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Castaway is an awesome throwback to the SNES/Gameboy era. It has different difficulty options to make the game as easy or as hard as you want. However, the achievements are challenging. As you have to play with the unfair difficulty and have to get through the roguelike part of the game.

Approximate amount of time to 100%: This is skill-based, but I would guess somewhere around 5 hours
Estimated achievement difficulty: 8/10
Minimum number of playthroughs needed: 3x through the first part of the game (Normal mode, Speedrun mode (no time limit, just play with this setting on), unfair mode. And multiple times through the second part of the game until you reach tower level 51
Is there a good guide available: No, but you don't need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No, you have to play through speedrun mode but the time doesn't matter
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: Yes, you have an achievement for a playthrough on unfair mode (1 life, no save points)
Unobtainable/glitched achievements: No

Castaway is a lovely throwback to SNES/Gameboy era. You play as this guy who is stranded on this island after a crash and lost his gear and dog in the crash... (or to be more specific local wildlife stole your gear and dog). So it is up to you to get your gear, and most importantly, your dog, back!

The game has 2 different modes. the first one is the action-adventure mode in which you retrieve your gear from 3 different dungeons. This mode takes about an hour the first time you play it, just because you don't know the way and where to get what. It comes with a bunch of difficulty levels, from invisible, to easy, to normal and even unfair. Because of those difficulties, this can be played by everyone as it gets as easy or as hard as you like.

The second mode unlocks after finishing the action-adventure mode for the first time. It is a roguelike in which you fight through different levels of a tower that gets increasingly harder, but you also get experience to increase your stats. This mode is very challenging!

It was so nice to get a throwback to my early gaming days on the Gameboy. It reminded me so much of Mystic Quest (but I didn't play Zelda: A Link to the Past which it should people remind more of). It was so nice to move around with a hook shot again. I forgot how challenging the puzzles could be back in the day and it took my mind a little time to switch to those types of puzzles. I thought I was stuck in the beginning and even restarted on a new save file to choose a different route.. however, it turned out, that I wasn't stuck, just a little bit stupid :P but most of all, not in the right mindset yet. It didn't take long or I was grooving through the game without any problems.

Castaway has a lot of achievements that you'll unlock just through your first playthrough and going through the action-adventure mode. However, it also comes with a lot of very challenging achievements. Getting through the action-adventure mode with the "unfair" difficulty... is quite unfair :P You only have 1 life and no save points. And it has achievements to reach the end of the roguelike mode which should be around floor 51. Personally, my record was around floor level 25 or so. But keep in mind that I'm not a hardcore gamer and normally prefer to play games on the easy difficulty. The small spiders were the bane of my existence and were the ones who mostly killed me.

I give Castaway 4 out of 5 stars.

Publicada em 16 de agosto.
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What an awesome game, playing as a crow to pester hoomans and help other creatures (sometimes hoomans) with tasks they are struggling with. Completion takes around 9h and it has no missable achievements.

Approximate amount of time to 100%: Around 9 hours
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Is there a good guide available: I wrote this achievement guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Yes, pooping 10k times it a lot. Poop for a bit every time you're in the main menu
DLC-Only achievements: No
Speedrun achievements: Yes, there is an achievement for winning all the races with a gold medal. However, you can play the races on the easiest difficulty
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No
Unobtainable/glitched achievements: No

In Just Magpie Things Just Crow Things you play as this little crow who got new sunglasses from their grandma. However, some bullies steal it from you because you're not cool enough! you'll show the world how cool you are in this incredibly funny and creative adventure game. However, I would recommend to the hoomans in this game that they have a good conversation with their car manufacturers.... I don't think the car manufacturers test their cars on safety. I have seen so many scary things happen with the cars in this game, it is crazy :P.

It took a minute or 2 to get used to the controls, especially the one that lets you fly faster takes some practice. (I highly recommend going to the settings and changing the fly button from holding it down to toggle. Holding down the right trigger for almost the whole game becomes very uncomfortable quickly.) After that initial time of getting used to the controls you're quickly on your way to help different people/animals in each level. The levels are very different from each other and I enjoyed them all so much. So many small stories and awesome environments to explore. I giggled when entering the Craft World and that only became louder the more I explored that specific level.

