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Näytetään 31–40 / 41
22 henkilön mielestä arvostelu on hyödyllinen
3 käyttäjän mielestä tämä arviointi oli hauska
yhteensä 370.6 tuntia
Hmm… This might just be the most difficult game to review. The number of hours listed on my account is inaccurate since I’ve left the game idle a whole lot, while doing things on my second screen, but I’ve still put in about 270hrs, though I’m really not sure how much of that I actually enjoyed. So, with the disclaimer out of the way, let’s go:

POSITIVES:

+Graphics+
This is a beautiful game. It might not have the highest fidelity in 2019, but the style it uses has age pretty well and even 250+hrs in I was still finding pleasantly surprising things about the lighting, the snow, and other minute details. A memory that stands out is when, whilst in the Dark Zone, I kicked a lantern down an escalator, causing an entire kaleidoscope of spinning shadows to cover the walls.

+Presentation+
The open world is beautiful, and the art style is what really takes the visuals of the game to the next level. Every zone has its distinct look. Each time you leave the base of operations and go out into Manhattan you feel like you are leaving on an expedition, entering the Dark Zone is always oppressive and dangerous, the Underground tunnels and steamworks cause immediate claustrophobia, and the blizzard of Survival keeps you on your toes constantly. A lot of detail has gone into the equipment, with a plethora of vanity items, with the weapons and armor themselves as diverse as possible whilst sticking to the realistic atmosphere of the game.

+Story+
The story is not the most overtly told, but is there and I find it quite engaging. What you have to consider when playing is that even though it might take you about 20hrs to punch through the missions, the game’s arc itself takes place over a couple of days, and while you might spread it out, there is a sense of urgency to the plot. This being a cooperative game, the devs have had to cut down on the cutscenes, so that they are not constantly being skipped by your other group members. Most of the exposition happens through gameplay or through the radio transmissions that your character receives. In order to get your money’s worth, you will have to actually review the Field Data and Evidence you collect, so that the villains burn brighter in your mind, and you care more about the people of NYC.

+Lore+
By far the coolest part of the game is the way that the devs have fleshed out the world of the Division and the city itself. Almost everywhere you go you can find something interesting in the environment that will make you appreciate the game world more. I remember seeing the abandoned trucks spilling body bags in piles into a Dark Zone street, with the JTF having evacuated in a hurry before the area had to be sealed off. Some of the coolest things you can find in the game are only hinted at through a simple visual cue like the writings on a wall or some other detail. There was a civilian that I saw sitting on a bench in the Dark Zone and after a second I realized that he was actually dead and had frozen there whilst staring at a row of bodies in the snow. Not everything is dark and gloomy. As you improve the base of operations, it starts housing civilians, and everybody’s spirits seem to be lifting all the while. The little things like people playing guitar for each other or a woman playing a piano alone near the peer in the snow are still nice to remember.
+Music+
The game has a score that is memorable when it has to be, but there is never a moment that it stands out more than it needs to, which would be very obnoxious in a game that lasts so long.

NEUTRALS:

=Gameplay=
The game has a good cover system, the gadgets are cool, and the weapons are satisfying to fire. There are some simple environmental puzzles in some game modes that can serve as an additional diversion from the hum drum of killing enemies, and the weak point system on tougher enemies helps making you feel like your skill makes more of a difference in defeating them. The realistic vision of the game and the health bar mechanics, however, mesh together pretty poorly. It feels immensely satisfying dropping an enemy with a perfect headshot from over 50m, and then you feel like a dolt, when another enemy runs up to you and you have to put in a pound of lead into his chest. The AI at least shows some tactical thinking, by trying to grenade you out of cover or flank you all the time. As a whole, if you can ignore that you can actually putt six bullets in someone’s heart, whilst he’s in a hoodie, and if you are a low enough level, he will still be coming at you, you might really enjoy what the game has to offer.

=Underground and Survival=
Both of these are essentially arcade modes, which are fun at first, but once you identify the patterns in them, they become boring in a hurry, despite their procedural nature. I barely played both modes enough to earn enough commendations and get all the lore items.

