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Πρόσφατες κριτικές από τον Ralathar44

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Εμφάνιση 21-30 από 106 καταχωρίσεις
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18.9 ώρες συνολικά (5.6 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
This game is a fusion of Pokemon and an team based Autobattler and it solves issues with the Pokemon genre I didn't even realize I had. After 5 hours I feel like I can confidently give this game a glowing reccomendation and I feel like it's redefined the amount of potential this genre has just like Palworld did.

Things I love about the game:

- Since you build a team of 5+ critters who fight at once you don't run into the common genre problem where you have 1 main creature and the others only exists as backups or in case you run into your weak element

- Since its team building you aim for varied builds and strategies according to what YOU want to build. Want to be a line of tanks slowly crushing through the enemy? You can do that. Wanna be a line of ranged users who teleport out of range when hit forcing enemy melee to chase them down? You can do that. Want to be a team of assassins teleporting into the enemy backline and circumventing their tank line? You can do that. Lots of variety to be had here. Of if you want every single one of your guys to be a bunny with a bow..you can do that too :D.

- IVs are clearly visible as growth rates. No hidden BS.

- Creatures have traits and these factor heavily into what they are good at and bad it. Obviously some creatures combo better with some traits than others but the same creature may be able to serve many roles depending on the traits they have. These traits can also be given and removed via found gems, many of which can be purchased via in game vendors you unlock.

- Much like Palworld spare creatures can be put to work at your village as you slowly unlock new features. Its very low maintenance set it and forget it but each creature is good at different types of work. Gives a nice reason to catch more and also helps flesh out the world that people actually utilize the little buggers for more than just fighting.

- Charm system basically allows you to cast spells to support your critters or catch enemies. This ranges from elemental damage spells to healing to summoning a golem to temporarily tank to buffs and debuffs and etc. I have a bruiser on my team who pops off once they get kills but generally getting that first last hit is hard for them since the team isnt really based around that. But a buffing spell increasing their move speed and attack speed often gives them that boost they need to get that first kill and start poping off.

- The art designs are very good and getting art from the eyes of a different culture helps things feel fresh and new.

- You very slowly level up as a trainer allowing you to wield more critters at a time. It's nice that the game actually has you progress a little in a meaningful way and larger teams open up more options.

- No moves limits or need to manage a bunch of potions. Instead you have a "spiritual power" gauge used to heal your guys after a fight and you recharge this at shrines and a few other spots. Realistically you'll almost never get low. This is good IMO because all that stuff never added to gameplay but just served to slow things down.

- Similarly these shrines also act as teleportation points. No more major backtracking or overly long runs.
Αναρτήθηκε 18 Ιουλίου 2024. Τελευταία επεξεργασία 18 Ιουλίου 2024.
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39 άτομα βρήκαν αυτήν την κριτική χρήσιμη
234.8 ώρες συνολικά (47.7 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
First off, this is not Valheim. It's a very detailed and good foundation for a survival/colony management game. It's a little harder than most survival games with the first year making you balance food/water/growth/defense and at the beginning naked and unskilled it takes you a while to harvest things and then construct things. And the harvesting and constructing is detailed and methodical.

Then you get your first villager and the game takes off. After that how smartly you use your colony makes a huge difference on your experience. If used well you quickly end up having a self sufficient colony with defenses. If you drag your feet or plan poorly you may face a harsh winter or be unprepared for the threats assaulting your village. (a surprising amount of people try to put off training guards in a barracks and are surprised when civvies don't volunteer themselves for combat when monsters attack things half a base away)).

It's pretty polished for an early access game with prolly a 30-40+ hour complete loop if you include progression, bosses, exploration, etc. But you could easily take longer. Game is not without issues, but as someone who has made it to day 89 I can tell you that defense is not a problem and getting resources/repairing from storm damage/etc is all easily taken care of by your villagers. (aim for 1 builder for every 1 colonists IMO)

Beating bosses is worth it too, they give some nifty utility rewards. Nothing busted and you're not gonna get some shiny new unique sword or anything, but cool thematic stuff for your base that is worth using.