The previous game from this developer Rain on Your Parade showed already how good they are with making such creative choices with a simple promise. They do that all over again with Just Crow Thongs Just Crow Things. Here you can fly, you can poop and you can pick up things and interact with them. Such a simple promise but using a leaf blower will have very different effects than using a flashlight or a can of graffiti. Having them in different settings (A haunted mansion, a small city, a fantasy town) allows for so many different short stories and fun objectives. Each level has a few objectives. Showed as stars on the overworld map, so you can see how many of them you already did. You can also easily see if you finished the 4 races that are in each level.

This game comes with so many cosmetics. There are 45 hats, 8 skins, and 11 scarf colors to change the looks of your little dude. Most of them you unlock as a reward for doing all the races and objectives in the levels but a whole lot of them are also hidden all over the game. Some are just laying around, for others you have to do certain things to unlock them.

None of the achievements are missable and it is just a joy to try and unlock them all. For most of them you just have to do everything. Finish all races, all objectives, find the collectibles, and Pester hoomans in a few different ways. The achievement that takes quite a bit is pooping 10k, I recommend doing this in the main menu. I expect that unlocking them all might take around 9 hours or less. A little unsure because I took the time to write notes for the guide linked above.

I give Just Crow Things 4.5 out of 5 stars.

Publicada em 15 de agosto. Última edição em 16 de agosto.
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Love, Ghostie is a game that oozes humor and love. So many details and so well done. Be a ghostie matchmaker for the residents in your house. Completion takes around 5,5 hours, it has missable achievements.

Approximate amount of time to 100%: Around 5,5 hours
Estimated achievement difficulty: 1/10
Minimum number of playthroughs needed: 1,1 as at least one entry of Deaddit happens around the beginning of New Game+
Is there a good guide available: I wrote this achievement guide
Multiplayer achievements: No
Missable achievements: Yes, you have to buy all the upgrades in one playthrough. I also recommend discovering all the tags before moving residents out.
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty setting
Unobtainable/glitched achievements: No

Love, Ghostie is a game full of humor and cuteness. You play as Ghostie (Who gave you that name? Did you already have it while you were still alive? And if so did they know you would become a ghost?) who recently died. You have the task of being the matchmaker in a (not yet so big) manor where different people will move in.

The residents in your house cannot know you're there, so how does this matchmaking works? There is a chore board in the kitchen where you can sign up who goes on a date, who takes time for themself, and who does the daily house chore. going on a date increases the friendship/love between the 2 people on that date while taking time for yourself increases your happiness. The chore tasks will increase the friendship with everybody in the house by a little. All those tasks have different tags and this will determine how successful/fun the activity for the people will be. Not only do you sign people up for chores, but you can also steal items from the house and gift them to the residents while ♥♥♥♥♥♥ it is from one of the other residents. You will also unlock mini-games later on, one of them is to scam scammers to earn money that way.

I'm not a person who enjoys visual novels in general, however Love, Ghostie is just so funny. It already starts with the tutorial and the witty mentor who teaches you the ropes of matchmaking. You can also always go to the Deaddit forum to read back on how something works. The reactions on this forum, the quests asks and just everything.... it is so so funny, including the person who sees a conspiracy in everything, the fan girl, and the banned people/messages. The moderators on Deaddit are very strict and don't joke around!

What I also thought was amazing is how the rooms and the house changes with how happy the people in the house are. At first, when they move in the rooms are quite empty, but they will fill it up and the gifts you give them will also be shown in their room for as long as they stay. Another awesome thing is how well-rounded and designed the characters are, they have so much personality. they don't only lean on their most typical stereotypical personality, but have so many things they like and don't like or do not care for. This makes it also possible to matchmake with everyone, or at least almost everyone as they always will have some overlap in interest with the other characters.

The achievements in Love, Ghostie are very nice and chill. It has a missable achievement as your upgrades get lost in New Game+. If you want to go for 100% I highly recommend not moving out people the moment you get that chance, as you kinda want to keep them around to build their friendship/love with the other people to be able to buy all the upgrades in one playthrough. There is also an achievement for discovering all their tags (likes and dislikes), so I would also only recommend moving them out if you discovered all of their tags (through dates, chores, and gifts). However their tags will carry over to New Game+, so missing out on those isn't the worst, but will mean you have to play through all of their love stories again. In the guide linked above I have more tips and an explanation for each achievement.

I give Love, Ghostie 4.5 out of 5 stars.

Publicada em 14 de agosto.
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A relaxing "Where is Waldo?" type of puzzle game with the unique mechanic that you can open up buildings to look inside, as well as having the option to change the time of day in later levels. It has no missable achievements and takes around 4h to unlock all them all.