NEGATIVES:

-SENSELESS GRIND-
At hour 80, I was done with the main missions. I maybe put another 30 hrs in running Underground and Survival, so that I could get a Shield, and some lore items. This still leaves another 140+hrs where I was basically doing the same things – running dailies, managing inventory and running over old content to get achievements. This is the first game ever that I had quit without getting every last achievement, not because of its technical unavailability (as in there were no people playing MP, so I couldn’t play) but due to the fact that I could not stand the game anymore. The reward system is skewed towards maximum bearable frustration, which was a real drag for a completionist like me. A game where I am that bored playing, that I have time to listen through a couple of YT channels in the background is in danger of becoming work.

CONCLUSION:
The feel and atmosphere of the game for me are its greatest strength and compensate for gameplay stumbles and a bogged down progression curve with unrealistic achievements. If you enjoy the atmosphere and the story it will definitely pull you in, but by the end you might realize that you have been doing quite a lot of task completion and not so much playing.
Julkaistu 7. joulukuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
10 henkilön mielestä arvostelu on hyödyllinen
yhteensä 94.8 tuntia (85.1 tuntia arvostelun laatimishetkellä)
So, this game leaves me with mixed feelings. I had played almost no JRPGs until a year ago, and have been slowly making my way through classic series. From a gameplay perspective, so far the Ys series has blown everything out of the water. Final Fantasy and the like have good narratives, but Ys has gameplay that challenges you, and makes you enjoy conquering challenges. I honestly don't understand why people got, so excited about Dark Souls, given that apparently a tradition of challenge has existed since the late 80's in Japan.

So far I have played Ys I&II and Ys: Origin and both games were better than Celceta, but this is only a testament to the quality of the series so far. Memories of Celceta is easily a game worth playing. Decent story, lovely characters, good soundtrack, and fun gameplay are strong enough arguments to justify the full price of the game.

In depth review:

Positives:

+ Graphics - given that this is a PS Vita port, the graphics are actually shockingly good. The art style makes the lack of detail unnoticeable, and the visual effects and lighting contribute to a great atmosphere. There is a distinct visual style to each set of areas and you can feel the atmosphere wherever you are - whether a sunny cliff or mysterious dark cave. The enemy design, especially bosses is original and non-repetitive. Evolved variants of basic enemies look tougher, instead of just being recolored. It is clear that a lot has gone into making the game look great both in its initial release and on this platform as well.

+ Story - although not as gripping as some of the previous stories, the mystery of Celceta keeps you interested, and the colorful characters provide story beats that are amusing and even at times stimulating. Maybe the impact would have been even greater if the pace of the story was not broken up with the huge sections of gameplay in between, but it's still good enough to justify at least one playthrough. It would have been nice if my second Nightmare playthrough on Nightmare would have netted a couple of extra shots here and there :*(.

+ Music - like the previous enemies listed the music is above industry average. There are a couple of truly great tracks, but the rest are just decent. With the other Ys games I've played so far, the bar was set so high when it came to music that maybe I am unfairly judging the level here, but it left me a bit disappointed. Still, it surpasses the average for a AAA game, and the couple of tracks previously mentioned will make their way onto my playlists.

Mixed:

= Gameplay - Celceta's gameplay is great on one hand - duh, Ys game. It's fast and kinetic, the way I like games to play. I left the game idling, so my game time is inflated, but I still spent roughly 70 hours on it. Feeling each blow of a combo is a big deal for me (216 hrs in Arkham City, so far), and even though Ys games have simple combat mechanics, skillful use makes watching experienced players and attaining mastery yourself a pleasure.

Celceta, however, suffers from a problem. Instead of making you learn enemy attack patterns and effective patterns to kill them, this Ys game relies on the use of Flash Guard and Flash Move. Now, I began playing the game on Nightmare because I didn't know that a 2nd playthrough was obligatory for 100% completion, and I typically try to play the most challenging difficulty and get everything done in one go. Still, if the game is as awesome to play as Ys Origin, I don't mind going through it multiple times. However, Nightmare in Celceta meant that the first boss was a bit challenging until I found out how exactly Flash Guard and Flash Move can be used, and then I proceeded to mush everything int the game apart from the Super Boss in one or two tries, and I would have gotten him as well if hadn't tried to take him on at level 52 for the first time.