Reading the negative reviews I can only imagine people are trying to cut corners to progress too fast and so are running into job management problems of their own creation. Not enough defenses/guards, not enough builders, not enough resource collections, or maybe just trying to speed run it instead of taking a breather and letting your colony grow and catch up.

Oh, and if you're new, trust me....the flatten land construction is way better than you think it is :).
Αναρτήθηκε 23 Ιουνίου 2024. Τελευταία επεξεργασία 23 Ιουνίου 2024.
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17.4 ώρες συνολικά (9.5 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
Infection Free Zone is a very unique game that plays out in an overworld map similar to like a Plague Inc or Rebel Inc style game. It pulls real world geographic information and adapts that into buildings to create your maps and play spaces. It's a rather great idea and has alot of promise. The basic gameplay loop is establish a headquarters, clear out and scavenge nearby buildings, and establish a sustainable base via sending out squads, setting tasks, and managing jobs/resources.

However it is very much early access. The core loop is there, things generally work they way they should, and alot of fun is already there. But its not perfect. Balancing is an ongoing process and many features and some QOL are slated for the future.

I recommend this but with the caveat that you need to be ready for the long ride. The dev is active and listens to feedback but it's going to take time and love for the game to reach its final form and you're not ok with being there for the journey during its somewhat awkward adolescent stage then just wishlist it and keep an eye on it. But I for one will be enjoying the ride, bumps and all.
Αναρτήθηκε 16 Απριλίου 2024. Τελευταία επεξεργασία 16 Απριλίου 2024.
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6 άτομα βρήκαν αυτήν την κριτική χρήσιμη
1 άτομο βρήκε αυτήν την κριτική αστεία
3.3 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
Figured I'd give the campaign a go before doing the survival. Game started throwing suicide units that would blow up on your army in AOE and 2 shot your heroes and fail the mission instantly. Suicide units with high hp and armor. Now surely I could overcome this, its not a difficulty issue. But tanky high damage AOE suicide units are not fun to deal with. I have zero desire to deal with that. And ofc this is encountered JUST after the refund period.

If you're ok with tanky suicide units you have to micromanage around to prevent from destroying half your stuff, ignore this review. If like me you absolutely hate the idea of that, avoid this game like the plague.


That's not to say this is the only game flaw either. Armor just straight up makes alot of units not viable because armor lowers their damage so much they become useless. Baseline archers are super fragile and do ok damage vs anything armored, but are useless vs armor. And pathfinding and AI is terrible, your archers will run into melee and die and everyone will attack buildings and targets they cant hurt and die. All your defenses are made out of tissue paper and so are your buildings.

Honestly its super weird this is an anti-horde game and so much of your stuff just feels weak to use against the things you're supposed to defend against and the amount of micromanagement needed is high. IMO stick with something like They are Billions or Orcs Must die to get a better horde defense game or something more tower defensey. This just aint it.
Αναρτήθηκε 11 Απριλίου 2024.
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40.0 ώρες συνολικά
Really enjoyed this. Silly sense of humor, good tactics, good loot and progression with even starter mercs being useful. Rewarded for exploration. Prolly the only issue I have with it is that the later you get in the game the more management you need to do and this starts to get in the way of core loops.
Αναρτήθηκε 10 Απριλίου 2024.
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8 άτομα βρήκαν αυτήν την κριτική χρήσιμη
44.9 ώρες συνολικά (42.6 ώρες όταν γράφτηκε)
A nice little building game with big focus on time and resource management. Selling is done via people you build trust in to open up more options. Honestly, it was a fun play through and it had a stronger narrative than I was expecting which even explains why you're so good at all this stuff. Had to dip into the internet a few times to complete a few more of the subtle or obtuse quests, but overall quite a good game. Highly reccomend.
Αναρτήθηκε 8 Απριλίου 2024.
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118.9 ώρες συνολικά (10.8 ώρες όταν γράφτηκε)
I put a solid 10 hours into this game today. Zero microtransactions purchased. Had to update my driver after initial blackscreen blocked me, but after updated drivers was fine. Performance has been 50+ FPS 99% of the time on I7s using a 2-3 year old computer. Graphics card is a radeon RX 6800. So I'm nowhere near cutting edge.