Approximate amount of time to 100%: Around 4 hours
Estimated achievement difficulty: 1/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You don't need a guide, but if you're looking for one Knoef Trophy Guides [knoef.info] made a great one.
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No
Unobtainable/glitched achievements: No

Hidden Through Time 2: Discovery is another great "Where is Waldo?" kinda puzzle game made by Rogueside. They already made 2 earlier games with the same style, but you don't need to play them to enjoy this game. The stories don't seem to be connected.

In Hidden Through Time 2: Discovery you get to play through 3 different campaigns. With a story that goes through multiple different puzzles within that campaign. The stories didn't interest me that much, they didn't feel like a story and just something that was added to explain why the next puzzle was there.

What I did enjoy were all the details in each level. and what makes this series special is that it allows you to look inside buildings as well as the outside of the buildings. The later levels in each campaign also have different times of day to search for different things. They also did a great job with the hints they added to the items. If I couldn't find an item without checking the hint, the hint helped me narrow down the areas to look for it.

I'm so glad the achievements in Hidden Through Time 2: Discovery didn't go overboard. You have to find all the items in the 3 campaigns as well as finishing and liking 5 online maps (made by other players). There are maps online that only have 1 item to find and you can replay the same map if you unlike and like the map at the end of each map. None of the achievements are missable and it is just a relaxing game to play through.

I give Hidden Through Time 2: Discovery 4 out of 5 stars.


Publicada em 13 de agosto.
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What another awesome installment. you can play this without playing any of the prequels. Keep an eye out for the point of no return and finish everything before entering that door. ~10 hours to completion.

Approximate amount of time to 100%: Around 10 hours
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: This guide [www.neoseeker.com]will help you find missing gear, but for the most part you don't need a guide at all.
Multiplayer achievements: No
Missable achievements: Kinda, if you go through the ending you can't go back, but the game will warn you about that.
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on the story difficulty and still unlock all the achievements
Unobtainable/glitched achievements: No

I love the Cat Quest series so much and this third installment is so awesome! I loved moving around with my ship, shooting canon balls at enemies, and finding all the hidden secrets. One thing The Gentlebros (the developers) do so well within this series is that everything is there for a reason... A specific text blob when doing an action, mist, patterns with shells, it all is there for a good reason!

In Cat Quest III you are on an adventure to find the Northern Star. You start on a small island and will do your first dungeon over there, but then the world of Cat Quest 3 is all yours. And you might not be able to fight every enemy just yet, there is always a save point around the corner, so trying out and seeing how far you can come doesn't hurt at all.

The most amazing thing are all the (little) secrets, there are just so many. You will constantly have the feeling you explored something special, or you have an idea of what to do next. However, the second best thing by far is that your cat will change looks by what you decide to wear. The gear has special abilities so you don't want to choose them all by looks, but it is just nice to see the armor change. By the end, my cat was wearing a very ugly head, but it had such nice stats.

Of course, we can't furrrget all the cat puns. How have they already filled 3 games full with cat puns without boring us? That is just a skill on its own!

I only have 2 small complaints. the first one is that I would have loved to see a quest log. You can kinda see the quests on the map, but I would have loved just a short list to remind me what I'm working on. And the second thing is the white screen. Sometimes when loading ( for example at the start of the game) the screen turns totally white. This kinda hurt my eyes. I wish it was a black screen instead of a white screen. Both things are quite minor.

The achievements in Cat Quest 3 are for completing just everything. Get every bounty reward, find every item in the game, and complete a lot of side quests. After you finish the game you can't go back into your save file, so finish everything before entering that specific chamber... the game will give you one warning about this, so make sure you don't skip text so you don't miss this. For the rest... just keep exploring and be curious about why something is there! I missed a few items when I thought had explored everything. Gladly there is a guide where you can see all the items listed and then click on it to find out how to get it.

I give Cat Quest III 4.5 out of 5 stars and I hope we will see many more Cat Quest sequels!