Ys bosses are typically awesome, each one forcing you to move differently and explore their weaknesses. Ys I & II are especially amazing in that regard. Almost every boss in the previous three games I played required you to apply an amazing amount of skilled effort to beat on the highest difficulty, and luck had little to do with whether you emerged victorious (except for Dark Fact - he will be remembered in the nightmares of all who faced him on the highest difficulty). Here, I would learn the attack patterns and then proceed to just Guard and Dodge and beat almost every boss in the exact same way. Now, there were ones that had weird attacks where they raided you, or tried to go for heals, but it was still Dash Attack to get SP, Flash Guard Counter, hit with skill, repeat and drop in Extra Skill whenever you can.

Also, the challenge in Nightmare is provided mostly by the health pool of the enemy. I fought the fish boss with him landing one or two blows until I learned his pattern and then basically me just running around for 20+ minutes. And apparently it wasn't due to underleveling because it was the same in Time Attack where the level and weapons of characters are fixed. Fights in Origin felt way more challenging, at least to me because the intensity of the boss attacks (*cough* Kishgal *cough*) was such that even though the battle was over in minutes, you still felt satisfied with your achievement.

Overall, the gameplay is fun, but not on the level of the first three games.

Negatives:

The game has no purely negative aspects.

Finally...

This is a definite buy. The game can be considered flawed only because of the amazing overall quality of the series. It is fun to play, and although it has it's minor issues, I think that it is well worth your money and time. Just, for the sake of all that is holy, start with an easy playthrough if you want to 100% it. It will save you a lot of time, and you'll end up with a decently leveled character on your second playthrough. You will definitely enjoy the bosses more, when they don't take 15-20 minutes of repetition to crush.
Julkaistu 29. kesäkuuta 2019 Viimeksi muokattu 3. heinäkuuta 2019.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
4 henkilön mielestä arvostelu on hyödyllinen
yhteensä 60.4 tuntia
Here I go, fresh off the grind and into my review of my fifth Final Fantasy game. I've played the previous entries to the series, but not the later ones because I wanted to experience them chronologically. This is by far the best one so far. So:

The Positives:

+ Gameplay - I have to hand it to Square because this is another push in the right direction. Like FF4 added the ATB battle system and made battles more active, this game succeeds at subtly pushing the formula towards the better. First of all, the bosses are so gooooood. There are still some that you can brute force, but most have a single or several quirks that make them tough to beat in any way other than the 2 or 3 the game designers intended (I wiped several times before I figured out some of them. *cough* Shinryuu *cough*), and this is also the reason why overleveling in this game is virtually unnecessary.

The vast amount of abilities and spells to be combined provides a ton of choice in how you can deal with a lot of the lower ranking enemies, and assures you that when a boss is kicking your a** it's simply because you haven't found the right solution yet, which I also like a lot.

The integration of puzzles in several places in the game made a nice break up which helped stave off monotony, which for me is a big gripe with JRPGs so far.

+ Graphics - For a game that came out in the mid 90's, this remake looks more than good. I like the sprites and even though I've read up a bit about the controversy, in my humble opinion it might be nostalgia because the game looks nice and even pretty at times. Chocobos and dragons rock.

+ Story - The game has a more fleshed out story, like FF4 did, but since it sticks to a small group of characters, they get a lot more development, which I found very satisfying. The big selling point for me though is that the game goes back to the FF3 feeling of adventure. You always feel like there is something more to be told. Even the bonus dungeon that was attached in later versions of the game, kind of fits into the story well, almost like the one in FF2. I don't want to spoil anything because it really is worth experiencing and is a true accomplishment, especially considering how old it is.

+ Music - Master Uematsu is back to form. More than half of the tracks made it straight into my playlists, and the atmospheric ones that didn't are still very good. I might have a bit of criticism to a couple of the tracks, but it's more of a stylistic choice than quality, so I'm not going to bother. The spirit of adventure of the story burns bright in most of these pieces of music and I absolutely love it.

