Zeus
Oscar   Halifax, Nova Scotia, Canada
 
 
This introduction is long. There are two major gamer archetypes: Socialisers and Killers, according to Richard Bartle². I used to play World of Tanks from 2010 to 2013 and Aion Online from 2009 to 2010.

1. The vast majority of players are Socialisers. That’s almost 80% of people who play games. Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening, even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels. The only ultimately fulfilling thing is not how to rise levels; it's getting to know people, to understand them, and to form beautiful, lasting relationships.

2. Killers get their kicks from imposing themselves on others. A few people practice such an approach, because the rewards aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae. The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers.

- Thank you for playing Civilization IV with me Exscabular in 2010.
- Nov. 2nd 2023 I completed all achievements to 100% in 'Call of the Sea'
- Nov. 15th 2023 Ambivalent and Zeus played for 2 hours together.
- Dec. 1st Gmoney and I played together.
- Dec. 14th Gomney and I played together.
- Dec. 16th 2023 NeonFuture10 and Zeus met in a survivor vs. killer random match.
- 'Turnip Boy commits Tax Evasion' is both funny and silly.
- Jan. 6th 2024 Ambivalent and I played for 2 hours together.
- March 11th 2024 All achievments are completed in "Unpacking".
- May 10th 2024 wolfy sends a gift.
- June 18th 2024 'Dead by Daylight' celebrates 8 years of existence.
- June 15th 2024 'Among Us' celebrates 6 years of existence. Three new roles are added on June 18th: Tracker, Noisemaker and Phantom. What a great time to celebrate an indie game.
- Sprint Burst + Unbreakable , Resilience + This is not happening ,

² Richard Bartle has a PhD in artificial intelligence. In 2003, he wrote 'Designing Virtual Worlds', a book about the history, ethics and structure of massively multiplayer games. Players can be can be divided into four archetypes: achievers, explorers, socializers and killers. The full article can be found here https://mud.co.uk/richard/hcds.htm
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White & Nerdy Gamer 6 Jan @ 1:07pm 
Happy Festivus (The holiday for the rest of us).
donut 3 Jan @ 1:37pm 
+rep best survivor ever
helfen5 1 Jan @ 8:36am 
+1 happy new year !!
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