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Recent reviews by Cap'n Cuteness

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
1.7 hrs on record
Hell yeah
Posted 20 July, 2020.
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1 person found this review helpful
11.3 hrs on record
tl;dr If you like dying and jumping on platforms – go for it, it's really worth it

Welp, I got much more fun from it than I expected (but it was a forgotten game on my list from some kind of bundle, so I couldn't have much expectations to begin with).

The controls are what you would expect from solid, non-forgiving, yet fair, metroidvania. Every mistake I made was my, and my only. Whacking enemies is pretty fun, though you might quite quickly find that avoiding them is just as effective (except for some cases). Main character feels satisfying to walk, jump, dash and fight, which is important to mention, beacuse if opposite happens in a game, it ruins a whole lotta fun, in my opinion.

Graphics are really appealing. I wouldn't necessary say that everything looks stunnig, but it's solid, modern pixelart. Quite nice touch is actually seeing it being only pixelart, and none of that blurs and effects on lighting and shading. Same goes for animation – satisfying to watch (I often found myself just swinging the weapon around to see how the character moves, so kudos to the animators).

Music and sound design is good. There's nothing that stuck with me (even after repeating bosses several times in a row) so I can't say it's too memorable, but it's solind and enjoyable. I'm not sure on this one, but I would say that most of the bosses share the same track, which gets boring after some time (and loses a lot of its drama).

Bosses, are, of course, the main course and boy, are they really thoughtful put together. With a few expections, every fight is unique and memorable, and even though I can't remember all of the characters names, I still remember how to fight them and what moves thes execute in which order. Those are the main difficulty of the game, and the reason you die so often, as expected, but I rarely felt irritated during the process.

Difficulty is rather low dare I say. Despite many options in-game and additional challanges suggested by achievements I didn't have much problem with finishing the game on hard difficulty in around 4 hours, and then re-running it again on insane difficulty (you basically die in one hit form 90% of stuff) in half the time. But then again, for somebody new to the genre it might be more challenging.

Story and characters are quite basic, devs really wanted to go for this scarce, dark souls-ish item descrition lore, but I didn't get hooked. You probably could create quite interesting universe while reading all descriptions and dialogues, but the main arc of the game would still be quite mundane. I don't wanna get into details, but *great threat*, *4 powerful beings*, *primodial evil*, you know the drill.

And last, but not least – heavily inspired by some elements from Dark Souls. I mean, usually it's game mechanics or something like that, but this time I found myself giggling while finding exact replica of “Does not open from this side” frm my beloved franchise. Beside that, the general feel of the city was came preety close to Dark Souls 3, and the panels showing names of the locations were almost identical. Maybe at this point I'm nitpicking, but I there's only so many options for doing these kinda stuff in different ways, so I can't say I'm disappointed or mad.
Posted 5 July, 2019. Last edited 5 July, 2019.
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No one has rated this review as helpful yet
47.0 hrs on record (46.9 hrs at review time)
Space Terraria, what else do you need?
Posted 2 July, 2019.
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Showing 1-3 of 3 entries