I've had a blast so far. I've climbed cyclops and placed explosives on their heads knocking them down and flnging me 20 feet and almost dying (worth it lol) because I forgot to jump free first. I've dropped kicked an off blance ogre in the face as an archer sending him tumbling off a cliff. I've gotten my cheeks thoroughly tenderized by the updated chimera and the new minotaur. I'm having a blast and I'm liking all the lil changes and updates they made to the game that improved things in every way.

I'm not gonna gripe about microtransactions unless they actually lowering my experience not using them. Especially when the people griping about them are making false claims like needing to pay to change your looks. (you can change all your looks in game at the barber) I hope steam appropriately removes alot of the ignorant review bombing. People are upset at the IDEA of microtransactions as some weird form of group think. They don't even know what they entail lol.

EDIT: It's honestly kind of weird to see the hate this game is getting. Lots of misinformation, lots of people rewriting how they felt about the first game and trying to pretend the first game was more than it was. Old Dragon's Dogma communities are now overrun by pretenders acting like they've been fans of the first game all this time just specifically so they can insult the sequel and comparing the original game + its full expansion to the new game wondering why it doesn't have as much content as a game + expansion lol. This is just bizzare.
Αναρτήθηκε 22 Μαρτίου 2024. Τελευταία επεξεργασία 30 Μαρτίου 2024.
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82 άτομα βρήκαν αυτήν την κριτική χρήσιμη
26 άτομα βρήκαν αυτήν την κριτική αστεία
1.4 ώρες συνολικά
1 Hour in and its already way more respectful than Suicide Squad.
Αναρτήθηκε 19 Φεβρουαρίου 2024.
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7 άτομα βρήκαν αυτήν την κριτική χρήσιμη
73.8 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
I've popped in here and there for years watching this game grow and improve. It got a massive update at the end of last year and has consistently patched out the issues that arose from it and continues to be supported. It's honestly pretty funny to see people review bomb this game as abandoned suddenly. These are clearly people who only learned of Craftopia due to Palworld and have not been here playing the game. Because those of us who have been here watching this game grow knew of Palworld because of Craftopia and Palworld has been really publicly in development for years. Yet people only review bombed now.

That tells you all you need to know. It's just Palworld haters who can't get any traction review bombing Palworld so they came here to bomb this instead. It's kinda sad really.
Αναρτήθηκε 7 Φεβρουαρίου 2024.
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1.3 ώρες συνολικά (0.7 ώρες όταν γράφτηκε)
Κριτική Πρόωρης Πρόσβασης
I view Death Must Die and Boneraise Minions as two game who are direct evolutions of Vampire Survivors. Each adds different things and expands on what made the original Vampire Survivors good without losing any of what made it good.

Death Must die adds lore, voice overs, loot, higher graphical fidelity while keeping a pixel art motif, polish, etc. The return from death, your powers, etc are all explained in a Hades like fashion. And it works so well while also deepening the gameplay of the original by giving you a little more to do mechanically while still keeping it super light like the original.

Boneraiser Minions added alot of mix and match army composition, a ton of meaningful classes, a customizable battle arena with traps/boons you could unlock and build in, etc.

I give my highest recommendation to both games if you liked Vampire Survivors or have never tried it but were curious. I love seeing a new genre evolve in real time with great games <3.
Αναρτήθηκε 23 Δεκεμβρίου 2023.
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Εμφάνιση 21-30 από 106 καταχωρίσεις