The Negative:
- GRINDING - There is no way around this. Grind for me is just an artificial way to extend playtime and I really hate it. It feels more like a chore than actually playing the game. I can only imagine the poor souls, who wanted to 100% the game in earlier iterations. I tried to break it up in chunks in between the story bits, and fast-forwarded hard with CE, and still almost quit playing permanently several times. I know that this mechanic is genre specific, and that makes me sad because these stories really appeal to me, but I also have a compulsion to 100% games, and this just saps the will to live and any enjoyment right out of me. I don't know in which entry the game gets rid of random encounters and rinse and repeat, but I really hope this grind to 100% never repeats for the sake of my shaky sanity.

Still...

This game is the best one in the series so far, and there are moments that will fill you with pure joy. Amazing sense of adventure and fun characters, who you feel for. There were more than a couple of moments that I was genuinely touched by what was happening on the screen, which happens rarely with retro games, at least for me. I would definitely recommend this to anybody, who loves good old games. Just don't go for the 100% without a way of speeding it up, or you'll be here a while.
Julkaistu 3. huhtikuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 0.7 tuntia
Fantastic job on the demo. Hope the rest of the game is just as good :) I hope that some day the rest of RE0-4 can receive the same treatment. Truly great.
Julkaistu 12. tammikuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 11.3 tuntia (5.9 tuntia arvostelun laatimishetkellä)
Might be the best grand strategy game of all time :)
Julkaistu 21. marraskuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 81.2 tuntia (74.1 tuntia arvostelun laatimishetkellä)
So, as a novice to JRPGs, my opinion of this game is mixed. I've played the first three FF games, so I have no basis for comparison with the rest of the series. Knowing that, here's what I have to say about FF4:

The Positives:
+ Gameplay - I had a lot of trouble with enjoying the gameplay of FF3 because of the insane grind involved, and the long drawn out battles based on the classic turn based system. Obviously, the game designers had the same idea because in FF4 they introduced the ATB battle system which is vastly superior, allows a fight to go through the minimum ammount of animations, and gives a sense of more persistent excitement, than the mechanics of the series so far. The fact that there is an option to speed up animations considerably in-game is also wonderful. So, just based on the improvement, FF4 gets a big fat plus in the gameplay column :)

+ Graphics - As with FF3, the graphics seem a bit weird because they are derived from a DS version, so you have simple wireframes with low-res textures. Character proportions are slightly more realistic than previous entries in the series, where the chibi style was a basis for the character models. I can't decide if that is better or not because on the one hand they are more detailed, while on the other they look somehow unnatural. That being said the game looks fine, and even a PC master race gamer like me gets used to the graphics pretty fast. Overall I'm more than happy with the level of graphics of this remake.

The Mixed:
*Music - This is the first game in the FF series, where I wouldn't rate the music as a pure positive. Uematsu's work has been mostly flawless so far in the series, but in FF4 there are far less awesome tracks, and given how many times the mediocre ones will repeat during a playthrough, this is a worse indictment than it would have been in most cases. Don't get me wrong there are a few wonderful pieces of music, but for me the overall level of quality is definitely lower than in previous entries. Still it is far from bad, hence the mixed rating.

*Story - The story of FF4 is hard to assess because it stands right on the tipping point between good and bad. It's more epic than the one in FF3 which is good, but less personal, which is bad. In FF3, you spend more time with the characters and you grow more attached to them, while in FF4, you have a main character that starts out with a decent arc, then is mostly forgotten mid-game, while other characters are developed, and then the story swings around back to him towards the end, leaving you with the feeling of playing a faceless guy after the introduction until the conclusion. Like most characters, he has been given a few meaningful moments, but nothing that will create a bond between you and your character. Still, the game has its moments and you get to experience some awesomeness even though it's not as much as I would have wanted.

The Negatives:
- Story pacing - This is so bad, I though that it deserved its own separate entry. The game starts decently enough. Everything is moving along nicely, and we get more and more interesting things reviewed about the main character, until we finish with the introduction and get into the main chunk of the story. From then on, huge chunks of gameplay stand between significant moments. There are lot of characters introduced, but they enter and exit the story so fast that you can't grow truly attached to them, which detracts from what would be some truly great moments. Then, once you approach the conclusion, suddenly everything snaps back into place. The impetus behind your actions crystalizes, and you get to see some of the greatest scenes in the history of gaming. This dysfunction in story telling is the reason why I'm not picking up the After Years, since it's even more exposition heavy, and this is rare for me because I usually devour stories. I'm a guy who looks through the minuntiae of advertising campaigns of games I own trying to find additional stuff about the lore, and now I'm skipping a game!

