1 person found this review helpful
Recommended
0.0 hrs last two weeks / 114.3 hrs on record (47.0 hrs at review time)
Posted: 7 Nov, 2022 @ 5:16pm
Updated: 8 Nov, 2022 @ 5:59pm

This kind of game design happens so rarely that I forget it exists, then something like Triangle Strategy comes out and I still can't believe it exists. For anyone who loves FFT for the tactical combat, but didn't like the game breaking aspects of it, didn't want to fiddle with all the gear all the time but still wanted meaningful decision-making, this game is better than anything before it.

Triangle Strategy sets a new standard by which I will judge all other tactics games past and future. Playing on hard is a joy. Each battle is a well-designed set piece where you try different approaches and manage battle field gimmicks, enemy abilities, terrain advantage, turn order manipulation, one-time per battle global abilities, etc, etc.

I can't stop playing.... I haven't even beat it yet but there seems to be a new game + that people say is insane. I believe it.

For me, decision-making in a battle goes like this. I pick characters I like who are underleveled and who I simply like for the voice actor or the character, try to make it work, come up with a strategy, for example, to get my old man archer up on top of a mast of a ship teeming with enemies while my invisible ninja blocks the top of the mast so that enemies can't climb the ladder. Getting the two of them there is a feat and a half. Then they send the two flying units I missed seeing up there and sideways flank him in to oblivion.

Back to the glorious drawing board of upgrading equipment, thinking of synergies between character abilities, tweaking accessories..... Oh my god, I need to stop writing this review and play more...
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