PinkPаптҥэя
I'm not from   South Georgia and the South Sandwich Islands
 
 
I like tactical games :CrossedBlades:, driving sims :r3eflag:, Stealth :ringoflamingo:, FPS :serioussam: and of course Dragons ! :tw2dragon:
My System: :F1graph:
https://valid.x86.fr/0rc4pa
MSI RTX 3080
ASUS XG49V / 42" TV @1080p
Oculus Rift CV

Intel Core i5 12600K
Gigabyte Z690 GAMING X
64 GB DDR4
Power Supply: Thermaltake 775W
Case: Cooler Master HAF X NV-942

Hard Disk(s): 256 GB M.2 (System) + 3x HDD
Sound Card: Line 6 KB37
Mouse: Roccat Kova
Keyboard: Roccat Ryos TKL Pro

Fanatec CSL DD Wheel Base
Heusinkveld Pro Pedals
Windows 10 Pro x64
Currently Offline
Favorite Game
Achievement Showcase
About me
I'm a longtime PC gamer and quite experienced simracer/hotlapper.
iRacing profile: http://members.iracing.com/membersite/member/CareerStats.do?custid=347339

I like many genres except quantitative challenges, so no killing Zombie hordes for me.
What I despise however is bad game design, so I like to give some of my gripes here.

Things I love in games:
- Variety which is at the choice of the player
- Games which reward creativity, allow for unusual ways to solve its quests, don't block pathways.
- Games that make me think about tactics and give me the time necessary to do so in an optimal way (either by going stealth or turn based, real-time with pause)
- Shooters with some tactical depth, where you can gain a tactical advantage, not just comparing strength one-on-one.

Things I hate:
- Crappy controls (bad console ports)
- Ultra low FOV (I'm looking a you Resident Evil!)
- QTEs of every kind. They are an insult to any PC gamer. I have 105 keys, impossible to memorize, not just a couple of buttons like on the controller, so pls leave me alone with that!
- Variety which is not for choice but a necessity to solve the quests. Forces me to learn every damn combo/mechanic, even if it's crap.
- Games that don't allow you to try out different approaches because of some stupid save system or by some permanent stat penalty because you died trying.
- Devs building dozen of cool effects/abilities into their game, just to make the bosses immune against everything. At least allow *something* - I don't need 'finesse' only against minions - or just leave be your fancy stuff in the first place!
- Infinite respawn
- Teleporting enemies = The computer is a cheating bastard.
- Games that spawn enemies behind you, even after you just cleared that area. It's that same cheating aspect!
- Quest items that only show up after a certain progress in the story line, like "I'm just coming from that city and I swear I searched that chest and there was no key inside!". Why can't the game just give you that item before and let you give it to the quest giver right away?
Recent Activity
7.7 hrs on record
last played on 6 Aug
6.1 hrs on record
last played on 3 Aug
24 hrs on record
last played on 1 Aug
PinkPаптҥэя 2 Feb, 2023 @ 10:42am 
The percentage of AP the game assigns on arts is dependent on morale and mostly doesnt even exceed half of the AP available. The game tries to keep you from overspending AP. Even if you put all combat units into one union and all mystics into another, AP usually is insufficient to give every unit an art, unless you only have the cheapest arts enabled.

With mixed unions like I'm proposing, the goal is to build up your arts, so you have only the optimally suited arts (rel. to AP) developed enough to master the difficulties.

A union with 2 mystics and 2 combat units still can deal an awesome amount of possible damage, while still having the option of healing or support (e.g. morale shifting, paralyzing).

An example is this:
https://www.youtube.com/watch?v=kbNvQydBBh8

Despite only half of the units get to do arts, they spend their AP efficiently and deal an incredible amount of damage (watch the morale shifting, which helps both dealing more damage and receiving less of it).
Languedoc 31 Jan, 2023 @ 3:59am 
ive been loving using your guide, but im having a bit of an issue with the suggested team during part 3 (when youve got 12 active members)
union 1 and 2 especially keep getting split between combat and mystic arts, and i never get commands that let everyone do something in a combat, ending up with alot of excess AP and wasted attacks, but your guide mentioned to not put all the mystics into one group, either? im not sure if theres any suggestions you might have on team composition to make my turns better. also is 7 getting to be too high for battle rank right after when the rose blooms?
†千葉の墮天聖黑貓† 17 Oct, 2022 @ 3:05pm 
Thanks for the TLR Guide! It helps a lot:southey:
Kurama 6 Feb, 2019 @ 11:58am 
Thanks again~always wish you the best~
Kurama 20 Dec, 2018 @ 8:49pm 
Great news you may hear before that TLR is remastered on PS.Maybe it will reappear on PC soon~Cant wait!!!!!!!!!
PinkPаптҥэя 8 Dec, 2018 @ 3:50am 
Yep, it's exactly as you say, 'Evasion' stat of weapon & shield only applies to blocking, thus not applicable for DW/QW.
I haven't found an exact formula behind the evasion move; to me it seems mostly dependent on the SPD stat. You can see this in videos from solo runs, where Rush has very high SPD.
Maybe the wield style's action speed cost playing a small role too. Also the weapon's burden might go into it, maybe even a tiny bit of the Evasion stat. Still, the weapon's stats contributions - if there are any - seem too small to notice.