Anyway...

All in all this is a decent game. I would recommend that you wait for a huge sale because it leaves a lot to be desired. It's worth supporting the devs, but as a gamer who is fascinated by storytelling I felt a bit let down, especially given how high my expectations were, based on other people's comments and reviews.
Julkaistu 9. marraskuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 53.2 tuntia
BACK UP YOUR SAVE GAME!!!

C:\Users\#USERNAME#\AppData\Local\FF3_Win32\#STEAMID#\

Started my first real playthrough today, and I was in the middle of grinding my first job (Monk), when there was a power failure. I kept on playing on battery, then had to go out, so I saved the game and picked it up again after I got back. Since the power was out, I started Steam in offline mode. After the game loaded all save data was gone. Looked around the forums, and I'm not the only one with this problem. It has something to do with the cloud save system or whatever. Make sure to back up your saves manually at the end of any play session!!!

REVIEW:

I would like to preface this review with some clarifications. I am not a player of JRPGs and I am actullay just beginning to get into them. I have sifted through information that is available on the genre, so that I know what the classics are and in order to play them in the order that the genre developed. I realize that FF3 on Steam is basically a port of a NDS remake of a Famicom game, so you will have to cut it a bit of slack when it comes to features that are now considered standard for the industry. So, keeping in mind that I am a newcomer to the genre, I would still like to offer up my thoughts as a gamer who has devoted nearly two decades to playing all manner of games, from racing to grand strategy.

The Positives:

+ Graphics - The game has decent graphics, even though they don't fit everybody's taste, and for me that is more than satisfactory, given that I mainly play games for the story and immersion. While the pixelation looks weird on a modern 1080p rig, it still manages to pull you in after a couple of hours. I have played the previous two entries to the series on the PSP and I appreciated that style as well. Still, considering the original Famicom game's presentation this is above and beyond, and it made its way to PC, so I am thankful that there is a legal way for people like me, who don't have all the money in the world to buy different consoles and pour money into games, to play the game and most importantly support the developers.

+Music: The music in FF3 ranges from masterpiece quality to decent. Honestly, I feel that I am a better person now because of the emotional effects that some of the tracks have. The sheer beauty of some themes is staggering, and it makes this one of the few games that I actually stopped what I was doing just to stay there and enjoy it. Due to the repetitive nature of the gameplay, however, tracks lacking in such virtuosity might come to rub you wrong over the course of the gameplay. Just compare the first time you hear the music when you get on the airship to the final time. Still, overall this is one of the best soundtracks ever made.

+Story: The story itself is great. It posesses a sense of childlike wonder and adventure. Even though it has a couple of pacing issues (I feel that the epilogue of FF2 was better, mainly because of the sense of finality, which was a bit spoiled here by the drawn out sequence), it still stands tall, especially considering the level of the contemporary competition. It will make you happy to have spent time playing.

The Negatives:

-Gameplay: So far, for me, the gameplay mechanics are a considerable hurdle to me actually enjoying a game like this. Don't get me wrong, I don't expect this to be Dark Souls or Ys, or Dragon Age or KOTOR, however, I still have to point out that the turn based formula of classic JRPG, seems to me to be outdated. For me the main problem consists in the lack of progression, and the consequential time expenditure. Nothing at the end of the game plays differently than the beginning. Once you get the hang of the combat system you will be able to plow through encounters with relative ease, and this is a huge problem. The challenge of this game and some others in the genre never comes from having to figure out something new. This is not a problem with games like FPSs, where you can clear the campaign in an afternoon, but in a game that sports a playtime similar to Mass Effect or Assassin's Creed it becomes a genuine issue. I won't even comment on the Jack of All Trades achievement.

