5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 11.2 hrs on record
Posted: 25 Dec, 2024 @ 2:33am

Almost a great game, but plagued with balance issues and artificial difficulty.

I had fun with it for a bit. Then I started noticing the problems. It's the same problem as the other Mechwarrior games. Rather than give us interesting AI and tactical problems to solve, we get a battle of attrition against hordes, with the occasional OP "boss." I want battles like the cutscenes, but what I get is a constantly repeated slog through a battle of attrition, followed by an OP end-battle. I want positioning and tech to matter, but what I get is a fancy slap-fight.

Clan mechs are supposed to outclass the IS, especially in range, accuracy, and heat. But here, heat is not a concern for the IS, and the range is meaningless because of the maps. That leaves every battle the same. Trade shots until you get to the "boss," and hope you have enough armor left.

Story mentions defeating an "inferior" mech, that just sat there soaking focused fire from 5 of our mechs for 3 minutes straight while it didn't have a hard time 3-shotting our mechs. Some missions are a breeze, while others leave no real option but cheese or die.

All it would have taken is a little more care with the balance, and some better and more varied AI pilots. One small team of 6 devs a couple months. That's all that stopped this game from being great, and instead made it quickly get stale. I'm so tired of mech games being driven by producers who don't care about the world or the genre.
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