31 people found this review helpful
3 people found this review funny
Not Recommended
0.0 hrs last two weeks / 16.7 hrs on record (7.5 hrs at review time)
Posted: 11 Jun, 2016 @ 2:45am
Updated: 11 Jun, 2016 @ 2:46am

I liked the core gameplay on offer in Duskers. Unfortunately it feels very repetitive- the range of drone and ship upgrades is pretty narrow and there's very little player agency in what you have. Furthermore, it seems to have a roguelike approach to saving and loading, but then takes many hours of effort to get anywhere, so if you open a door in a bad way one time, you can lose like 10 hours of gameplay. Furthermore, it's very difficult to figure out what you're actually supposed to do in the long term.

Contrast this with FTL, which has a much bigger variety of weapons/ships/upgrades on offer, much more player choice, and it's a roguelike but one playthrough takes only a couple hours so there's not that much lost each time. And it's pretty clear what the overarching objective is.

It has an interesting core concept, but I think that the execution is fairly poor.
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