123
Products
reviewed
1379
Products
in account

Recent reviews by Wip3ou7

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Showing 1-10 of 123 entries
4 people found this review helpful
6.9 hrs on record
Two of the best RPGs ever made. If you haven't played these; you must.

These remasters are based on the PlayStation 1 remakes of the classic Sega CD games LUNAR: The Silver Star, and LUNAR: Eternal Blue.

They were some of the first console RPGs to feature animated cut-scenes and voice acting.
The story lines are incredible, the dialogue is hilarious, the music is fantastic, and the combat is satisfying.
You really can't ask for much more. These games exemplify the golden age of JRPGs.
Posted 18 April. Last edited 19 April.
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2 people found this review helpful
2.0 hrs on record (1.9 hrs at review time)
seems like it would be a fun game but its one of those pieces of software that just expects you to brute force it with the latest pc hardware. crashed after entering the first town where hundreds of people were standing around, out of memory error on gtx 1080 8gb vram 32gb ram pc. will revisit later and see if i can change to thumb up
Posted 1 October, 2024.
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4 people found this review helpful
2 people found this review funny
1.9 hrs on record
I love the ship customization in this game, but the difficulty is so insane that I cant enjoy the game at all. The things that can kill you in this game are so well camouflaged that I have to learn what everything in the stage looks like before I can even attempt to make a deathless run, and even knowing what I'm looking for I still die constantly. It's just too hard due to it's visual design, which in my opinion ruins this game entirely.
Posted 17 August, 2024. Last edited 17 August, 2024.
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1 person found this review helpful
3.1 hrs on record
Early Access Review
You can toss it in the bin with "Greed is Good"
Posted 8 August, 2024.
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8 people found this review helpful
21.3 hrs on record
Early Access Review
Game is no longer in service
Posted 5 August, 2024.
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4 people found this review helpful
1.3 hrs on record (0.7 hrs at review time)
Early Access Review
Jump aboard the hype-train. This is definitely a game on Steam!

Refunded - didn't run well, and the gameplay felt like "Totally Accurate Battlegrounds" (not a good thing).
Posted 23 June, 2024. Last edited 23 June, 2024.
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2 people found this review helpful
647.6 hrs on record (45.3 hrs at review time)
Early Access Review
I put hundreds of hours into this game before it hit steam; and I had actually quit the game previously as the developers were making changes that I didn't enjoy. I took a break from the game for a very very long time and just recently came back to check out the state of the game for the Steam release. I gotta say, they improved the game quite a bit and I am very surprised. The F2P model of the game is quite good, allowing you to play a single character for free. The limitations of a F2P account are small enough that you could enjoy this game for hundreds of hours without feeling like you need to purchase anything. Buying the game gets you access to High Roller dungeons (you don't belong here until you're very experienced anyway), selling on the marketplace (not a huge deal, you can still buy from others), and more character slots (you'll only play one character seriously anyway). Thumbs up
Posted 20 June, 2024.
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1 person found this review helpful
2 people found this review funny
27.5 hrs on record (22.2 hrs at review time)
I just came in hot from my first playthrough of MYST, feeling pretty pumped about playing RIVEN, and about 12 hours in the game my patience started to wear thin. I gained access to every island that I knew of and was stuck at the part where you have to learn the numbers for the golden domes and I still couldn't solve it after spending hours trying to figure out what the number system and language means.... simultaneously stuck at the part with the animal headstones. I can tell the part with the headstones is a sound and shape related puzzle having to do with the marker stones but I still cant solve it.

So I'm at two puzzles in which I believe I know the manner in which they're supposed to be solved and yet I still cant piece it together. I'm not sure what my problem is. MAYBE I'M A DUMB ASS... or maybe the design of this game just isn't that good in the sense that its simply too obtuse to be entertaining once the exploration has been mostly exhausted and all that's left is literal notebook work that most people will either be incapable of figuring out or won't have the patience for. I'm in one of those camps, I guess. Seriously, I spent a substantial amount of time "playing this game" by simply staring at my notes about the game, not even having the game running on my computer.

Great game if you don't have anything better to do with your time than translate the lost language of a fictional civilization. MYST was fairly straightforward for me and I'm no stranger to point and click adventure games. I'm just giving my honest opinion as someone who isn't looking at this game through nostalgia goggles. The exploration and graphics are great, but the final sets of "puzzles" are not "fun". I'm gonna have to put this game in the "not recommended" pile for 99% of gamers, which is a tragedy because MYST was so fun and its terrible to have such a hurdle (Riven) in the series.

20+ hours in now and what I can say is Riven isn't a bad game. But it's not a good game either. I think as a game developer I would recommend it to other developers to learn some strong Do's and Don'ts, but as a gamer I can't really recommend it to other gamers who don't already have a strong interest in the MYST series or RIVEN specifically.

I think I'll have to put it down unfinished. I could cheat or look for hints but I'm not sure what the point of finishing a puzzle game that I couldn't solve legitimately is. Maybe for the developer perspective, but as a player it offers me no satisfaction.

I had to look at a chart of the number system from 1-25 to be able to discern what the pattern was that dictated what the numbers above 10 where. Once I was able to see numbers 11-25 I was able to decipher the method without having to use the chart to translate it directly. The chart I looked at didn't explicitly explain the method, but seeing them all displayed was enough for me to figure out the rest. I'd call that a 50% win. I figured it out, but I needed more information than the game was really providing me. There's still a few more puzzles in which I have some idea about how I should go about solving them, but then inconsistencies occur that make me throw the whole hypothesis out the window, making me question the game's design vs my own intelligence.

I feel like the hardest part about designing a puzzle must be knowing the solution and being blind to how difficult the puzzle may actually be. It saddens me to have to put Riven down, because I feel like I can't proceed with the franchise if there's a game I cannot beat, considering that the games are story-driven sequels to each other. So, that's it for me and the MYST series, I suppose... gg. Big sad. I wanted to love it.
Posted 10 June, 2024. Last edited 10 June, 2024.
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3 people found this review helpful
170.3 hrs on record (140.5 hrs at review time)
Early Access Review
It's kinda like Magic the Gathering, mixed with Chess, and robots. You manage a personal economy on a round to round basis by spending supply on recruiting, deploying, upgrading, or modifying units which then play out a fight automatically. You observe the outcome of the fight and try to make additions or adjustments to your board which will result in a favorable outcome in the next round. Placement location and unit counters are a big part of the strategy of the game. It also strikes a good balance between complexity and simplicity. There's enough there to offer a deep experience without being cumbersome, overbearing, or daunting to learn.
Posted 4 June, 2024.
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3 people found this review helpful
12.1 hrs on record (11.7 hrs at review time)
This game is fantastic. It feels like a successor to Radiant Silvergun in the way that you gain access to multiple weapons which can be fired from their own keys, each having their own use-case. A big thing for me that makes this game feel really good is analogue ship control instead of constant or stepped speed with 8-way movement. The graphic design is pretty good, the two-tone theme giving a hard retro vibe with sprites that throw back to previous shmup legends. Give it a shot!
Posted 4 June, 2024.
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Showing 1-10 of 123 entries