16
Products
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655
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Recent reviews by WebFishy

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Showing 11-16 of 16 entries
1 person found this review helpful
1.7 hrs on record (1.5 hrs at review time)
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS

---{ Gameplay }---
☐ Very good
☑ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't

---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf

---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma

---{ PC Requirements }---
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer

---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☐ Easy to learn / Hard to master
☑ Significant brain usage
☐ Difficult
☐ Dark Souls

---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding

---{ Story }---
☐ No Story
☑ Some lore
☐ Average
☐ Good
☐ Lovely
☐ It'll replace your life

---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☑ Average
☐ Long
☐ To infinity and beyond

---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money

---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs

---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☑ 7
☐ 8
☐ 9
☐ 10

HLD is a gorgeously-designed, lovely-sounding pixel art game with, for me, not quite enough actual guidance on the lore. I can get some fun ideas from what I've seen so far, but it doesn't feel... particularly inclined to assist you, if that helps.

The gameplay can be fun, the sounds are chunky as hell, but my main frustration is with control latency and deeply unforgiving stun-lock. Dashing doesn't activate for at least 0.2 seconds after you hit space, which is extremely frustrating at times as there are sections where precise dashing is absolutely mandatory and will result in insta-kills otherwise. Attacks will stun-lock you for up to 1.5 seconds, during which time you can be targeted and hit by almost everything and almost everything has a ranged attack that does at least 2 hp each time. In a game that spams enemies at you, that's simply brutal to deal with, and has made me quit with frustration at least twice.

Enemies are well-designed, with great telegraphing and easy reads. This is vital: as mentioned, enemy spam is a big part of this game and that telegraphing makes it possible to dodge otherwise-undodgeable attacks. That said, there's not a lot of guidance on enemy mechanics at first, so there's a slight learning curve around that. Stick through it, I do think it's worth it.

Battle arenas will dynamically change around you, which is absolutely fine except occasionally the shifting-walls animation will lock your character in place without locking enemies, leading to unavoidable insta-kills. I'm fairly certain this is a bug, and I'm also fairly certain it will never be fixed. It's not common, but it's frustrating as hell.

SWITCH. TO. MOVE-DASH. By default, you dash to where your cursor is pointing: this is lovely for allowing you to move and dash in separate directions - how often do you actually do that? Not often, as it turns out - and for allowing precise dashing... but that's it. For sections where precise dashing is needed (which are several, even in early game), switch to mouse-dash... but combat flow is severely disrupted without move-dash. Turning around to slash with your weapon while running the opposite direction, hitting dash to dodge the enemy's projectile and... dashing right INTO that projectile?! Deeply frustrating. Move-dash is in settings and is absolutely necessary to avoid getting bodied by enemy spam.

All around, I really enjoy this game. It feels chunky, it feels like a classic hack-and-slash with some gorgeous stylings and excellent music and sound design. Slashing every box to find a treasure makes me feel good! That said, control latency actively killing me literal dozens of times, slow and annoying respawns in sections where latency kept killing me over and over, and stun-locks that make death literally unavoidable unless you are sub-pixel precise, means that there are frustrating elements to this otherwise-outstanding game.

I still recommend this, but go in with a warning that if control problems are not for you then this game will make you rage-quit and wish for a refund. If you can work around it or are willing to retrain your brain a little for it, then this game is absolutely worth it on sale.

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Posted 4 June, 2022.
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538.9 hrs on record (152.2 hrs at review time)
Nice little deck-building roguelite. Great fun for quick games, and if you get deep into it then it can get pretty enthralling!
Posted 14 August, 2020.
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977.6 hrs on record (604.2 hrs at review time)
Wonderful grand strategy game. Now that diplomacy and federations have been revamped, I think it has even more potential to be a fantastic time-sink.
Posted 23 June, 2020.
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26.0 hrs on record (13.3 hrs at review time)
Great game! Cute, fun, and really does make me feel like I'm using actual problem-solving and spell creation to beat puzzles on the fly. Very enjoyable, not super-challenging if that's your desire but there's always hardcore mode!
Posted 9 January, 2020.
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1 person found this review helpful
11.9 hrs on record (6.9 hrs at review time)
I got this game not really sure what it was, but I've already found that it's an extremely enjoyable puzzle! The minigame-esque patterns that are available to be solved are great, and the lack of a formal tutorial means that I always felt like I was discovering something new, rather than just repeating what I'd been told. It really encourages the player to test and experiment, with endless little easter eggs to be found and mechanics to be understood. If you enjoy relaxed turn-based puzzles with a gorgeous soundtrack and a continually-evolving board painted entirely through your actions, I highly recommend this game!
Posted 28 December, 2019.
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3.1 hrs on record (3.0 hrs at review time)
Simply the most beautiful, hauntingly simple and yet magnificently complex story I've ever had the pleasure to play. Do not think of this as a game: think of it as an interactive and incredibly artistic story. For 3 hours I had the wonderful pleasure of swimming, nearly flying, in a manner that I don't think I'll ever quite experience in a game again, and if I had the option of wipe my memory of this game so I could play it again I would take that in a heartbeat.

A wonderful game for me as someone who had never used a controller before, learning how to use one - no risk, just the joy of playing.
Posted 23 February, 2019.
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Showing 11-16 of 16 entries