No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 5.4 hrs on record (2.1 hrs at review time)
Posted: 9 Apr, 2024 @ 10:26pm
Updated: 13 Apr, 2024 @ 8:48pm

Some initial thoughts as I play this. I want to like it, I love the concept of Teddy Bears protecting children ever since a webcomic of a bear knight protecting a sleeping kid from a shadow monster.

Some gripes I have about this game:
1. There is a skill upgrade for weapon speed. Completely worthless because every enemy has a second or so of invincibility after a hit meaning you literally can't just keep attacking that way.
2. The fairy is more annoying than Navi could ever hope to dream to be and I used to have "Hey Listen" as a notification tone for a time.
3. The castle autoscroll chase is the biggest piece of BS. It's hard to know where to go in the nanosecond it gives you to react and change direction. It's super long with no checkpoints. It's just ends up being 'die 50 times before you figure it out' getting a little further each time if the game mechanics don't make you fail an attempt.
4. Fighting Dark Fairies or anything while flying is terrible. if you make any kind of attack it kicks you out of flying mode and most of the time fall into something that hurts or kills you before you can get it activated again.
5. Mermaid fight is the worst thing so far and i think this is where I'm quitting. the whole underwater level has been the buggiest jankiest mess so far. Half the time I can't even enter a bubble to get up to the mermaid, when I do they only last like 3 seconds before popping. When underwater every attack I made had the bear spinning and finding a new direction to face, so I'd then have to hard turn before I ran into something that hurt me.

I hope the dev's haven't given up on this game, because it could be amazing with some polish. Right now it feels like it's in beta. I can handle difficult, but I'm not looking to play broken janky games.
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