19 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 191.5 hrs on record
Posted: 20 Jan, 2022 @ 6:39pm
Updated: 20 Jan, 2022 @ 7:15pm

Early Access Review
I bought Temtem during the holyday period. It was interesting early on, but the more I learned about the game, the more disenchanted I became. It is an RPG that has the pretention of being an MMO, does the monster catching part quite well, but other than allowing players to communicate, it completely fails as an MMO. MMO by their nature need to have mechanics to retain player attention. Temtem does this rather poorly by any kind of standard.

One of the big discussion that kept coming back in global chat was the Luma rate. It is so high that finding one by normal means is not worth the time investment. Instead, there is a gimmick called Saipark which has increased rates, but only for a select few monster which are rotated every week. If you missed your chance at the monster you wanted, then you are out of luck.

Breeding is even worse. At most, you can only breed a monster 8 times before it runs out of fertility. If you get a male instead female when you needed a female, then you might have to go back to square one and start over, effectively throwing all of those hours in the dumpster. It is a horrendous mechanic by any kind of definition.

The fact is that the end game of any monster catching game tends to revolve around breeding and battle with other players. The amount of time that one must take to breed a team with perfect SV is so high that it puts it out of reach of all but the most dedicated. Even for someone like me who can spend several dozen hours a week playing games, this is far beyond the time commitment that I am willing to give. For anybody who is a casual player, this effectively kills any kind of end gameplay that Temtem has. The achievement statistics reflect this: only 0.1% of users (1 out of every 1000) have the Temtem Up! achievement.

This mechanic exists only because of a little something called "the economy". This is a monster catching game. What economy? The devs felt that the game needed a money sink and created one which takes the form of items which you use to guaranty the transfer of good stats during breeding. Why does this game need a money sink? Could it be that the faucets aren't tuned properly?

Most MMO have some kind of money sinks, but the way that Temtem does this very much feels like they are trying way too hard to turn this game into something that it is not. Temtem is not an MMO by any kind of traditional definition. It does not need those kind of mechanics. As it is, Temtem is not worthy of being called a competitor to a better known monster catching game.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.