Publicada em 9 de agosto. Última edição em 9 de agosto.
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Approximate amount of time to 100%: Around 20h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: Not yet, I hope someone will make a nice map with where to find all the collectibles.
Multiplayer achievements: No
Missable achievements: Yes, but for the most part, the game will warn you about that.
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on the story difficulty
Unobtainable/glitched achievements: No

Ohh Creatures of Ava, you're so beautiful and wholesome! I fell in love with the world-building and creatures already through the trailers and you didn't disappoint in-game <3. Also, the main character looks so good, and the creatures... I'm so happy that there is a "pet" button (And even an achievement tied to petting them all)

In Creatures of Ava, you're playing as Vic (Aka StrongLeg and many other variations) who goes to the planet of Ava to save the creatures before the withering takes over. Your landing is suboptimal, but it is a nice way to get to know one of the local inhabitants who will introduce you to the others. From there on out you'll be on a mission to gather enough of each species to make sure they are not lost. To be able to do that and traverse the terrain, you'll have to solve lots of puzzles to clean up small parts of the map.

Creatures of Ava is such a beautiful game. The world is huge and will keep you busy for around 15 hours, or more if you also go for 100%. Collectibles can be hidden very well with how big and detailed the world is, but it is just stunning! I also love the designs for all the different animals. Some designs will surprise you if you free them from the withering, but they are all so cute. Another highlight of Creatures of Ava is the music, so fitting and wonderful. and you're playing so many nice songs on your flute while herding the creatures to the safe spot to teleport them to the Ark.

I love the story of Creatures of Ava. You're kinda an obnoxious human being who doesn't take the time to understand the world, however, that kinda is the point and will be addressed during the game. The game does such a good job of helping you understand more and more of Ava and telling you the story. I'm also thankful for a map and knowing where to go next. You'll also unlock teleporters along your journey. and what took me a few hours to realize... you don't have to teleport from portal to portal, you can teleport from anywhere on the map toward a teleporter. Which is so nice!

During my playthrough, I have encountered some bugs. Mostly creatures get stuck in walls/terrain but gladly if you leave the zone and come back, they are reset back to their original spot. And sometimes the button to talk to people didn't work. I had this very badly by one specific sidequest, but after hopping around the NPC from all different angles, at one point it finally triggered. And the last one is that I'm missing one co-op action for the bird in the first area. I'm unsure if I did do the action with another creature and now missing just one point for that, or if it is a bug. I have wandered around the grassland for hours to find a spot to trigger it, but haven't found it anywhere. This feels weird because for most of the creatures you have way more opportunities to do the co-op ability than is needed to 100% that entry in the Avapedia.

Creatures of Ava has a wide variety of different types of achievements. Most of them are for just completing everything and finding everything. There are also ones that do something with combat, like linkin 5 enemies together with your beam attack, or getting multiple status effects at once. And there are also achievements for finding all the collectibles. For the most part, the game does a great job warning you when you'll move past a point of no return and that you should finish specific things if you want to before moving on. However, a few things seem to fall through the grapevines and can still be missed. As mentioned above, I missed early on one co-op action which means that I couldn't 100% all the creatures in the game. This made me think I would never had a chance to 100% the game in that playthrough and I did ignore the later messages about the points of no return. I can say now, that the one with the bird I still missed. A little later at the end of the second area, I thought I found another bug because one of the required actions I couldn't do, but this was on purpose. The game doesn't make it clear but you can pet it later on in the game.

I hope someone will be able to make a nice guide where to find all the hidden things, I would love to replay the game with a guide at hand to 100% Creatures of Ava as it is such a wonderful game!

I give Creatures of Ava 4 out of 5 stars.

Publicada em 8 de agosto.
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This game is a very emotional but wonderful journey about a community that loses one of its members and which impact that has on everyone and how they deal with the grieve.

Approximate amount of time to 100%: 13 hours
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1,5
Is there a good guide available: No, but you don't need a guide
Multiplayer achievements: No
Missable achievements: Kinda, however, you can turn back time to earlier days (not forward, only to earlier days, so don't go too far back) to get missing achievements. I would recommend doing this after you finish the first playthrough.
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: A tiny bit, I struggled with the achievement "The Little Things" but I just needed a bit of luck to get the objective done.
Does difficulty affect achievements: No difficulty setting
Unobtainable/glitched achievements: No

Ohh "Closer the Distance" you broke me into so many pieces but also got me invested in the story so much and let me fall in love with all the details the developers added.. and that all at once. This was a journey, a wonderful journey but a very sad one and I cried so many times while playing this gem of a game.

I have played the first Orwell game from Osmotic Studios and that one told me already that this studio is so good in telling stories. That one tells a story about the dangers of our online activities. Not everybody's cup of tea... However, the story in Closer the Distance is one about losing a relative unexpectedly and what that does with a family, but also within a (small) community. Normally it takes me at least some time to get closer to a character to get so emotional. However, Osmotic Studios did such a great job in storytelling that when the main character dies very early on in the game, I instantly became emotional.

