18 people found this review helpful
4
Recommended
0.0 hrs last two weeks / 26.5 hrs on record (25.6 hrs at review time)
Posted: 19 Mar, 2024 @ 1:50am
Updated: 19 Mar, 2024 @ 1:59am

Great fun!
Action packed flying, dashing, blasting. Honestly some of the best time I've had with a game in a while.

TL;DR: The parts that work, work so well that you won't much notice the parts that don't.
Unfortunately, it's short.


The Good GREAT!
There's so much great to say about the movement and control. While a bit to handle at first, it quickly becomes the best part of the game. Dashing, flying, drifting, all feels fluid and natural, even in the middle of battle. Many combat mechanics play into this as well, with attacks, blocks, and dodges that combine movement and power.

Add to that, a simple yet engaging customization system, and you can really adapt to however you want to play. Granted, you'll max the movement and combat trees eventually, but the journey there is a fun one. The weapon customization really hits well, with a selection mods you chose for your limited (but upgradable) mod slots. Those mods combine in some really fun ways. Want a weapon that acts like a full-auto shotgun? Done. How about one that can blanket an area in stacking damage-over-time to clear out crowds? No problem. One that acts like a gatling grenade launcher? You can do that too.

The Good (-ish)
The world is beautiful, and made fun to explore by the liberal unlockable fast-travel "portals," and that you can essentially jetpack-glide everywhere. That jetpack is so fun, and keeps getting better the more you unlock.

All of the missions are unique, and many are interconnected. While there are a handful (okay, a dozen), "gather X and bring it here," quests, no two are the same. And most of the other quests are very unique. The only quest that keeps repeating are the base assault quests, which is really where you get to play with all those fun unlocked skills and weapon customizations.

The story is a great continuation of the last game, and brings the story to a satisfying close. It also stands on it's own, so you can enjoy it without knowing another game even exists. Some of the voice acting was a little forced, but most of it exceeded my expectations.

The Rough Edges
Seems to me that there were three game features (sidequest markers) which could have used more attention, but seem to have been rightly ignored in favor of focusing on the more fun bits.

- The Gork. Go here. Kill crowd. Done. -Needs more depth, more complexity, and something of a story. There's potential here for another 20 hours of gameplay.
- Crafting. Really looked like there were plans here that were just completely dropped. Probably a good thing.
- Parkor Challenges Go here. Jump and jetpack a course. Done. 15exp. No real reason to bother with these, which seems like a missed opportunity.

The only other minor complaints I have:
1. Some parts are very dialog heavy. 80's action/comedy movie dialog heavy. I wound up just running around talking to all the quest-givers, skipping the dialog, so I didn't spend an hour running around unlocking quest goals. It didn't start that way, but due to the nature of the open-world, it was too often out-of-sequence anyway. (Toward the end, I kept triggering friendly dialog with a character who, at that point in the story was very-much not interested in talking.)
2. It ended too soon. 25 hours of action. Totally worth the price, but I still wanted more.
3. There were a few spots of blatant sexist militant feminism that really didn't make sense, and rubbed me wrong.
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1 Comments
76561199767386579 1 Sep, 2024 @ 2:09pm 
OMG, your review is like, super detailed and awesome! I totally love how you explained everything. You're amazing! 😍✨