm currency for upgrades while also playing through an intriguing story. I had so much fun playing this game! I love the art style, the story, and how you unlock new weapons and abilities by defeating bosses. The different weapons make feel runs feel different and on top of that also the upgrades you'll receive during a run can make things feel quite different.

I want to give credit to the devs as they were so incredibly responsive and quit the moment I encountered a bug. The patch for it was live very shortly afterward. Bugs can happen in any game and is part of game dev, what matters is how developers pick up those bugs and if they get fixed. I can say that the things I noticed or had questions about all got picked up. I also got the nice suggestion to change my name to Missi the Bug Huntress, which I highly appreciate and I love the humor ^^.

None of the achievements are missable. There are ones for the story, so talk with every person in every hub. There are also a bunch of achievements for using the different weapons and abilities. The hardest achievement might be to complete a run without losing health. Gladly you have a shield, so you can get hit as long as it doesn't go past your shield. I was very scared of this achievement but I had no problems getting it after you know the enemies and the bosses. There is also an achievement for getting all the upgrades. This is only for the upgrade menu and not for making portals. I don't recommend making those cost currency, while using them also costs currency and it makes it so you will skip a part of your run, so earning less currency that run as well. Also, an important thing to keep in mind, when you die you will lose the currency you earned at that level. So if you grind in a specific level, don't die and think you take the currency with you, progress toward the next area, or exit to the menu. This achievement is quite grindy but I think that it helps a lot that they increased the rewards from the bosses.

I give Hadley's Run: A Starship Saga 4 out of 5 stars.

Geplaatst 20 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
12 mensen vonden deze recensie nuttig
3.7 uur in totaal
Copycat is an emotional rollercoaster while playing as this cute cat who gets adopted and moves into a new home. The game has an achievement for completing it in one sitting and a bunch of other missable achievements. ~3h to complete the game.

Approximate amount of time to 100%: ~3 hours
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1
Is there a good guide available: Yes, Tasselfoot wrote this guide
Multiplayer achievements: No
Missable achievements: Yes, since there is no chapter selection. Gladly the save file is very clean and easy to change to get back to an earlier save point
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: Yes, as there is an achievement to complete the game in one sitting
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

Before jumping into Copycat I knew it would be an emotional ride, I'm not sure if I was prepared for how emotional it would get! You play as a get who gets adopted by an old lady and you will have to adjust to your new life. The developers did so well with telling such an emotional story and that from the point of view of a cat. It is just so impressive and well done.

While playing copycat I got a renewed sense of guilt toward my cats. I can't imagine how stressful getting to a new home with a new owner is, but thinking back about moving houses a year ago.. that must have been so stressful as well. I was so happy that I could cuddle my cats while playing this game.

So, in this game, you play as Dawn. A cat who just got adopted. (You could even choose your colors and a little later you get to customize your collar.) At first, it is all about getting to know your new owner, and their house, while also doing a little mischief. However, very soon things will get serious and your life will get turned upside down. I will not go deeper into the story in my review as I think the game is best when playing blind (or with the achievement guide linked above, which doesn't contain many spoilers).

Copycat is a short game around 2,5/3 hours. It has a bunch of missable achievements. For example to meow to birds, play with the balls you can find, meow at every neighbor's door and others like that. The most important achievement to keep in mind is the one for completing the whole game in one sitting. All the others are possible to still unlock by going back to a specific checkpoint in the game.

Gladly the save file is very clean and clear. So by changing the part about game finished to false and then changing the number for both checkpoints to the right one will help you get back to an earlier section. You might have to hop around a bunch to find which checkpoint number you need. (the ones I konw: 21 = pool section, 30 = stealing food)

I highly recommend Copycat for every cat lover, but be ready for an emotional rollercoaster! I give Copycat 4.5 out of 5 stars.

Geplaatst 19 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
6 mensen vonden deze recensie nuttig
4.7 uur in totaal
Recensie tijdens vroegtijdige toegang
Toy Tactics is an awesome RTS with the unique ability to draw lines for your formation. It has no missable achievements but it will be challenging to unlock them all.

Approximate amount of time to 100%: My guess is around 30 hours or more, it highly depends on your skill level and if you go for the side objectives in your first run of each campaign level.
Estimated achievement difficulty: 6/10
Minimum number of playthroughs needed: 1
Is there a good guide available: Not yet
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty setting
Unobtainable/glitched achievements: No

In Toy Tactics you control an army and have an objective to accomplish. There are many different modes like the campaign mode for different factions, but also skirmish mode, puzzle mode, and mercenaries mode. While playing the campaign you'll unlock different fractions and their campaign.

