17
Products
reviewed
252
Products
in account

Recent reviews by Doctor Frohman

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
42.7 hrs on record
This is literally Oblivion with an upgrade to the graphics and a desperately needed change to the leveling system that improves upon the original. That's it. Everything else is the more or less the same, even the bugs.

Better than Skyrim, gameplay wise and often story-wise. The (early) Mages Guild, Dark Brotherhood, and Thieves Guild questlines are the best in the series.

I can only hope it gets similar modding to Skyrim.
Posted 12 May.
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3 people found this review helpful
17.5 hrs on record
I've played a lot of RPG-Maker games and while 'Lisa: The Pointless' comes close to the amount of passion and love put into a game, this one is top amongst the lot.

Every sprite was custom made, every window, every detail to the game had thought and care put into it. The UI is great with the ability to view the characters, snippets of their backstories, their art, as well as their effects and stats. There is a separate 'Bestiary' and 'Map' tab that makes understanding monsters and their weaknesses easier and helps you to figure out where to go on the map and where to find new things. With the help of the map, I was able to complete all the content in the game and boy there's a lot of it.

There is a fast travel system in the game, quests have hints you can access, a quest-log also helps. There are special arenas for fighting enemies in-case you wanted to grind (which is totally unnecessary) and the map is pretty dense and concise. Frequently throughout the game, you are encouraged to retrace your steps after you unlock a new progression ability and discover secrets, treasures, and really good items.

While the combat system is quite easy with having a dedicated, strong healer always in the party, stuns and damage combos being plentiful in your arsenal, and many free full-restore areas your party can rest at it is also quite fun and has tons of room for customization. This game has a special 'Spellbook' system where each character can use different spellbooks which provide them special abilities. I frequently found myself comboing a spellbook that allowed one party member to make the enemies wet while another spellbook was used to empower the parties warrior with lightning attacks. Due to the characters unique classes, being able to switch spellbooks around with them can lead to some very interesting combinations and it made progression in the RPG much more interesting than simple number increases and stronger abilities.

The difficulty in this game is theoretically quite easy - items are plentiful, saves are infinite, healing and stun abilities are strong, my party never bordered on 'Overpowered'. The game is made to allow you to take a few licks here and there, struggle with some of the boss fights, and then truly tests you with the optional Mini-Bosses to which I nearly lost for the first time against, only barely winning with two poisoned party members on low HP left.

I found combat very fluid for the first 12 hours of the game, by which point I had found a comfortable, extremely strong style- though that too saw minor changes when I discovered a very fun spell-book and a powerful magic item that allowed one of my support characters to also do extremely strong DPS if needed. The game encourages you to switch things up by trying the different spell-books on the characters.

Additionally, the game has many instances of splitting the party or holding one character out of your party for a good duration. It was refreshing each time this happened, helping to change tactics and bring interesting depth to combat encounters. One of my favorite combat moments was when the party was split and a challenging boss-fight occurred.

The story is an interesting one - I'm certain many gamers will be off-put by the LGBT elements of this game, but to them I offer this perspective. This game felt as though I was playing a traditional RPG, but every character had been gender-swapped. Imagine all the hyper-masculine RPGs where there are maybe two females in the entire game being switched around - this game takes that element and turns it on it's head. Playing this game gives a window into what queer gamers experience with normal RPGs - the excitement at spotting representation.

Despite being a fantastical game, the drama and relationships are rather grounded in reality. Effort and care was put fourth to present realistic relationship disputes and arguments - even people who love and care about each-other will argue and fight.

While I did not particularly like the main antagonist, both in design and characterization, I enjoyed the sub-antagonist greatly who does the majority of the heavy lifting in the games plot. I wasn't particularly enthused at the worlds lore at first, but as more details came out about the ties between magic and the world, I understood the writers vision and found myself wanting to know more. Some of the concepts presented/hinted at with the combination of magic and modern/sci-fi tech is absolutely fascinating.

The environments were very fun as is the music. Combat encounters are quite great too. I could tell this game takes heavy inspiration from Undertale, though it does not have as heavy of a comedic focus as that game. There were some jokes I really enjoyed, but many others didn't exactly hit - then again, I'm not the target audience. I do wish there was more comedy and silly encounters in the game, though I certainly got my moneys worth from it.

