8 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 32.1 hrs on record (0.3 hrs at review time)
Posted: 22 Mar, 2023 @ 9:16pm
Updated: 22 Mar, 2023 @ 9:19pm

With ever increasing frequency, PC gaming is summed up by the simple logic of YMMV when it comes to the performance of pretty much any game these days (especially the ports). As someone who was initially spooked by the Questification of this game, I wanted to do my part to spread the gospel that this game completely kicks ass and is a decided improvement on Chapter 1. As others have said, it's more of a pricey DLC than a proper sequel but when it comes to getting another couple dozen hours with one of my favorite VR games, a direct continuation of Chapter 1 is my personal preference.

They doubled the # of crafting tables, expanded The Resting Place to the degree where now there's a slice of prime real estate to live in as compared to Chapter 1's "mattress stuffed into the back of a bus" approach. I generally dislike crafting in games and S&S remains the only series that has ever made it genuinely tolerable.

Performance was a generally even 120 fps for me with a 3080 + 5850X3D. A handful of 60 fps dips but none of the nasty stutters that some others have reported. Graphics do not look Quest-y to me and imo look unchanged from Chapter 1 but to be fair, the art style of the game has always been a bit Questified in the first place. Sometimes that's unfortunate but it doesn't bother me at all with this series. Chapter 2 looks no better or worse than Chapter 1, just more of the same and I have no problem with that.

Being able to use my compiled resources from Chapter 1's 25 hour save was a really nice touch and it was slick to walk back into the bus and see my wall of weapons from the last time I played the first game. Starting the upgrade tables at Ch 5 really helped out too.

If you loved chapter 1 then you'll love chapter 2, especially if your PC doesn't get the stuttering plague that mine thankfully avoided and will hopefully be fixed for all soon.
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4 Comments
Xavier: Renegade Angel 23 Mar, 2023 @ 9:32am 
It's affordable, that's really the only reason. Instead of having to spend $600-1000 for a high end VR headset, someone can just drop $250-300 on a Quest headset AND it's wireless, which pretty much no high end headsets are. Add a gated Oculus-only store and have Facebook shove it in everyone's faces (and require a FB account to log into a Quest headset even) and that made it where the VR development $$$ was to be found.

There's still so much great PCVR but it just doesn't make $ like Quest stuff. So often there's either weak Quest ports or none at all. PCVR isn't dying and it'll never disappear, there's a lot of $ to be made there but not Quest $$$.
moreaboutcrows 23 Mar, 2023 @ 7:35am 
The word isn't half as silly as the fact itself. How can they have the major market share when they offer hardware that practically holds the industry back?
Xavier: Renegade Angel 23 Mar, 2023 @ 5:48am 
PCVR is suffering because the Quest headset has the major market share but also has a cell phone processor as an APU so it is effectively incapable of high end graphics. Many games come out first on the Quest store and then are ported to Steam / PCVR, and often times they look like very unimpressive since the devs never upgraded the low-end Quest headset graphics. So the best answer is questification = any vr game that looks worse than it probably should. It is a VERY silly word though.
moreaboutcrows 23 Mar, 2023 @ 2:46am 
What's questification?