1 person found this review helpful
Recommended
0.0 hrs last two weeks / 178.0 hrs on record (56.5 hrs at review time)
Posted: 6 Dec, 2019 @ 12:50pm

Have you ever watched the YouTube channel "Primitive Technology"? Green Hell is pretty much "Primitive Technology: The Game".

To elaborate, it's a survival crafting game, and has the typical tropes of that genre. However, I do find that it's actually quite a bit more involved and interesting than most examples of the genre I have played. For example, it's not simply enough to find food to avoid starvation, you need to consume a regular variety of food to remain healthy, keeping a balance of carbohydrates, fats, proteins, and hydration. You won't starve to death eating just one thing, but you will find yourself running out of energy faster and having a worse maximum health. Since each of those categories requires you to do different things to secure access to them, it keeps the moment-to-moment gameplay of trying to survive more varied and more interesting than is typical. Since very few consumables can last and the amount the player character can carry is limited, stockpiling isn't a good option, so you can never make that aspect of gameplay "obsolete", you just need to get good at being aware of your surroundings.

It has a pretty robust crafting and construction mechanic too, generally leaning on the more plausible side. Narrow logs (harvested with a sharpened stone embedded in a stick) to drive into the ground, long sticks balanced between them, vines used to tie them together, palm fronds laid over them, etc. This is also a system that must be engaged with, as building beds will be necessary for rest and building shelters are necessary for protecting campfires from the rain. The game offers some more "advanced" building options, like making mud huts, but they're not really necessary unless you're trying to challenge yourself.

This isn't really much of a combat game, focusing as it does mostly on exploration and survival. Which isn't to say that there isn't some element of that. Dangerous predators are a rare but deadly encounter where running might be more dangerous than standing your ground with a bow or spear. There are some natives as well who don't take kindly to strangers in their territory and are also rare and even deadlier than the predators, but they're also entirely avoidable: you can hear them coming and are better served by slinking away through the underbrush until they pass than you are trying to take them on. The environment itself is the real danger here.

It has an open-ended survival mode, but I played through the story mode primarily. It took about 50 hours, and was pretty entertaining for that time. It took me a few attempts restarting at the beginning of the game before I got the hang of the survival mechanics and didn't end up putting myself into a death spiral. If you're starting out, I recommend you take a few days in-game around the starting area getting a feel for it and developing a good routine. Also, coconuts. Look at the trees, throw some rocks to knock a few down, get those early. Trust me, they'll be your best friend in the early game.

Having completely the story mode, I think I might jump back in and try survival, experiment a little. It was fun. :)
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