Overall, it's a fantastic game. I really do hope the creator or team makes a DLC or sequel to it. While I wasn't able to relate to the content as much as the target audience will, it was certainly a fascinating experience. I highly recommend this for anyone who likes RPG Maker games or is part of the LGBT community.
Posted 12 May.
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No one has rated this review as helpful yet
125.7 hrs on record
Early Access Review
Over 200 hours of play-time now, played around 160 hours during the playtests before it came on Steam. The game design is ridiculously annoying. There is no cooking in the kitchen, only burning and retrying only to burn it again. They will make an update that fixes or balances a few things while breaking ♥♥♥♥-loads of other things, only to then revert that update and make something stupidly overpowered or outright useless. This has happened repeatedly.

Basic gameplay features have gone undeveloped as the creator constantly flips between what he wants to do and what he actually should be doing in terms of balancing. The game is such a hot mess that I found the MOBILE VERSION to have higher quality in some regards.

Don't bother. Maybe it'll get good when they get rid of their head developer, or it'll die like Dungeonborne and the others who have tried making similar games.
Posted 17 June, 2024. Last edited 12 May.
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No one has rated this review as helpful yet
16.7 hrs on record (9.8 hrs at review time)
Early Access Review
pretty spooky, good basis, hope they give more updates, though you walk like a crippled, 90 year old hunchback
Posted 7 October, 2020.
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3 people found this review helpful
322.2 hrs on record (31.1 hrs at review time)
Thirty-one hours in, I've binged this game since it's release four days ago. It's got plenty of improvements over CK2 but Paradox have, unsurprisingly, shipped a very lacking in content game. There's plenty of new things, but the majority of things that were in CK2 are completely missing. Societies, Artifacts, Bloodlines, China Interaction. These were the things that made the downtime when waiting for your threat to go down bareable and fun.

Speaking of threat; it's not in CK3. Instead for balancing they decided to make almost everyone have ELECTIVE GAVELKIND for the majority of the game, including Feudals. Incase your not familiar; Elective Gavelkind not only splits your titles up between your heirs, but it creates new titles that could have been De Jure created. So lets say you're a king and you have two sons. You go and conquer a bunch of land, enough for another kingdom. When you die, your land is cut in half, as well as your demense. Now one of your sons owns little bits of land inside your kingdom as well as half of your realm. Even if you become an emperor, the same can happen, you can create an empire title. Elective Gavelkind is not fun. You expand then stop arbitrarily because you don't want your kingdom to explode. Threat wasn't fun either, but it was lessened with the fact that there was plenty of stuff to do in the downtime.

So yes, I recommend it, it's worth its money, but once you hit the thirty hour mark, unless you get to work with mods or DLC, you've pretty much experienced all the game has to offer.
Posted 5 September, 2020.
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2 people found this review helpful
17.1 hrs on record (13.7 hrs at review time)
The best Half-Life spinoff. Improves upon the original and tries new things out.
Posted 8 July, 2020.
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No one has rated this review as helpful yet
26.1 hrs on record (15.0 hrs at review time)
Great game, challenges the player while feeling fair. Their company ♥♥♥♥♥♥ up with their anti-cheat but thankfully they fixed it. Better in every way to the 2016 DOOM.
Posted 18 May, 2020. Last edited 26 October, 2020.
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A developer has responded on 22 Jul, 2020 @ 3:00pm (view response)
3 people found this review helpful
140.3 hrs on record (29.3 hrs at review time)
A solid RPG that pulls no punches. The best way I'd describe the combat is a mixup of Divinity 2 and Fallout 1-2, while the core gameplay is much more unforgiving with its inventory management and skill requirements. I recommend it to anyone who wants a challenge and to feel like a character in the world, rather than the world around their character.

The world and economy feels very real; every settlement having its reason for existing, understandable missions, fleshed out trade routes, and travel systems. As a result, exploration feels exactly that; exploration. People don't explore because it's usually not worth it and completely optional; but there are plenty of treasures to be found.

The combat is very rough and brutal; if you can exploit something, do it, because your enemies sure will. Nothing like foes spamming flashbangs or one-shotting you with a stealthed critical sniper shot to make it feel like the enemies really want to kill you, not just provide you a modest challenge.

Overall, I give it an 8/10; but that's subject to change as I play it more and with different builds.
Posted 11 September, 2019.
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No one has rated this review as helpful yet
473.9 hrs on record (78.0 hrs at review time)
This game is absolutely complex and interesting. If you love Medieval Politicing, then this is the game for you. However, a big issue is the insane amount of DLC that they try to dime and nickel you out of. Look up which ones you would enjoy and which ones you should avoid (like Sunset Invasion). There's also places you can buy the steam codes for the DLCs at very cheap prices, as well as the game, so look around.
Posted 30 June, 2019.
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Showing 1-10 of 17 entries