Now, I don't want to upset fans. I realize that the game was published in 1990 and the technological hurdles to making an immersive world filled with NPCs and interactions were insurmountable, but it is 2018, so I have to be honest. When a game has 20hrs worth of gameplay, and about 2-3hrs worth of script, that shifts a heavy burden on the gameplay because it removes a lot of the drive that one usually has to complete the game. A grind loop is basic to the rpg genre, even though it is finally being displaced, but when it becomes not only the core, but the mantle and most of the crust, it becomes a piece of tedium. I loved the first few hours where I was still seeing a new animation here and there, or an in-game event, but after a while, when there were no new mechanics being offered up, and incessant random encounters were bombarding me, even when having to travel from one city to another for purely admin reasons, I no longer felt like a brave explorer charged with the salvation of his world, but a bored office worker. The same animation performed hundreds of time on enemies that differ in mostly comsetic ways, ground down an exciting adventure into tedium. I don't think I could have finished this if I hadn't sped things up with Cheat Engine, especially since my save broke 8 hours in. Thankfully, newer genre representatives have improved upon the formula.

And still....

This game has a charm to it. It is difficult to explain why I like looking at the Fat Chocobos so much, or the music gets me so deep. Despite fundamental flaws related to its age, this game is a masterpiece. To me it's less of an entertainment product and more of a piece of art, and that is why I would recommend for you to experience the story and characters any way you can. Support the devs and buy it on sale. Even if, like me, you get bored there is still the option to watch the story online, as long as you have made your contribution. Now my OCD and Netflix are calling to me, so I'll be finishing up Jack of All Trades. I would kill for a skip animation button or option for the encounters....
Julkaistu 17. lokakuuta 2018 Viimeksi muokattu 28. lokakuuta 2018.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
8 henkilön mielestä arvostelu on hyödyllinen
yhteensä 20.9 tuntia
PLAY BEFORE ORIGIN! Biggest plot twist in Ys 1 & 2 is explained linearly in Origin, so play it after you have completed 1 & 2, if you are going to play it.

So let's get to it. The game is beautiful, and the soundtrack is excellent (Ys game, duh :) ). The story is excellent, though short for a modern RPG is excellent, and there is a lot of opportunity for exploration and talking to the NPCs. For such an early game it's admirable how much content there actually is. I also think that the port is excellent, and playing in September 2018, I did not encounter a single bug.

The only minor problem I had, when it comes to the game mechanics is the main mechanic, the bump system. For the first 20 min I hated it because I died a ridiculuos amount of times (only played Nightmare and Time Attack, so... yeah). Then, when my brain got around the idea of aiming to clip the enemies instead of going at them like in almost any other game, it became a very enjoyable experience. The game can basically be beaten using only the left analog stick. In Ys 2 things were even smoother, since the system was adjusted further.

There is also grinding, although it's way less than in Origin and becomes easier when you get into the zone.

My only actual complaint regarding the game is the boss difficulty. Ys 2 is a cake walk, when compared to the difficulty of Origin, which is the only other Ys game I've played so far, although I intend to beat them all. But my problem is with Ys 1. 5 of the 7 bosses are what I would call skill based, by which I mean, if you git gud, you will be reliably able to beat them. Nygtilger is a joke on any difficulty, while Vagullion will test you, but is still beatable if you have a decent strategy. Therefore, despite the variance in their difficulty is reasonable, although differently satisfying.

So, what about the remaining 2? To me at least, they are what I would call luck bosses. Khonsclard on Nightmare is damn near impossible to relaibly dodge, so you have to attack agressively and hope for the best, but the final one is just....
I have more than two deacdes of gaming behind me, but that guy took at least 80 tries on Nightmare, and I beat him by pure luck. Due to the constant barrage of attacks, you have to keep attacking, but he also modifies the arena, so you progressively lose mobility. You can try to manage him, but it's a lot of sensory overload and hit or miss. At the end you just, concentrate on the whole field, and hope your attacks connect, while at the same time try to avoid his attacks and getting stuck and one hit dying due to your own. I. HATE. HIM.

That being said, this game is a true work of art, and if you are a fan of gaming as a classic form of art, then this is definitely a must play. :)

PS If someone has a reliable strategy for beating those two on nightmare, I'd be more than glad to test it and ammend this.
Julkaistu 5. syyskuuta 2018
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 117.3 tuntia (113.3 tuntia arvostelun laatimishetkellä)
This game is amazing! The soundtrack is among the best ever, the gameplay is butter-smooth and the story is very nice. It is a definite buy and is enjoyable from beginning to end.

