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var waiting = false;
var lastJump = Globals.Curtime();
var delay = 1;
var delayed = true;
var jumps = 0;
setup();
function jump()
{
if (!Input.IsKeyPressed(0x20))
{
return;
}
flags = Entity.GetProp(local, "CBasePlayer", "m_fFlags");
delayMin = UI.GetValue("Script items", "Delay Min");
delayMax = UI.GetValue("Script items", "Delay Max");
hitchance = UI.GetValue("Script items", "Bunnyhop Hitchance");
choke_max = UI.GetValue("Script items", "Max Jumps before choke");
rand = Math.random() * 100;