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Recommended
0.0 hrs last two weeks / 186.9 hrs on record (138.7 hrs at review time)
Posted: 3 Jan, 2024 @ 9:41am
Updated: 11 Jan, 2024 @ 2:20pm

With 186 hours I have finally completed the game...

Baldurs gate 3 isn't a revolutionary game by any means, but an evolution.

It takes the classic CRPG formula and really drives it home, much like DOS2 did, but on a grander, more theatrical scale.

If you're a fan of D&D you'll feel right at home with all the spells, items, monsters and lore and even if you're not - you'll still be in for a wild ride.

The companions each have their own well crafted backstories, which honestly had me more concerned for their fates over my own. I loved hanging out with each and every one of them in all my playthroughs and seeing their characters develop from confused, scared individuals to world saving heroes and villains. ]

The combat is outstanding, making higher difficulties really question how builds work and going back to paying Withers to try new ones. My most recent playthrough went from a frustrating start to Act 3 due to the constant missing, to feeling like an absolute beast on the battlefield - all because I took the time to research the classes, status ailments, gear, etc.

So why did it take me so long? Well, this is one of my main gripes of the game...Act 3 can be pretty intimidating.

On my first couple of forays I ended up giving up the ghost and rolling a new chracter - not only because the first 2 acts are so fun and well crafted, but act 3 was HUGE and I has pretty overwhelmed with things to do, companions closing stories, old stories coming back to life in Act 3 and not to mention the impending doom .

My other complaints would be that the difficulty can spike out of nowhere. You'll find some battles pretty comfortable and then around a corner you'll be overwhelmed by enemies that hit more than you, move faster and have higher skill pallets. Not to mention you're at constant mercy of the dice rolls and whilst they can be mitigated - all too often I have had enemies survive on 1/2 hitpoints, miss 95% chance to hits, failed conversation rolls that weren't that hard...but that's the dice, baby! Fortunately you can mitigate this with good stat allocation, skill management and usage.

I'm now wondering if it's worth taking a break, or jumping back in to do a full good playthrough (I finished the game as the Dark Urge - WHAT A WILD RIDE!). But whatever I decide, I highly recommend this game. It honestly isn't one to be missed.

10/10
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