2 people found this review helpful
Recommended
0.0 hrs last two weeks / 21.8 hrs on record (3.6 hrs at review time)
Posted: 13 Oct, 2020 @ 6:10am

Early Access Review
So weit, so gut.
I was really reluctant to buy the game by the looks of it. Early access and all. So I bought it under the premise to just have a quick look any maybe return it if it's too spooky, not spooky at all or just unplayable buggy. A few hours later and I'm a big fan.
Of course there are still a few bugs (Items appearing all black when you drop them or the rug glitching through them on the ground for example), but nothing gamebreaking (so far). And the game idea is simply awesome.
PLEASE DO NOT CHANGE ANYTHING ABOUT THE BASIC GAMESTYLE. I've seen so many games ruined by that.
Now to my list (I hid a few things just to not spoiler people that haven't played the game yet. Nothing is really a "spoiler", but much more fun if you discover it yourself):

PROs:
- Making sure which kind of spirit you are dealing with is surprisingly difficult, which makes it really realistic, props to that. For example: sometimes you can only be safe-ish what you're dealing with by facing the spirit alone. But that is also incredibly risky, I for my part am not a fan of it. Too spooky.
- The atmosphere, of course, depends how you play with others. But it can go from "Come on, little dead guy, give us a sign. Or a dance. Just give us anything" to "♥♥♥♥ ♥♥♥♥ ♥♥♥♥, please don't leave me alone" really quickly. Joking at one moment does not safe you from hyperventilating in the next.
- Ingame global voice chat works just fine. I love how it cuts off when one player is cornered sometimes

CONs:
- The local voicechat should be running permanently, without the need to press a button. It's the equivalent of hearing people because they are nearby, so it's only logical. Plus this way it could be implemented that spirits are able to react to noises you make involuntarily (I really don't need this game to be even more spooky, but this would be great)
- One thing that REALLY bugs me: why can I only take three items with me? Do the charakters not know how to use pockets or bags? I hope there will be an option to buy a bag for a few more items to carry at once.
- The walking and running is SO. SLOW. I was shocked to read in an update that they already increased the running speed, because I can not imagine it to be any slower.
- I have my flashlight turned on, another item in hand. I switch to the flashlight (as item in hand) and have to turn it on again. That is REALLY unfavorable in a situation where you need. that. light! Works for other items, too, the EMF reader for example. If items stay turned on when I put them on the ground, they should stay on when I switch through my items.

That's it for now, I'm really excited to see how they further improve the game.
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