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Space stations are meant to take out big, slow ships. The point is to hold down a choke point and keep forces from spearheading into your territory. That's why flexible fighters/medium ships are best to use at first, to take out the weapons. Then, you move in your heavy firepower.
Being able to black-list enemy sectors keeps a lot of stupid in check for the day to day operations It keeps ships from taking shortcuts through hostile territory. Changing fire authorization settings can help keep ships from getting into trouble as well. Tools do exist.
For the most part, I haven't had issues.
Sometimes it's not the AI, it's the UI. This is an incredibly complicated game and it is easy to mess up settings and orders, which your pilots execute exactly as you instructed although it may not be what you wanted.
I swear that the people who claim the AI is useless have never played any RTS, real time RPG or tactical shooter.