1 person found this review helpful
Recommended
0.0 hrs last two weeks / 23.6 hrs on record
Posted: 15 Dec, 2020 @ 12:17am

Honestly a very good game. Don't get me wrong, it needs some work. Fortunately, in the last couple weeks the devs have been listening to the community and are making rapid improvements and fixes.

Choices really matter
Construction and research choices, as well as dialog choices, can seriously alter the game. Some choices can send you on a mission to destroy the very colony you built, or getting deleted, while others can flood the planet, while others can lead to immortality (for AMI at least).

Worth your time. Fun to play, with a really good story.

That said, here's my list of gripes:

Water, Food, and Colonists
It is very difficult to house more than 1000 total colonists. Most of that limitation is from water scarcity. Even after you have sections of your colony drown, you'll still be mining ice, and using it up, rather than doing any recycling. That wouldn't be so bad, but for two things:

1. your research comes from colonists so it takes 3 to 5 years to research higher level tech with 1000 colonists.
2. Half of a whole tech tree is dedicated to buildings that you can't use. Who needs to be able to build colonies that can support 1000, 5000, or 20000 colonists, if you can't even feed 1000?

Oxygen
Another issue tied to the tech-tree, and the story progression. You can't progress to techs to balance your oxygen until you're already over dangerous levels. Worse, it's gonna take a lot of time to research what you need to get the levels safe again. By the time you've done that, there's no need for the unlockable trees and animals... Trees would almost certainly spike your oxygen again, and it's much faster to research and finish teraforming than to research plants and animals.

Dialog
There's a lot of poorly ordered dialog. Make a new discovery, and 10 minutes later you get a phone call wondering what that discovery might be. Melt the ice caps, then spend the next hour getting multiple calls and thoughts about we might soon melt the ice caps. The worst one is near the end. A few good dialog and construction choices, and you can uncover the secret of a virus that is thought to have killed all the colonists of a previous mission (except it didn't actually kill any of them). Later, you find a dangerous thing, that does the same thing to your own colonists. Not only is this rather silly, but it becomes a serious plot point "if I had known what the danger was, I could have taken precautions." Worse, the fate of the colonists doesn't actually line up with the uncovered secret history on the origin of Carmine.
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1 Comments
WyrdNexus 15 Dec, 2020 @ 12:24am 
Hmm... perhaps that last bit, and the fact the much of the later tech tree goes unused, suggests that they'll be expanding the story quite a bit. It would be quite interesting to take the now teraformed Mars, and turn it into a thriving world.