12 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 41.8 hrs on record (23.1 hrs at review time)
Posted: 6 Mar, 2017 @ 10:39pm
Updated: 6 Jan, 2022 @ 1:13am

+ The music is really good, particularly the boss music. You will be hearing a lot of that.
+ It's like a mostly-2D cutesy Dark Souls.
+ Controls are mostly very tight, the only weird thing I noticed was sometimes accidentally firing a second skill after using a charged skill. If you get hit, it's probably your fault.
+ Bosses are all sufficiently unique that it feels good to die to them over and over again until you learn their patterns and beat them into the ground.
- Level scaling and equipment levels' effects are ridiculous. It seems like either the designers or programmers didn't know how much damage a boss should do or take. After spending ten minutes grinding a few levels or finding weapon or armour upgrades, a boss can go from doing 20 damage a hit and taking 50 a hit to doing 8 damage and taking 100. It doesn't take that long to grind, but it's make-work and is frustrating when you just want to beat the ♥♥♥♥ out of the boss on a balanced playing field. It also feels pretty lame when you enter a new area and are suddenly doing 1 damage a hit to enemies that look almost identical to the ones you have been pulping before.
- No auto/turbofire function for Hugo, the projectile-spamming character. I gave up on him after an hour when I decided damaging my hands was not worth it. Edit: I actually finished the game on nightmare with Hugo using the steam controller menu to set a button to turbofire.
- Puzzles are mostly formulaic and consist of find x item and bring it to y location. Potentially cool stuff like the Mask of Eyes which lets you see and interact with hidden objects while blinding you to living creatures is used only a few times in the entire game.
- Plot is completely ignorable. Villains like power, heroes like the power of friendship. News at ten.
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