7 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 10.3 hrs on record
Posted: 7 Mar @ 6:52pm

Early Access Review
Game looked fun and I really wanted to like it, but it just doesn't want to be liked, it wants to be frustrating.
Beaten Death a couple of times, and I just don't want to continue any more.

On the surface level it seems like there can be a lot of cool synergies between the various mechanics, but the unfortunate truth is that it rarely comes together as the game keeps giving you items or perks that simply don't give any meaningful power boost, and what little control you have over the randomness is simply not enough with how much garbage there is.
On top of that there's the item weight mechanic which only seems to get in the way of non-strength builds by turning potentially usefulitems into a detriment.
Then it has the item sets mechanics which does nothing but add more clutter to the item pool as you're almost never going to complete a set, or trade one of the slots you're using to complete a set that barely does anything for you.

The visuals are fine for the most part, but it often reaches a point where the screen is a ♥♥♥♥♥♥♥♥♥♥♥ where you can't tell whats yours and what isn't.
Having the option to tone down the opacity of your orbitals, auras, and companions is nice, but those are rarely the issue.

Some bosses seem to just be a DPS/stamina check, where your have to either have enough stamina regen to dodge their unavoidable attacks, or kill them before you run out of stamina.
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1 Comments
sej 12 Jun @ 12:56am 
your review revolves around stamina and the dodge mechanic, when in reality you shouldn't be relying on dodging with the mechanic, but instead walking out of the direction of projectiles. there are not enough dodges to evade every attack from late game bosses... as the game is not designed around using dodges to avoid every attack.

the weight mechanic adds another layer of character building to the game, and doesn't necessarily revolve around strength builds. there are ways to work around weight limits and maybe even use them to your advantage via skills or items. set mechanics look like clutter at first, but can actually fundamentally change a run. also, you have a greater chance of running into other pieces of that set when wearing a piece.

i would consider revisiting the game, unlocking a character, or considering the game might not just be for you. this is not an insult when i say this, but it's not poor game design when you can't meet the skill floor for game mechanics.