18 people found this review helpful
Recommended
0.0 hrs last two weeks / 311.8 hrs on record (99.4 hrs at review time)
Posted: 29 Apr, 2024 @ 2:10pm

Early Access Review
So I was attracted to this game by a negative review. They said it was like Hardspace Shipbreaker (350+ hrs) meets Factorio (450+ hrs) but failed to accomplish either. I thought, I can check this out and if I'm bored or disappointed I could always return it in that 2 hour window... The sunrise that morning was quite nice when I looked up from the game.

It's early access. If you are familiar with this process, you will note that many games in early access look much different at the end but the potential here is intriguing.

Working with the developer after providing feedback helped highlight a few bugs that were squashed almost immediately and this is the first game where I get to do the automation in actual 3D vs. a 2d game that lets you build up higher and calls it 3D. I mean when you have to design around the surfaces of a cube.

One of the items that brought me concern was the earning $$ (Credits) faster than I could spend them, eventually they just stockpiled with nothing to spend them on. I estimate that only 30% of the blueprints are actually implemented so there should be a much larger development cycle based on your gameplay preferences. Some people can design big machines that do the job of much smaller machines, but those require special resources and research.

Stuff I hope will be fixed/added in the future:
- Drone Automation - Would like to see drones handle the farming and due to limited inventory, drones that could take stuff back to your ship(base) would be great. And overall make the drones smarter with tier leveled automation options.
- More manufacturing options for items and parts (up the complexity of build components)
- Resource trading systems. I don't want to buy resources, that would be too easy, but trading on a 2 for 1, 3 for 1 ratio would be appreciated. I get we can jump to a new area.
- A build mode that would let you do most of the mechanics and design without perhaps unlocking the later more speciality items. This way you could experiment with ship designs, etc.

In summary, the game itself is fun as is, but even during the last 2 weeks, it's gotten better and you can see the improvement and the work being put into it. A title worth supporting and it has the added bonus of being fun.
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