23
Products
reviewed
571
Products
in account

Recent reviews by Liesmith

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Showing 1-10 of 23 entries
7 people found this review helpful
126.3 hrs on record
I loved this game. Then they decided to make me download a patch that spies on me and explicitly gives them the right to sell my information on. Go to hell owlcat.
Posted 24 July, 2023.
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A developer has responded on 25 Jul, 2023 @ 4:47am (view response)
1 person found this review helpful
17.3 hrs on record (14.1 hrs at review time)
Early Access Review
ive been playing this a bunch lately and i really like it. It's got a pretty familiar gameplay loop: you dive in the water twice, fishing and gathering resources, then you use the stuff you got int he water to run a sushi bar. you make money in the sushi bar, and use it to upgrade your equipment so you can dive longer and carry more stuff and kill bigger and badder fishes, which are worth more in the bar, etc. This is essentially like every crafting game ever, but there are a few nice details that extend the fun zone: you can upgrade your sushi with the fish you've got, so you'll have like 100 slices of cuttlefish and can spend 95 of them on upgrading your cuttlefish sushi and now you've only got 5 to sell, but they're worth more, so you're motivated to go out and hunt some cuttlefish. Fortunately there's also not an infinite number of cuttlefish in any given run, certainly not enough to fill up your storage completely, so you'll get a shark or something. now you've got all this shark meat lying around so you might as well upgrade, and now you want shark because your top tier fried shark head is worth a ton of money, etc. you keep needing money for stuff like hiring staff, and training them, for a pretty long time; I've only just started making more than 1k a night from my cuttlefish sushi and it'll cost about a million gold to fully upgrade the highest tier of server and cook and what have you.

There's also a plot, which is thankfully pretty thin: you're a fat guy who dives and every so often you run into a mermaid or a character who wants a specific fish or something and you help them out. gradually you get to dive deeper, into areas with new and interesting fishes, which feeds the earlier gameplay loop.

Obvious comparisons to Subnautica are fair enough, but I like that it's not 3d. I also like the characters; the gun dealer owns, as does the dude who does all the sushi making, and both get funny little animations when they do their thing. A lot of work went into this and it shows.
Posted 29 March, 2023.
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2 people found this review helpful
1.4 hrs on record
Not a huge fan. Felt soulless once you got past the art, and I think the devs and I have very different ideas of what is fun to do. There's obviously a lot of love put into mechanics that I find completely dull and needlessly complicated. The whole game screams passion project with completely misplaced focus based on what the devs wanted to play rather than what most people would think is fun. Nothing wrong with that, but it means I'd never recommend this game to anyone who didn't have exactly the same weird enthusiasms.
Posted 14 July, 2022.
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27 people found this review helpful
3
2
50.3 hrs on record
This game is great if you have a time machine to go back to before they completely ruined it with a plot, annoying characters, and UNSKIPPABLE cutscenes. If you're forced to play it anytime after Covid started it's a different story, unfortunately.

EDIT: Just saw the dev's response. Their own description of freeplay: "If you want to simply relax, hone your technique or just enjoy the calming, meditative nature of high-stakes salvage, play on any ship with no limits in the Freeplay game mode."

So, if you want any kind of stakes, progression, pressure, or limits, my review stands. This wasn't rocket science, guys. All we wanted was more spaceships, maybe mod tools so people could put in a tie fighter or something. No one wanted to download a bunch of voice files, bloating the game size and adding nothing of value to the experience. No one wanted to hear the annoying characters you made up and added to a game that already had enough of a story with the initial setting and the actual game mechanics. Less was more, and because you didn't realize that now the game is bad.
Posted 14 April, 2022. Last edited 24 May, 2022.
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A developer has responded on 4 May, 2022 @ 5:22am (view response)
2 people found this review helpful
1 person found this review funny
126.2 hrs on record (85.4 hrs at review time)
I love this game.
Posted 15 February, 2022.
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1 person found this review helpful
6.8 hrs on record (6.2 hrs at review time)
Early Access Review
OK, this recommendation is a yes but only in terms of, is it worth playing. Not value for money. It's absolutely not worth 25 bucks at the moment.

