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Recent reviews by WyrdNexus

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Showing 31-40 of 43 entries
6 people found this review helpful
22.7 hrs on record (16.5 hrs at review time)
Yes, there's a little bit of shadyness with asking people to pay for PA again. Especially considering that what they've delivered with TITANS is what they had intended for PA. A last minute PR move to drop the price to $11 (temporarily) for Steam owners of PA, was a move in the right direction.

Unfortunately, TITANS has many of the same tita... very big problems PA had at launch, complete with graphics bugs and crashing everywhere. They're working on it, for sure, but it is still in a state where you will be very lucky if you can ever complete the as yet still feeling empty galactic campagin. I'm sure they'll realease another $50 game in a year that flushes out that portion.

All that negative said, it is still a very playable and fun game... if they can tackle the crashing.
Posted 1 September, 2015.
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No one has rated this review as helpful yet
12.5 hrs on record
Seriously, just give it a try. What do you have to lose? $0.00? Even a cheapskate can't whine about that, especially when it means some seriously cool realism in space.
Posted 5 May, 2015.
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No one has rated this review as helpful yet
72.5 hrs on record (48.0 hrs at review time)
Early Access Review
Do you love space? Getting creative? The endless possibilities of Minecraft, but find Minecraft a little primitive and restrictive? Then get this game now. You won't be disappointed.

Space Engineers has so much going for it. With what they've added into this game, the engineer part is no joke either. If Minecraft was basic legos as a video-game. Space Engineers is technix. Yeah, its that cool.

Create automated refineries and factories complete with security drones, cameras, and bay doors. Make a giant transformer, that actually transforms at the push of a button. Or download one that's already been built. Death star? You could have your own in minutes.
Posted 5 May, 2015.
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No one has rated this review as helpful yet
26.9 hrs on record (5.8 hrs at review time)
Early Access Review
So far so good. Its very early in development, with very little content. Despite that, I've still managed to find myself spending hours exploring, crafting, and enjoying the view.

Don't miss this one!
Posted 5 May, 2015.
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No one has rated this review as helpful yet
0.6 hrs on record
Essentially a stripped-down minecrafty Farmville clone. Very grindy, with lots of micro-transactions to buy block textures, and more territory.

If you like that sort of thing, then go for it.
Posted 5 May, 2015.
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No one has rated this review as helpful yet
19.9 hrs on record (19.7 hrs at review time)
While the magic and spell-crafting components are absolutely amazing, the game is lacking everywhere else. Spell crafting includes a wide variety of sigils, or energy-types, like fire, ice, time (phase), and necromancy. These enrgy-types are crafted into "shapes" like a ray, homing-missle, area-affect, shield. The spell shape is then given an additional layer of effect by an "augment" focusing on destruction (damage), control (paralyzing emeies), and mastery (stacking damage with a sigil-specific special effect). Additional, you collect a wide array of these different components, each with their own bonuses, which can then be combined to increase their rarity and effect. The result is a very rewarding game of exploring spells and experimenting with the results of these combinations.

Unfortunately, that's where the fun of this game ends. With an uncompelling story, the painfully liniar route quickly has you begging for anything different, until the different appears. The linear routes are replete with magically poofing-in enemies in clearly delineated battle arenas connected by short narrow walking paths from one to the next. As predictable as it gets, until one member of the third identical wave of enemies spawns in right behind you. Five enemy types over and over again: archer, swordsman, mage (archer who teleports), wraith (flying enemy with an unblockable freeze attack), and "captain" (one of the previous types with tripple-health and boosted damage). After your fifth arena battle of cheapness on both sides, you're ready for a change... the bosses. Unfortunately, boss battles just turn into drawn-out pattern matching endurance games. 1: Spam damage. 2: Retreat and kill small mobs. 3: Dodge. 4: Rinse and repeat.

This whole leaves you nothing but frustation, unless you happened to already know the best spell combos, in which case you're just blowing through everything. Unfortunately, if you DIDN'T already know those combos, it will take a LONG time to re-collect enough components to craft a new set, now that you know what you SHOULD HAVE done with those spells. Realizing that your best option is to start the game over, you will most likely quickly decide against going through the same linear repetitive grind, just to try a new spell combo.

I really wish the story and journey had been better thought-out.
Posted 22 December, 2014.
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No one has rated this review as helpful yet
77.5 hrs on record (66.9 hrs at review time)
Early Access Review
Tons of fun, and never boring. You can spend as much or as little time building your bot as you like. Myself, I've spent as much time playing with construction and design of my warbots as I have actually playing the game.

Make yourself your own mech. Each is typically 100-300 blocks, 4 - 10 mobility components, and 4 - 10 weapons. Of course, that changes depending on the type of mech you build.

Mobility options (can be combined):
Wheels
Hover
Wings/Flight
Blimp/Float
Legs

Weapons (Can not be combined):
SMG - rapid fire laser blasters.
Plasma - grenade launcher, medium rate of fire.
Rail - sniper, slow rate of fire.
Nano - medic, can also be used to damage, low DPS compared to others above.

With such potential and options, its no wonder there's such a wide variety of bots out there. Build yourself one today.
Its free!

If you do decide to pay, I'd advice doing so early, and buying the biggest bot you're willing to. Doing so will raise your CPU max to what's required for that bot. The only other way to raise your CPU is by leveling, and that can be slow going.
Posted 14 November, 2014.
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No one has rated this review as helpful yet
62.7 hrs on record (30.3 hrs at review time)
I'm really confused by all the negative reviews about this game. Rome II improved so much about the mechanics and gameplay, that battles are even more realistic that ever. Of course, that means that once swords clash, chaos ensues. Units in formation have a greater advantage, because individual unit combat and flanking is being calculated. large clashes result in a disorderly swarm of bodies, and somehow people are thinking that collision should be on the unit instead of the individual soldiers? That's how it was in ROME I, and it kinda bothered me.

There were some major glitches when it first released, but ROME II is a very solid game now. The only catch is that it is not built for cheapo gamers who think it should run smoothly on their i1 processor with a GTS-2 graphics card.

Beautiful, EPIC, more intutive and natural management and controls everywhere, but those improvements means the game is different. Somehow in the last few years, there's been a growing trend of gamers saying they want new and innovative games, but then b**ch about changes. Better systems and UI means you're gonna have to relearn alot of it, get over it, and give the game a chance before you cry yourself to sleep just because ROME II isn't a rehash of ROME I. That very trend of the TW series repackaging the same engine every time, caused quite an uproar recently. Now all of a sudden change is bad?
Posted 31 January, 2014.
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No one has rated this review as helpful yet
7.2 hrs on record
This game is awesome. Has some quirks, but definately worth your attention.

Highly in-depth character customization.
Intriguing story.
Dynamic and stratigic FPS.
Posted 12 January, 2014.
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No one has rated this review as helpful yet
9.7 hrs on record (6.5 hrs at review time)
Looked cheesy, but I got it on a whim anyway. Suprisingly engaging and enjoyable.
Posted 2 June, 2013.
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Showing 31-40 of 43 entries