The only gripe I have with it at all is that if you are skilled enough you will manage to get through dungeons quck enough, so that you are way too under-leveled to do any damage to the boss. I started my first playthrough with Yunica on Nightmare, and basically rushed through to each boss very quickly, and then had to go back and just grind because I was doing less than 10 damage, and at that level of difficulty expecting to survive long enough was unrealistic. The necessary grinding basically makes a symphony of a game clunk from time to time because it breaks the amazing flow that the levels have. You find yourself pumped for a boss and then have to go back to a grind zone and farm it till you fall asleep. My advice would be to just crank through that using a trainer or Cheat Engine, so that you can shorten the levelling time.
That being said the boss fights are just amazing. They will make you pray and curse and howl with joy when you finally kill the bastard. Don't ruin them by over-levelling. Also, once you beat the game and unlock Boss Rush, you'll have the time of your life. I can't imagine how long the Nightmare one will take me.
Arena mode is a slow grind for SP, so that you can buy the characters and stages. Requires no real skill. Again, CE. Still, once you unlock freaking Pikkardon, you're in for a fight! I can't imagine beating him on Nightmare. Whoevere does is a genuine gaming GOD, at least in my opinion.

All in all this is easily one of the best games I've ever played. Definitely recommend it to anyone who owns a gamepad!
Julkaistu 24. heinäkuuta 2018 Viimeksi muokattu 7. elokuuta 2018.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 41.8 tuntia (4.2 tuntia arvostelun laatimishetkellä)
This is the most biased review you could find. Arkham is one of my favorite game series, and I have hundreds of hours in City on Steam and on other platforms (have this game on every store where it is available). Arkham City is by far my favorite game of all time, so knowing that I was very positive coming into the game in 2024, let’s go:

POSITIVES:

+Presentation+
The game is a teen. It came out on the PS3/X360 generation and is still stunning. While some facades in the open world are generic, there are hundreds of different spots that the developers inserted lore into. The Riddler trophies will make you focus on some of the stuff, but I would recommend looking at every poster, newspaper and object you find. There’s an insane amount of environmental storytelling, and this is on top of the conversations that you can overhear. The art direction is just finger-licking good.

+Graphics+
The game holds up, especially if you enable some additional features in the modded launcher or manually within some game files. Textures and lighting, everything is beautiful, and it is amazing to think that this was a PS3 generation game. Didn’t notice a single graphical glitch and I was just consumed by how perfectly the graphics fit the art direction.

+Gameplay+
This is the game where the Arkham Free Flow fighting formula came together, and it plays like the Moonlight Sonata. You are Batman, the best martial artist ever conceived, and it shows. Once you master the combat you enter this flow state where you see the fight 5 moves ahead and enter absolute Zen. I have played the Iceberg Lounge bonus combat map for tens of hours. It’s meditation.
So you get this combat, and you get four characters with different move sets. You have Batman who is fully developed, then you have Catwoman, Robin and Nightcrawler, who are more limited. They have less combos, but each has a unique set of moves, so it really feels like you’re playing as separate martial artists. My favorite is Nightwing because it’s gangsta going Philipino Zeus on a crowd. The gameplay is just 10/10.
There is a little junk with your character locking onto the wrong enemy, but it’s insanely good despite that.

+Story+
The story and characters are in a classic comic book aesthetic like in Asylum, which works great. Mark Hamill is flawless as Joker, and together with the late Kevin Conroy they deliver some of the best voice acting in gaming history. The rest of the cast is also amazing. The story is relatively short, but the quality is just flawless.

NEUTRALS:

=Music=
Like in Asylum, the soundtrack fit the atmosphere perfectly, and there were a couple of standout moments, but there is no singular track or theme that stays with you after the playthrough. It is by no means bad, just not exceedingly remarkable.

CONCLUSION:
This is my favorite game of all time. Replaying Asylum, that game showed some stitching due to age, but this was perfect. Every last minute detail. It is love. It is joy. If you haven’t played it, I can’t recommend it enough.
Julkaistu 23. marraskuuta 2017 Viimeksi muokattu 17. toukokuuta 2024.
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