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O persoană a considerat această recenzie utilă
35.6 ore înregistrate (34.9 ore pâna la publicarea recenziei)
I don't normally review games, but I have to attest to how addictive and great this game is. I don't have a lot of time to play games, so 16.6 hours at the time of writing this (In a two day period of play mind you) is amazing. I literally cannot stop playing it when I pick it up, at least, not until I fall asleep.

I love Stellaris for its customization ability, but for some reason this one grabbed my attention more as a 4x game. The races are so unique and have such personality. They are not cliched in any way. For example, the Sophons at first appear to be your typical highly advanced tech race, but they are totally irresponsible and have a teenage mentality. This leads to technology sometimes biting them back in the butt, as they design rogue ais and cause general problems in the galaxy.

I love Horatio. What an amazing race! I imagine whole worlds full of coneheads waging war and trying to make everything beautiful as His image. And there are even various factions of Him. lol. it's hilarious going to war with yourself.

Anyway, the gameplay itself is fun. The space battles are a joy to behold and feature impressive backdrops (The Academy's system battle map blew me away).

The devs spared no attention to detail either. There are so many quests and happenings in the universe it just feels alive, and each race has their own story. Even ground battles are a treat to watch, especially when your army is made of a coalition of assimilated races. Every model in the battle looks like members of its race or the races that you've brought to invade.

Driving ahead to victory and advancing and colonizing are a joy too. There are always so many strategic choices to make, and so many layers, yet it is so simple to understand after playing its in-game tutorial. Whenever something new comes up, if you have the tutorial running it gives you a very brief and uninvasive view of the concept and lets you play as you want.

All in all, one of the best 4x games I've played, and I've been playing them since civ 1.
Postat 20 mai 2017. Editat ultima dată 20 februarie 2019.
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O persoană a considerat această recenzie utilă
10.8 ore înregistrate (8.1 ore pâna la publicarea recenziei)
Tyranny. What can I say, I've never rooted so much for the heroes I ended up executing so brutally.

But I still executed them, because, they are bugs needing a good swatting and they are in my way.

Tyranny is a game with a surprising amount of replay value for an RPG, and a game world that is one of the most fleshed out, unique fictional worlds I've ever seen in any medium, and I am absolutely in love with it. They say no news is good news, and in a world where an evil overlord delivers his news in the hand of you, a fatebinder, this has never been more true. A single reading of the Overlord's magical spells known as Edicts can doom an entire country and cause an apocalype beyond imagine. As the Fatebinder, you are tasked with putting down a stubborn band of rebels. But the beauty of this game is, you don't have to. You can join either them or two other warring factions and change the fate of the Tiers, one of the last regions of the world left free from Tyranny.

The game starts typically with a character creation, but the similarities to other RPGs ends there. The last step of Character Creation is called "Conquest" and it lets you choose how you begin to help Kyros the overlord conquer the last free bastion of hope during the course of three years. Your choices during Conquest change the entire landscape of the game. Sometimes, a city is destroyed, othertimes, certain factions hate you more. The game reminds you constantly through reactions and battles about your part in the war, but you still have time to change that, thankfully.

They say a great story is nothing without great characters and Tyranny delivers. I'm so glad it didn't devolve into silly clichés of evil. Every party member is unique and has a different opinion of you based on what you have done. And the balancing act of trying to keep them loyal is quite fun. Some of them can outright die based on your choices, and you can personally end their lives in some cases. Not only this, but I found myself actually loving my enemies.

The various heroic captains and wizards whom you face are very human, and this is one of the few games I've ever felt like I like the standard grunts and mini-bosses. They are fighting for their lives, so it becomes difficult to take it all away from them and be truly evil. I found myself sparing them to join the scarlet chorus, one of the factions that converts enemies into crazed soldiers. I realized death was probably a better option, and later on, when their friends discovered my actions, all Hell broke loose.

These kind of interactions have changed how I respond in the game, and every choice seems to be difficult to make. I don't want to screw people over, but I do!

Anyway, I could gush about this game for a long time. Needless to say, Tyranny has affected me like few games have: It has a world I want to just lose myself in, despite its darkness, and characters both evil and good that I root for, and it has rewarding and fun combat. I love the spell crafting, I love how I can use any skill and level it up. It's just great all around.

I highly recommend Tyranny to anyone wanting to feel powerful, to anyone who is a fan of Baldur's Gate or Pillars of Eternity, and for those who love an amazing fantasy world with unique concepts, and a great story.
Postat 14 noiembrie 2016.
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8 oameni au considerat această recenzie utilă
2.5 ore înregistrate (1.7 ore pâna la publicarea recenziei)
Recenzie acordată în perioada accesului timpuriu
Okay, I don't normally write reviews for games, especially Early Access games. In fact, this is my very first review, but Goblins and Grottos deserves more props and hopefully more support from gamers than it is probably getting.

Why? Because it is devious fun and a great puzzle game with a lot of potential. It's also a full game right now, and pretty dang fun.

Imagine for a moment, playing a weak, almost defenseless goblin in a world where cliched fantasy heroes with the AI personality of MMO players slaughter you and your kin as if you were level -10 pond scum. Now imagine proving them idiots as you lure them into traps, drop things on them, drown them, get them to kill each other, blow them up with dynamite and bombs, and generally wreak havoc on these mighty morons.

Now Imagine a world that makes fun of fantasy tropes and memes in every action with clever jokes and situations and features a story of revenge told from the other side of fantasy: The goblin side!

Now mix that with clever and sometimes difficult puzzles that can only be solved with a mixture of using the heroes to your advantage, using trapdoors, chains, and rolling on top of boulders to get around (And occasionally squishing heroes as you roll over them). You have to think to survive in this game.

Does that sound fun? Because that's not all. Goblins and Grottos features a full map editor so you can make your own devious levels and populate them with your own twisted creations.

Just buy it. It's a fun game and has longevity built into it.

Plus, it's fun to play a weakling for a change. Like any decent goblin, you'll find yourself dying over and over again, in comical ways, blowing yourself up, drowning yourself, doing everything you did to heroes to yourself. And it's fun, because you're reminded by all the smoking, shattered, broken corpses of yourself throughout the level that you made progress on your quest to defeat the ultimate paladin, and you're only a hundred or so deaths away from revenge!
Postat 22 decembrie 2015.
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