No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 1,982.1 hrs on record (1,527.5 hrs at review time)
Posted: 31 Dec, 2013 @ 11:29pm
Updated: 26 Nov, 2016 @ 2:34pm

This game has changed tremendously over the last year and for the better. When I first started playing back in June '13, it was a cool little game to just collect stuff in, level up items, and fool around a bit. The game underwent a major overhaul for its PS4 release and is now expanding in all categories including lore, map variety, mods, weapons, and warframes. I updated this review pre-update 14, and the additional quest/lore system, upcoming mass-UI, and player ships are HUGE improvements to look forward which will further solidify the game as a serious and unqiue title.

The mechanics are very attractive, mixing fast movement with gunplay/melee combat and the special powers of each warframe. The mod system can change up combat as you see fit, and any gun/melee/warframe is viable with enough love put into it. The graphics are bright and shiny, and the game is pretty well-optimized for older systems. Tile sets for maps are finally taking the game off of ships and onto planets. Sounds for enemies and environments continue to be updated for the better. Dojos offer players a way to create clans and design/decorate their own "house" of sorts. Warframes and weapons can have customized color, attachements, armor, skins, and syndanas (scarves).

Best of all, the game boasts a dedicated developer team who usually respond quickly and respectfully to the thoughts and wishes of the community. They even run live streams which are fun to watch and offer a kind of interaction that a lot of games miss. One of the biggest improvements I've seen due to this dev-player interaction is through events, which were once extremely annoying due to their setup but are now engaging and fair to both the occassional player and the diehard clan alike.

The cash shop for this game is also rather extreme but this is F2P and to be expected. The game lacks dedicated servers, but several changes put into the grouping system have made joining a terrible host much less common. The pve/psueo-pvp Dark Sector system was arguably released too early and right now doesn't offer players/alliances much benefit. However, with DE's track record, it's suitable to have faith the Dark Sectors will continue to be improved upon. There is an actual pvp system in the game, but having never bothered with it, I can't offer any opinion.

RNG is perhaps the one big drawback of this game. Much of the game's content relies on RNG, which after a while gets very tiresome. To date, not much has been done to allow players to have some influence over RNG (except outright buying said items through store or prime access) and there are many tweaks that could be made to make things less grindy..

Yet, there's a lot of good in the game and all the reason to trust that improvements will continue. If the game had some kind of membership system, I'd definitely buy into it without a second thought. It's plenty obvious this game is growing and growing quickly under focused guidance. It's good to see a team that's not afraid to remain in the beta phase and still get stuff done. High hopes for this one!
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