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Not Recommended
0.0 hrs last two weeks / 7.1 hrs on record (4.8 hrs at review time)
Posted: 4 Mar @ 9:56am
Updated: 12 May @ 9:13pm
Product refunded

Early Access Review
Game needs a serious pacing overhaul imo, it feels as though too often there are major luls in gameplay, and it's far too easy with a larger stack to lose a bunch of loot and softlock yourself. There should be at minimum a system where you're killed if there's not enough loot to make quota. There should also be a timer for how long you can be in a level imo, or some sort of monster that spawns after a certain amount of time so exploration and progression is forced. There's no punishment for being TOO passive, and I find that to be a major problem because it slows the game down to an unnecessary degree. The game has a lot of charm and polish but it feels lacking in some very basic areas, which confuses me because their ghostwriter you know who doesn't have these kinds of pacing issues.
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