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Recommended
35.4 hrs last two weeks / 651.3 hrs on record (61.1 hrs at review time)
Posted: 30 Apr @ 11:42am
Updated: 19 May @ 9:08pm

EDIT: Ok so little PSA/tips
-Autoloaders can be used to pick up ammo boxes or items from far away
-Only advanced autoloaders pick up ammo in outlined square
-You can man the first and the second artillery but the tripe barrel battleship guns you cannot
-Awesome small details are here like every food and drink has their own model and animation. And on the small details it says nowhere but if you use the mechanical claw glove anywhere on a mech nothing happens BUT if you use it on the cockpit you'll instantly enter the mech.
-ramps transfer energy
-don't sell all your valuables keep some for the annoyingly rare merchant that comes by and trades you for much better prices or nice gear
-Fae is the worst person you can run in regards to abilities

I recommend Outpost Infinity Siege
but
I quite like OIS. It is a quite fun game and ♥♥♥♥♥♥♥♥ is it a sexy game. All the dakka dakka, the sleek sexy look of armor and weapons... oooo it is awesome. The incredibly fair asking price for what it is worth. :Fistofdosh: Takes a little time to get into the swing of things but it is very worth it. However! Now matter how awesome the game it matters not at all if it runs and/looks like ♥♥♥♥. The game settings while not the worst they are nevertheless ♥♥♥♥. Devs please resolve this.
A lot of people go into the gameplay more then well enough so I'll say the only reason I thumbed down and consider that I still should. There is no way to disable visual cancer like bloom and other effects. No settings go to low and it seems like it does nothing but change the distance it activates anyway. The game with proper settings could run very well on machines NOT packing high 3000s or 4000s series of GPUs. Certain ♥♥♥♥ is too damn bright. Certain locations play out and load in a fashion the reminds me of when I was playing Fallout 4 and used a mod the separated all entities on the map so the player could pick up all the trash. See normally in FO4 the ground floor and buildings and stuff are just grouped up singular entities so it loads faster. When everything is broken up the game loads a whole LOT more ♥♥♥♥ one by one. This game seems to me loads a lot of stuff individually just like that. Constantly loading elements at a set distance that result in pop ins and whatnot do not help performance. Most notable is less foliage loading around is FAR FAR better then exact same high setting amount just popping in few yards away

PS voice acting is freaking fine and gameplay is more important
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1 Comments
Charlotte 8 Oct @ 11:28am 
Just wanna say, your review rocks! It's so full of insights and cool stuff. You really nailed it