67 people found this review helpful
3 people found this review funny
3
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6
Recommended
0.0 hrs last two weeks / 4,995.3 hrs on record (3,615.6 hrs at review time)
Posted: 27 Nov, 2021 @ 12:54pm

X4 Foundations is a game unlike anything you're likely to have played before outside the X series.

A proper description, after thousands of hours of gameplay is tough to put into a quick overview.
How would you describe the universe and your place in it.
X4 is more than just a beautiful space flight sim.

Perhaps starting at the beginning.

In the beginning, Egosoft created the universe. Beautiful, breathtaking and expansive with multiple races and factions each with their own political, economic and military goals. A living breathing economy based on supply and demand governs the creation of new ships and stations for each of the factions. The ships range in size from "Compact car" sized small fighters and scouts to several kilometer long battleships.

Starting a new game, the player (Different game starts available) enters the universe with a "Compact car" sized ship and is introduced to a story arc. (Of which there are several)
The story arcs are all optional and will wait for you to find and do them.
Many require a great deal of resources to complete.
Completion of the arcs can have profound effects for the factions involved.
War and peace, creation or destruction.

What you choose to do in the meantime, is completely up to you.
With your player faction, a sample size n=1 (Just You), you might start mining crystals in asteroid fields, trading, mining resources, hunting pirates and aggressive ships, doing missions for the various stations and factions, piracy, or just exploring the universe.

Personal success permitting, you may buy (or acquire) more ships, Hire crew and put them to work for you mining and trading for other factions. Perhaps building your own stations and having the ships work directly for your station managers is more your style. Setting up your own supply chain and shipyards has it's advantages. Taking control of sectors for your faction and setting up a local police force also has benefits.

X4 is not like most games in the traditional sense.
Traditional meaning: You buy it, Play through a scripted story on rails, Yay, you're an incredible hero. Game over. (This is NOT X4)
The story arcs in X4 have some internal significance but the universe ticks on regardless.
The "storyline" analogy is more a focus on the player and the faction built by the player.
You play the game your way. Sandbox Universe Game.
Becoming personally rich and having a powerful faction is somewhat anti-climactic.
Doing what you enjoy and enjoying what you do is much more rewarding as far as I'm concerned.
This persists past the point where you have nothing more to spend money on.

Egosoft's business model appears to be increasing the universe with expansions which also helps to fund ongoing development in X4. UI improvements, additional functionality, a recent Engine rework, bug fixes etc.
The game has changed a lot from release. Numerous features have been added. Some, not documented sufficiently in game.

I would recommend, if you decide to purchase X4, to also join the Egosoft forums. People are friendly and questions asked are answered often. Recommendations for improvement are taken under advisement by Egosoft. They are well invested in making the best game possible. Bug reports are looked into.

There is also a public beta branch if you wish to be involved in testing and feedback of new features and changes. Bleeding edge does involve blood at times (Beta bugs). Outsourced testing like this works well as players and developers all want the best game possible. Developers get direct feedback on changes and can put more resources towards coding than internal testing. Keeping the finger on the pulse of players and always having a multitude of fresh perspectives is an added bonus.

The forums are definitely an integral part of an interesting ecosystem. One that works well.

X4 is a great game with ongoing development.
Not everything about X4 is positive though.

Sometimes new features and new updates add bugs to the stable branch of the game if missed in beta.
New features often don't come with documentation.
The game doesn't cater to the new players or seasoned veterans leaving a reasonable learning curve in the beginning for newcomers and requiring early game contingency plans for veterans to ensure challenges later.

From a Player perspective, I've had a pretty good return on investment (Hours of entertainment vs money spent.)
If space sim games are your type of game and that metric is of any meaning to you, watch some gameplay videos to see if it's your type of game too. Many of the Egosoft videos on Steam are like movie trailers. Yes, its a beautiful game... Watch a few minutes of actual gameplay for context as well. The schizophrenic series of awesome clips typical of trailers doesn't tell you much of gameplay.
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9 Comments
76561199767258656 3 Sep, 2024 @ 4:58am 
Dang, your review tho! It's packed with so much good stuff. I could never write like that. You're incredible! 🤩👌
Dredmart 31 Dec, 2021 @ 10:02pm 
And, to be honest, you'd never send a naval battleship to take an island. It's likely to be blown up by fixed gun emplacements. They'd be good support for smaller vessels/landing parties, but not the main bulk of it. It works the same in space.

Space stations are meant to take out big, slow ships. The point is to hold down a choke point and keep forces from spearheading into your territory. That's why flexible fighters/medium ships are best to use at first, to take out the weapons. Then, you move in your heavy firepower.
JiveTurkey 26 Dec, 2021 @ 6:55pm 
Cool thanks guys! :stardrop:
Giblet 26 Dec, 2021 @ 4:12pm 
AI seem to do OK with most things. Sending capital ships to destroy a station isn't really recommended though. I prefer having them follow me as they otherwise might charge in. Setting smaller anti-fighter guns to fighter only helps to keep the ships from closing the distance and getting hammered by anti-capital cannons. Captains will often target a module on the far side of the station and park virtually on top of the station and get hammered.
Being able to black-list enemy sectors keeps a lot of stupid in check for the day to day operations It keeps ships from taking shortcuts through hostile territory. Changing fire authorization settings can help keep ships from getting into trouble as well. Tools do exist.
For the most part, I haven't had issues.
Stranger Warkri 26 Dec, 2021 @ 12:47pm 
When this game launched the AI was horrific. They would just fly into asteroids, not complete jobs, do poor trades. They have since fixed a lot of this and the AI is much improved. I think a lot of the comments you guys have seen might be regarding early on prior to the huge amount of updates and fixes that went into this game. That said, yes, once in a while there will be moments where you look at your ships on the map flying around and go "what the heck is he doing" and then just adjust orders and all is well.

Sometimes it's not the AI, it's the UI. This is an incredibly complicated game and it is easy to mess up settings and orders, which your pilots execute exactly as you instructed although it may not be what you wanted.
Dredmart 25 Dec, 2021 @ 6:48am 
To answer some questions, the AI is not that bad. It's definitely not useless. Neither the unit AI or faction AI is useless. They provide you with supplies, manage basic mining, trading and other functions really well. It's no different than the average RTS. The AI will do dumb things, just like any other game.

I swear that the people who claim the AI is useless have never played any RTS, real time RPG or tactical shooter.
Haxxolotl 16 Dec, 2021 @ 12:21am 
Yeah is the AI really that bad? Other people are saying it's basically useless
Dariath 30 Nov, 2021 @ 8:31pm 
I just don’t know if you have played enough hours to trust your review. All joking aside amazing dedication.
JiveTurkey 30 Nov, 2021 @ 4:25pm 
I see other people commenting on AI ship behavior, what's your take on that?