Very early days but I like it. It's like Stronghold meets They Are Billions, which is interesting. The art style isn't bad, the gameplay is pretty straightforward (build an economy, build walls and troops, survive waves of enemies) but rewards good play and brutally punishes bad play.

Right now there's two campaign levels, although I imagine we'll see more rapidly. The difficulty is tuned fairly high; when you make mistakes you'll suffer. At the same time, I was able to recover from fairly disastrous waves quickly without a cascade of failures which isn't the case in many similar games.

Like I said, at the moment it is absolutely 100% not worth paying 25 dollars for, at all. Like I said, two campaign levels. That said I think there's real potential and I'll play it again in a few months, so I don't regret buying it.
Posted 13 February, 2022.
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2 people found this review helpful
31.4 hrs on record (12.0 hrs at review time)
Early Access Review
Fun little game. worth every penny of the 3 dollars I spent on it. simple game, not a steep learning curve, but the numbers go up feel is real nice.
Posted 9 February, 2022.
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15 people found this review helpful
1 person found this review funny
22.7 hrs on record (17.8 hrs at review time)
Early Access Review
There's a great game in here, but the unlocks ruin it. The devs play tricks that usually are used to hide bad mechanics by pretending you're gaining skills when actually you're unlocking things; this is bizarre in this instance, because the mechanics here, at their core, are extremely good. They have said that they chose this unlock thing to help new players figure out the game because it's initially overwhelming. This is not the best way to go about it, in my opinion.

The problem here is that you play the game for the first time and you get maybe 3 levels in. You unlock some stuff, play again, now you're 4 levels in. an hour later, you get to level 5 in a run. You've unlocked a bunch of stuff and learned the game, cool. You unlock more stuff, die, unlock more, beat level 5 (it's kind of a threshold for difficulty) and die on 6. then the ugly part starts: levels 1 and 2 and 3 are all timewasters now; there's no threat, no difficulty. so the first 'real' level is 4. you can now consistently get there without effort or skill, and the treadmill is revealed: there are only ever 3 hard levels, but the game gives you cheap earlier levels to make you feel like you're progressing. The problem is, this shows no respect whatsoever for your time, and also it doesn't represent any actual increase in your skill level. You've just got new weapons, maybe 2 or even 3 times as many action points as when you started, and your group has ballooned from 3 to 4, 5, 6 guys. this is what I'd call the real game. You gradually unlock more and more stuff, pushing forward, and now it takes you longer every run to reach the real game.

The solution is to make the whole game the real game. Make a tutorial, sure. That's fine. But after the tutorial, give the player all the stuff you'd need to unlock and make the levels harder. If you want to have the same unlock feel, introduce a mechanic like the gods in Crawl, where you gain their favor for conducts and they bless you with whatever thing you want the player to have. You'd have the same feel but players wouldn't be hampered by metaprogression and you wouldn't have to cheat the player for fear that they wouldn't keep playing.

There's a few other grindy philosophy moves I'd also revisit. The gold mine is too optimal; it is boring. If you just increase the gold reward from nights, you've got that gold mine built in from the start and suddenly there's interesting choices to make. The choice of items from item generating buildings is also almost always just 'which one is worth the most gold' if you've built enough of them that you already have your guys kitted out. It becomes a chore to clean out your production stuff by level 10. I think that part of the game can be improved dramatically.

The game is good enough once you've unlocked everything to keep people coming back. Remove the grind, it's miserable and alienating and completely unnecessary. You've got a gem in here and your reviews reflect that. Trust that people will keep coming back.
Posted 20 June, 2021.
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8 people found this review helpful
1 person found this review funny
1.3 hrs on record
This game is cute but there just isn't anything there.
Posted 16 June, 2021.
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1 person found this review helpful
10.9 hrs on record (6.6 hrs at review time)
This game is really good. It's fast paced, has a high skill ceiling, and has a good mix of challenges so as not to encourage degenerate play. I beat it really quickly but the challenge modes and unlockable swords add a bunch of replayability.
Posted 26 March, 2020.
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Showing 1-10 of 23 entries