1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 45.9 hrs on record (34.7 hrs at review time)
Posted: 4 Jul @ 6:16am
Updated: 4 Jul @ 6:18am

A mile wide, an inch deep (in ur mother.)
It somehow has less RP and diplomacy options than in Warband, why? It's more of a graphical overhaul with missing features than anything, with weird additions that don't directly benefit the primary concept of the MnB series, such as blacksmithing, which is cool but it's only really cool if the rest of the game was fleshed out first.
AI is still beyond braindead, literally no differences from Warband. You can still do the classic early game strat of running circles around the enemy army to split them up, leading half of them away following you aimlessly, while the rest charge blindly into your spear wall. You can turn 3-to-1 odds in your favour just by kiting the dumb AI.
You also still can't order your archers to target a specific division, they will shoot at the nearest target to them, which leads to a weird situation where the enemy AI will accidentally utilise the same kiting strategy with their lone horsemen. They will run up, too fast for your archers to hit them, distracting most of them from shooting into the mass of enemies that are obliterating your melee units. I suppose you can't call the AI dumb if they use the same exploits as you. Bravo, devs.
While playing the game you are likely to run into a few annoying bugs, if you google search them you will find 6 year old threads about the same bugs, still unfixed. If you own warband, just play that honestly.
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