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Recent reviews by greyseer1076

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Showing 1-10 of 32 entries
No one has rated this review as helpful yet
1.3 hrs on record
I really wanted to like this game, but it is rather lacklustre in the single player department.
Control is laggy when using a controller and you're very easily overwhelmed by number of foes when sieges occur.
Nice concept, average graphics (the dwarven models are good), UI is rather clunky.
It still needs polish in my opinion.
Posted 28 November.
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No one has rated this review as helpful yet
95.4 hrs on record
Early Access Review
It's not bad for an Early Access, still needs a fair amount of work and polish but it's getting there.
Posted 27 November. Last edited 27 November.
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2 people found this review helpful
19.6 hrs on record (16.6 hrs at review time)
I must say that I'm disappointing with Space Marine 2. Don't get me wrong I do like parts of it, but it's a case of Devs really dropped the ball on this one.

Firstly, the storyline is top notch from the point of view of Whr40k fan and it's easy for a new (non Whr40k) player to grasp what happening without having to do a lore dive just to understand what's what.

I am grateful that ingame monetisation is at a minimum, no ingame shop. Ingame currency is easily earned to unlock cosmetics (paint colours, insignia, etc).

Unfortunately after this is when the Devs team pretty much botched it. The single player campaign is a lie, only 6 missions. Space Marine(2011) had 17 missions for it's single player campaign. And the games campaign mode is designed to be played in Co-Op of 3 players and the Bot AI used to fill-out missing players are beyond terrible to the point they actually just stand around doing nothing, let alone assisting in meeting mission basic objectives.

PvE and PvP Match-making is absolutely terrible and its impossible to proper level classes in Operations mode as only one player can be that class and solo players can't start a "fresh" solo run as the system always forces solo players to join in progress runs.

As a die-hard Whr40k fan, while I really want to like this game I just can't recommend it in it's current state. But definitely watch this space for improvements to come in the near future.
Posted 18 September.
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11 people found this review helpful
3.0 hrs on record
A fun throwback to the Beano, Viz, and Zit comicbook styles of 1970s to 1990's Britian.

Story, sound design, and music are good and actually fit well with the graphical style of the game.

Just enough content to keep you entertained for an afternoon (about three hours worth), but not really much in "replay-ability" unless you're going achievement hunting for the ones you missed in your first play-through.
Posted 14 August.
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No one has rated this review as helpful yet
13,302.0 hrs on record (10,000.9 hrs at review time)
Nice little LoFi music app to have playing in the background as you work on other projects.
Posted 7 June.
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No one has rated this review as helpful yet
783.8 hrs on record (749.0 hrs at review time)
Nice Graphics, but unstable as a crack addict.
Single player is the better game mode, still unstable as hell, but there are no hacking cheaters griefing you there.
Gamepad movement controls are very sluggish in all third-person modes but work fine in first-person mode

The storyline can be rated slightly above average. But if you're wanting to 100% this for achievements you'll be repeatedly reloading save-files just to grind out event spawns with a less then 0.01% of the event triggering, before moving on to the next story chapter where the event is locked off for the rest of the game including the free-play.

RDOnline is absolutely terrible, and is littered with hackers repeatedly griefing other players. Wildlife and none quest/vender NPCs commonly despawns after 20 minutes or so which makes hunting and other ingame challenge quests impossible to complete since any loot stowed on your horse automatically despawns if you re-log.

Rockstar has never patched a single issue reported in the PC version of the game, only released cash store updates for the Rockstar launcher which is also unstable as hell.
Posted 7 June. Last edited 13 June.
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No one has rated this review as helpful yet
248.1 hrs on record
Bethesda is killing this game. They are literally their own worst enemy. They took everything good from Fallout 4 and locked it behind a Paywall.

Firstly, to release the game without any NPCs, and openly expect players to fill to roles of venders too, was the most idiotic idea ever. And yes they finally did bring NPCs into the game, but even now they still feel like a poorly done after thought. And quests are ail piled in terrible together, so you can't tell which quests belong in which Expansion update (they really need to improve the UI fliters).

Secondly, the in-game economy is hamstringed to the point that it stops quest progression because you can't afford to buy necessary gear plans or recipes until the daily "Caps" limit for vender refreshes. Oh and for every 10 caps spent only 3 of these spent caps go back into the venders' pool of available caps up to the daily limit of 1400 Caps (so don't buy anything until you've at least sold enough junk to them to drop the Caps pool and stretch you buying power). It distinctly feels like Bethesda doesn't want you to do any trading in this game.

Stash weight limit is a huge limit on gameplay as it is Bethesda primary method of forcing you into purchasing a "Fallout 1st Subscription", and even then its still a limiting factor if you do purchase.

And finally, the actual gameplay in the "Live Service" game is just plain bad, to the point it is depression inducing as to wondering why you're still playing it. And it feeds that FOMO cycle with the Season Pass of items and cosmetics (half of which are also locked off behind the "Sub Paywall" in addition to have to unlock tickets for them too).
Posted 3 June. Last edited 3 June.
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7 people found this review helpful
10.8 hrs on record
Empty.

This game is lacking in pretty much all aspects. Lack of content, lack of spirit, and most of all lack of fun.

Ok, I can actually accept what made both; The Stick of Truth and Fractured But Whole fun in the past, wouldn't get totally the same reaction today. And they've tried to adjust for that. The base storyline (so far) is only just barely what could be considered a South Park story.

But, even with the low entry fee (buy price) they're asking in comparison to other games, it still feels like a blatant cash grab with the lack of actual content released.

If they don't try to fix the lack of content and spirit in this game, then I see this title doing very little more then show that the franchise as a whole is well past it prime and has entered its version of the "Fat Elvis Years".
Posted 3 June. Last edited 3 June.
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2 people found this review helpful
2.0 hrs on record
I really wanted to at the very least like this game, but there is just too many thing wrong in this game to be able to turn a blind eye to it.

Most of all it's that it is so poorly optimised for playing with a controller, instead of with mouse and keyboard. An early prime example of this is the "jump running" on curved walls in the tutorial, the camera will stay facing its original x/y/z facing instead of adjusting for motion and thus making the parkour style movement parts of the platforming elements of the game impossible to do.

The overall "janky-ness" that other reviewers have mentioned it somewhat annoying, but playing it with a controller just magnifies it tenfold to the point of stupidity.

I wouldn't even recommend buying this on sale like I did.
Posted 7 February. Last edited 7 February.
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7 people found this review helpful
359.8 hrs on record (355.5 hrs at review time)
A victim of its own over-hype and the blind belief it was "cutting edge" on an outdated engine with immersion breaking game design (and I'm not talking about the constant loading screens).

You can definitely tell it was a game designed by American college frat boys. Because according to them, Space isn't empty, it's moons are littered with discarded beer bottles and fast food wrappers everywhere you turn and it screaming obvious that they just used the item libraries ripped from Fallout4 and Fallout76 without even bothering to try and hide it. Then there is the deserted moons with no atmosphere what so ever (both figuratively and literally), yet you can hear the howling winds sweeping around you and the echoing retort of enemy gunfire.

5 months since launch and still very little done to fix glaring mistakes and lack of any real direction.

And Space is definitely at a premium, especially on my SSD. So it "Goodbye Starfield, see you again never".

A grand waste of 120GB and $170AUD for the Premium digital edition.

!!! Seriously avoid this game !!!
Normally I would've said "Check back in 12 to 18 months to see what the Modders would have fixed by then", but even they've given up on this clunker of lemon.
Posted 28 January. Last edited 29 January.
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Showing 1-10 of 32 entries