In this game, you play as Angie, the person who has died. You are kinda the ghost of Angie that tries so hard to help her loved ones move on. Tries to fix what is broken within the small community of Yesterby, what she already tried to do so much when she was alive, but she can't let go after she died. This is done in a sims-like gameplay. You start with only having some control over her younger sister because she is the only one who can hear Angie's voice. You can already see some of the wishes of the other people in the small community of Yesterby and you will unravel more of their wishes and mood swings in the days/weeks/months after Angie passed away. A little into the game you'll also get a bit of control over some of the other characters. This way you try to complete their wishes for what to do next and what is going on.

I love how they choose to go with a Sims-like game style. Lately so many announced sims-likes got canceled while I desperately looking for something that plays just like The Sims, but on Steam with Steam achievements (and not 50 DLCs). This was such an awesome game, and a great way how they told such a heavy and emotional story. With so many different characters and their own life goals, dreams, and quirks. And did I already mention how much love and attention there went into all the little details?? This goes from portraits of the families hanging in their houses to the sounds of characters sounding more echoey in some locations where that makes more sense, to the beautiful music this game adds. Especially by a character who will join a little later.

This is very out of character for me, but I won't go too much into detail about the achievements in this game, as most of them are beautiful stories that will play out in the game and I don't want to ruin their stories by already telling you about them. I would recommend playing through the game blind the first time and just exploring those stories you're most interested in. You can always go back to earlier days (but this will delete the progress you made after that day). So I highly recommend just playing through the game once and then going back in time to mop up the missing achievements. I had to replay a specific day a few times because I kept having a little bad luck with one of the wishes, however even the third time I played through a day, I still saw new dialog options which was so surprising to me. A lot of the story you already know by then and can easily speed up time to get past them, but to get surprised with even new scenes was amazing.

I give Closer the Distance 4,5 out of 5 stars.

Publicada em 4 de agosto.
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A fun and cute minesweeper game in which you solve puzzles and beat monsters in a rhythm game while going deeper and deeper into the dungeons. It has no missable achievements and takes around 4 hours to complete.

Approximate amount of time to 100%: I estimate it takes around 4 hours since the treasure room is now more frequently appearing
Estimated achievement difficulty: 4/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You don't need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Maybe the one to level up to the maximum level?
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: YNo
RNG-achievements: Yes, finding the treasure room involves luck. However, the developer just increased how much is appears.
Does difficulty affect achievements: Yes, there are 2 achievements thight to difficulty. I would recommend doing them independently and not together at the same time. However, the rest of the game can be played on easy.
Unobtainable/glitched achievements: No

Dreamsweeper is a fun puzzle game that combines a roguelike minesweeper puzzle with battling monsters through a rhythm game. You'll keep descending floors to the next puzzle and the next and the next. The type of enemies that walk around are based on which of the 4 worlds you're playing. You'll unlock a new world after completing a world, which also opens up endless mode on the previous world. The monsters in later worlds felt harder, but that might also be because their timing is less forgiving than the purple attack the enemies in the first world do.

It feels like the main character walks a little slow, but this seems to be on purpose because you don't want to set a step too far while working out a puzzle. Another thing that I noticed only very late is that while you can have 3 heads with you, you can only wear one, and that one is which buff you currently have. While typing this.. it makes sense.. it is a hat.. we don't wear stacks full of heads. However, with the design in the game and the shop selling always 3 heads, it wasn't so clear to me before.

Dreamsweeper has a bunch of nice achievements. Most of them aren't hard and you'll unlock them just for playing the game. There are achievements for playing the puzzles and battles on the highest difficulty. I don't recommend combining those but just do them one by one. As the battles are way longer and the floors are way bigger in both cases. Finding the treasure room requires some luck. You have a chance to find it each time you change floors. The developer just increased the spawn frequency so it shouldn't be too hard to find it while going for the rest of the achievements.

I give Dreamsweeper 3 out of 5 stars.

