19 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 100.0 hrs on record (70.8 hrs at review time)
Posted: 22 Jul, 2015 @ 3:04pm

Sorcerer King is the first game I've played since Master of Magic to capture its, uh, magic. There are differences, to be sure, but I feel the additions, like a material-based crafting system for items, much more than the absent features, like more playable races.

Sorcerer King is inspired by MoM, but it's not trying to clone it (*cough* Worlds of Magic *cough*). There are minor factions you can ally with or declare war on, but you always have one ultimate opponent: the Sorcerer King. This neatly solves the problem in MoM of needing to wipe out each opponent in turn: once you defeat the SK, the game is won. There is also a Spell of Mastery–like win condition for at least some of the sovereigns.

There are still some bugs in 1.0, but nothing too horrible. It only crashed on me about three times in 45 hours of gameplay, which isn't bad for this type of game.

I hope SK continues to improve; I've already seen talk of adding additional races, which would be a nice touch if done well.
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