2 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 69.0 hrs on record (60.0 hrs at review time)
Posted: 24 Mar, 2021 @ 6:34pm
Updated: 24 Mar, 2021 @ 6:44pm

Wonderfully time consuming and fun game!

Little tips for people who have never played before for the campaign (including not playing the original DoW - you should though because its awesome but not DoW 3, its trash):

THIS IS FOR SPACE MARINES ONLY:

1) Capture the first province directly below you immediately (Provides you with a bonus 1000 requisition at the start of each mission/attack or defence): Easiest way to do this region - Build 4 servitors, use the first to start a power plant, use the next to start a chapel barracks, then use the rest to build more power plants. Get a marine squad out, max out the power plants, build a turret to help defend your base and just relax (Upgrading power to gain more power per second is extremely helpful), then just sit back and relax. Fairly short mission/region.

2) Don't spend your entire time ending your turn without reinforcing other provinces to make it easier to defend them. (DO NOT AUTO-RESOLVE EVER ALWAYS FIGHT) The bases you build when attacking a region will be there when you defend a region so build EVERYTHING including defenses

3) Take honour guard with you. They are extremely useful, the standard astartes HG (the first one you get) has access to all marine squad weapons at the start. Extremely useful. HG are also useful for capture the requisition points around your base. (and please upgrade your capture points, each upgrade gives more req per second & better defences for that point)

4) marine squad weapon comp: 2x Heavy Bolter, 2x missle launcher, 1x heavy flamer (If necrons, switch heavy flamer for plasma gun) P.s If against tau, make servo-skulls at listening posts which are built on capture points (Skull probes) and get the upgrade for servo-skull (skull probes) stealth, tau are big on invisibility, annoying early on.

I prefer to build 2x power plants, 1 CB to start with, build a marine squad attach Davian thule to them and then build on the capture points, upgrade them, then upgrade the HQ then build armorys, get the upgrades, upgrade HQ again, start building 2x machine cults for predator tanks, build the monestary for apothecaries, then finally get the final building for terminators. While all thats happening, set up 2x turrets at every choke of your base with at least one squad while I build up. Its really relaxing playing this way.

Slight spoiler:
Oh and finally, leave davian thule in your base when you are attacking the primary necron region (the middle one) if he dies the mission is over and you will be "repelled" and have to do it all over again, when you clear the final objective, build a Rhino, put thule in it - travel across the map, unload place the "thing" and then get the hell out of there and immediately bring thule in the rhino to the back of your base.

Thats it really for the campaign, the MP is entirely different experience but you should still try it. Its fun! try not to get frustrated :P

Now where was I? Ah yes;
BLOOD FOR THE BLOOD GOD!
SKULLS FOR THE SKULL THRONE!
LET THE GALAXY BUUUUURN!
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