2 people found this review helpful
Recommended
0.0 hrs last two weeks / 110.5 hrs on record (23.3 hrs at review time)
Posted: 9 Jan, 2021 @ 9:02pm
Updated: 19 Jan, 2021 @ 7:46am

game's good but I really need harvester and tractor

After playing for more hours, I'm going to elaborate what I said above

In regards of crops

Plus points

+ Lots of plant varieties and crop leveling system
+ Massive space, really massive that even dedicating to half of the land for grass and wheats, you have another extra space to plant more

Minus points

- Crop leveling system does get tedious. Single harvest crops can make it bearable but multi level crop is another story. Found out that multi harvest crops does not level up after its first harvest no matter how much Fancy fertilizer you dump. So just turn those higher level produce to seeds and plant more, right? Right?

- Coupled with low starting (100) and max stamina (150), it gets much worse. Sure you could take a nap and restore 10 Stamina for each hour slept, but you are racing against time afterwards. Shipment is at 6pm as per Harvest moon/Story of Season standard. Keep dreaming on filling the entire farm since you just collapsed managing a quarter of the land with fertilizing and watering

- Stamina is really low, why not put a gauge or visual indicator like older games? In older games you can see the sign of exhaustion by pale face and distorted BGM but in this game I have to scroll the menu just to ensure I'm not collapsed

- Well, there's food and drugs. You can, but a decent stamina restoring meal cost too much even if you make by yourself. Clinic only permits you to buy one type of medicines each, so extreme farming and mining is hard unless you're in season of Stamina-regenerating produce

- Harvest Sprites? they're there but to unlock them is tedious where you need to have lv. 5 hearts on 3 persons.

- What about upgraded tools? In the past, the point of upgraded tool is to save time and energy (correct me if I'm wrong, my last Harvest moon are on GBA and PS2). You do save time, but not energy. I was thinking that using upgraded action (e.g. 3x watering) spends less energy than a single action (e.g. 1x watering)

- I didn't mention that store only expanded seed variety in SECOND year. Dream on to fill in quest or planting a crop that is fast and profitable. I haven't seen Basket too like in previous game, which is a shame since you can sort stuff you want to sell very fast, not to mention large space to compensate small backpack

- The seed description is vague. You know the time to harvest, but not time to regrow for multi harvest crop. Without prior knowledge you might not even be able to harvest second or third batches. I had to take the risk and stop planting in 20th days forward for unknown plants

- Whoever wrote the seed description, better wrote wheat and grass are all season instead of forced unfunny jokes in the dialogues. I didn't even know wheat are all season until I saw it myself that it didn't even wilt in winter. There's no game manual like in those good old days so why not just write it right there? I can't imagine the pain playing this game at launch

Rant over. Enough talk for now, will continue later

I got frustrated after collapsed due to exhaustion and lost my newly acquired crop after 3 hours of playing. Now I have to talk around townspeople again to increase hearts and whatnot. The autosave doesn't do justice in case of collapse which I think people would rather to restart in the day of collapse than continue next day especially when you are chasing the crop deadline.

Going to grind again. Sheesh. Maybe I'll expand this review with gameplay, performance etc but for a 700MB+ game, this game shouldn't have problems in Intel Graphics after toning down some effects (I play on Radeon Vega 8 Mobile 1080p 30-60 fps btw, dips caused by inconsistent cpu and gpu clocks)
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