What I love about Toy Tactics is that it will help you learn the basics of an RTS game. It starts off quite easy but the difficulty will ramp up quite quickly. What makes Toy Tactics unique is the mechanic to draw lines for each type of unique to decide the formation of your army. However, this also comes with the downside that it isn't quite as easy to make groups of different types of units and send those to a specific point. You can do this by having overlap on their lines, but this doesn't seem to always work and I'm unsure why it sometimes works and other times it doesn't.

I played the campaign the most and had an awesome time. In each campaign level, you have 1 main objective, 2 side objectives, and a chest to find. Keep in mind that when you finish the main objective the level instantly ends, so if you still need to do something for a side objective, do that first. On the level selection map, you can easily see how many of those objectives you have completed on each level. I just loved the extra objectives. They added an extra layer on top of just having to complete the main objective. sometimes the side objectives is using a spell on X amount of units, or don't use a spell and sometimes it is to do something specific in a level.
With the points from those objectives, you can buy more types of spells for the faction you're playing with.

None of the achievements for toy Tactics are missable. They are mostly for completing each campaign and all the other modes. There are also achievements for completing all the side objectives and finding the chests. My guess will be that completion takes around or over 30 hours, but this depends on how good you're in this type of game.

I give Toy Tactics 4 out of 5 stars.

Geplaatst 18 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
20 mensen vonden deze recensie nuttig
20.6 uur in totaal
Recensie tijdens vroegtijdige toegang
WARNING WARNING, This Base Building Roguelite is very addictive! It has no missable achievements and completion takes around 35 hours or more. It is still in early access so more content will be added later on.

Approximate amount of time to 100%: Around 35 hours
Estimated achievement difficulty: 7/10
Minimum number of playthroughs needed: 1
Is there a good guide available: Not yet
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Yes, for now, getting to level 50 is grindy but it will be less grindy when more content there will be added during the game during Early Access
DLC-Only achievements: No
Speedrun achievements: Yes, there is an achievement to finish a run in 10 days. This isn't too hard on an easy level
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: Hard question, not really but you'll have to complete higher difficulties to get enough currency for upgrades
Unobtainable/glitched achievements: No

The warning above is a bit of a joke but also so true. This review is a bit late because every time I think about Drill Core, I just want to play it! They made this base building/roguelite/colony sim so addictive!

You manage a drilling mission in which your objective is to trill X amount of meters into the ground. While drilling you find curreny to increase your guns that will fight off enemies at night, but are also needed to improve your skills to dig deeper. You kind of want to drill as fast as possible to the next level, but you have to find the right currency to drill deeper and you still can use the other currencies as well. So it is a bit of a balancing act of getting strong enough to still fight off the enemies during the night while also upgrading everyone to work faster.

On your drill platform, you can build different types of buildings. The more buildings for units you have, the more people you can higher, but the more buildings for upgrades you have the higher you can upgrade your builders. You can build on top of other buildings, so space isn't that limited. However, the higher the building is the more it costs to build it.

There are 3 types of currencies that will be rewarded at the end of missions and can be found during the mission. Those are needed to buy permanent upgrades. The first two types (Yellow and Green) are quite easy to get, but getting purple is a bit of a struggle. My level is so much higher than the upgrades I can buy. It feels like too much of a struggle to get the purples.. on the other hand, I keep playing so it isn't that demotivating to not get enough of the purple currency.

Another thing you'll unlock is the ability to find different buildings during a run. there are objectives to complete on specific difficulties and when you complete those, that type of building can show up during your runs. I found this very addictive and kinda wish there were more challenges for each difficulty, but having so many more buildings to the pool of random buildings wouldn't be nice. I would love to see more challenges but then for the permanent upgrade currencies.

A lot of the achievements you'll unlock by just playing the game, hiring people, leveling up your platform. Some achievements are grindy at the moment, like the level 50 platform, but with more content it will be less of a struggle. Also the achievement for reaching day 150 underground is grindy at this moment, especially since you can't save during a run atm. which means you have to keep playing or pause the game while you're not at your pc for this one. I hope and expect that there will be a save option during missions added later on. This challenge will also be easier the more upgrades you have unlocked.

I will say the game feels already so feature complete but each run can kinda feel the same. looking forward to seeing some different stuff added and more biomes to explore. And maybe even a menu to hide some buildings from your pool of available buildings during a run, like Vampire Survivor has that option.

I give Drill Core 5 out of 5 stars.

Geplaatst 16 september.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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