12
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270
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Recent reviews by WingCommanderBob

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1 person found this review helpful
908.6 hrs on record (906.9 hrs at review time)
I put around 1300 hours into this game (the 400 outside of steam being on the downloadable launcher from their website) back between November 2014 and March 2015. I loved that game to death; hell, it even won Indie of the Year in 2014 and a couple of other awards in 2015, so plenty of others agreed with me. Unfortunately, you can't play that game anymore*. This was a game made by a group of people who wanted to make a physics-based vehicle game, who threw something at the wall and found it stuck way better than expected. But they'd never made anything close to a competitive PvP game before, and their decisions just before and for years after I stopped playing make that abundantly clear. They had to learn on the fly, but they learned the wrong ♥♥♥♥♥♥♥ lessons.

*- not so long ago, you could. More on that further down.

In trying to increase new player retention they drove the core veteran playerbase away in droves, and didn't even manage to keep the new players. This happened because they kept dumbing the game down, rather than implementing more comprehensive tutorials and didn't communicate with or ever ask for feedback from veteran players (and when someone has put thousands of hours into your game, they probably know more about it than you do; their opinion is worth considering, dammit!). The game will never receive another content update, because there is barely anyone left to receive it. The dev team has moved on to Gamecraft, which might end up with Robocraft-esque modes built inside it, but I'm not hopeful.

If you want a vehicle combat game of a similar style, World of Tanks or War Thunder are your best bets. If you want to construct your chosen vehicles of war, maybe look at From The Depths (or Crossout, though I've never played it). A while back I'd have recommended RC14- literally a reverse-engineered version of 2014 Robocraft (the glory days), made available by the community- but Freejam shareholders shut it down with a Cease & Desist, despite Freejam CEO Mark Simmons being willing to let it continue (and even help it along). Unfortunately I never even realised this project existed before it was strangled in the crib. These days there's Project Phoenix (being put together by old guys from the RC14 project with the goal of remaking the "feel" of 2014 Robocraft without using its assets or code, but still in very early stages), and also Procelio, which was started in 2016 with the same goal in mind by a group who could see how this was going to end (so it is considerably further along).

tl;dr: Game's on life support. Devs had no idea what to do and it started dying back in 2015. You might have a good time with it if you've never seen it before, but for those of us who played it back in the glory days it will never be what we remember.
Posted 26 December, 2015. Last edited 11 July, 2020.
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3,724.3 hrs on record (351.9 hrs at review time)
A fun F2P looter-shooter with relatively little P2W features and a good gameplay loop.
Posted 6 October, 2015. Last edited 19 October, 2020.
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