Publicada em 4 de agosto. Última edição em 4 de agosto.
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Approximate amount of time to 100%: My guess would be around 4 to 5 hours if you know what to do. Or if you follow a guide it might be shorter as you won't miss out on an achievement, so you don't have to replay the game.
Estimated achievement difficulty: 2/10
Minimum number of playthroughs needed: 1,1 but probably 2,1... why the decimal number you ask... because there is an ending you can reach within under 20 minutes.
Is there a good guide available: not yet. This guide comes close[gamerant.com], but it is still missing a few achievements.
Multiplayer achievements: No
Missable achievements: Yes, many!
Grinding Achievements: No
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No difficulty option
Unobtainable/glitched achievements: No

What the heck did I just play? I expected something funny and strange.. but I wasn't prepared for this amount of strangeness going on in this game. To be upfront, my rating for this game might be a bit lower than some others because it turned out the humor in this game wasn't my style. There were funny moments, but also quite a lot of moments that didn't do anything to me.

In Thank Goodness You're Here! you play as a little guy who goes to visit the small town Barnsworth. The reason why... I'm not exactly sure. Your boss asks you to go there and don't miss the bus. So the good employee you're... you jump out of the window to not miss the bus! There you have an appointment with the Major, but he is busy the moment you arrive. So you have a choice... wait for the appointment, or explore the town. If you choose to explore the town.. you'll enter the wildest fever dream you'll have without having a fever or without dreaming. You'll make multiple runs through town to help out the people, or sometimes make their life miserable.

The story on its own is wild and I would recommend playing the first playthrough without a guide and using a second playthrough to mop up the missing achievements. At this moment achievements don't unlock if you start a new playthrough directly after your first one. You have to restart the game for the achievements to work on a second or third playthrough.

Thank Goodness You're Here! has many missable achievements. a whole bunch you'll just unlock out or curiosity and some by just following the story, but there are many where you have to do something specific. Like: listening to two potatoes talking before you chop them down to make fries or find all the singing mice. I think that the main story can be beaten in 1,5/2 hours, so a second playthrough to mop up what you missed isn't the worst.

I hope that someone will end up writing a complete achievement guide. I tried to make a start but wasn't sure about everything and also had no clue about a few of them, so I gave up writing one. I'm looking forward to coming back to this game after a guide is available to mop up those last few achievements I'm missing.

I give Thank Goodness You're Here! 3 out of 5 stars.

Publicada em 2 de agosto.
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A great time management title with a crime mystery made by Gamehouse & SQRT3. It takes around 15h to complete and has no missable achievements.

Approximate amount of time to 100%: 15h
Estimated achievement difficulty: 3/10
Minimum number of playthroughs needed: 1
Is there a good guide available: You don't need a guide
Multiplayer achievements: No
Missable achievements: No
Grinding Achievements: Yes, replaying 25 levels is a bit grindy. However, it is easily done on level 1 after finishing the rest.
DLC-Only achievements: No
Speedrun achievements: No
Time-gated achievements: No
RNG-achievements: No
Does difficulty affect achievements: No, you can play on the easiest difficulty and still unlock all the achievements
Unobtainable/glitched achievements: No

Delicious - Mansion Mystery is another great GameHouse/SQRT3 game. They know how to make fun time management games in which you complete orders for different people. In Mansion Mystery you're playing as Emily. She and her best friend Francois will help host a party for a family who lives in a mansion. However, a lot is going on in this family and you'll get snippets of all the drama trying to solve a murder attempt.

This game has 90 levels, 15 levels in each different area. Which felt like a lot to me, sometimes a little too much. This might also be due because I didn't connect with the story as well as with other GameHouse titles. There was a little bit too much eavesdropping and searching through other people's stuff. I understand it is a game and they tell a story, but somehow it still made me feel a little uncomfortable with the methods Francois took while being "the good guy" who want to solve the crime. This is weird because there are other GameHouse titles where the crimes are worse but done by bad guys, which makes it feel a little better, which I can see for myself that it is crazy to feel that way.

What I did like about Delicious - Mansion Mystery is that the mini-games were cool and all very good doable with a mouse as well as on the Steam Deck. Another great improvement in later levels was that if you had to find objectives in a level as a side-mission it had a counter so you know for how many more of them you were looking. The absolute best thing for me was that this game didn't end on a cliffhanger but had a proper ending which leaves room for future installments but didn't drop you into another adventure straight away. And last but not least, you don't need any prior info on the characters at all for this installment.

The achievement list is what you expect from this type of game: Complete all the levels with 3 stars, play the mini-games, complete all the side objectives, find the mouse in each level. What is nice is that in the in-game menu, you can see how far you're with the achievements, as they all have counters. And in the level select you can easily spot in which level you didn't find the mouse, didn't get 3 stars, or didn't do the side mission.

I give Delicious - Mansion Mystery 3.5 out of 5 stars.

Publicada em 2 de agosto.
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